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Pre-Raid Mage Gear List

A few weeks back (because he’s on top of things like that), a guildie of mine compiled a list of mage gear, following in the footsteps of other folks on the Mana Obscura mage forums who were getting ready for Cataclysm. I read it, said “Hey, that’s great!” and filed it away for future reference. I didn’t think I’d be needing it immediately. I was wrong.

I’ve found myself referring to his list often over the past few days, but I’ve also started squirreling away information of my own, and so this edited list was born. My favourite style of pre-raid gear list was defined by the excellent Gearing Your Feral Druid at 80 guides by Allison Robert. I am following in her footsteps by categorizing the drops because sometimes you can’t depend on drops, and it’s nice to see at a glance what you can use in a pinch. I’m not really doing the level of analysis that Allison did with those guides, though, because what’s BiS for one spec may not be quite so for another. Naturally, you’re going to want to prioritize hit until you’re capped or near it, and then chase specific stats as your spec and playstyle demand.

A huge thanks to Fsob for his original work and permission to use his list as a starting point. If you just want to know about all the very best gear, here’s where you can find that list.

Please note that this list covers Reputation items, BoE profession items, items that can be bought with Justice Points, and 5 man heroic drops. It does not cover BoE raid drops, PvP items of any kind, holiday items, items bought with Valor Points, Archaeology items, or profession specific items, enchants, or gems.

All Reputation items are from Alliance reputations. Horde have the exact same items, just with different names/reps.

I changed the formatting a little; assume that all instances refer to heroic drops UNLESS otherwise noted. For all of the items, you can assume that the normal drop of the same item is a solid choice while leveling, or will at least stand you in good stead until you can replace it.

Do you have your head in the sand about your gear? Refuse to admit it's time for a wardrobe update? We can help!

I intend to use this list to focus my efforts and identify weak spots in my gear that can be improved. I’ve tried to make it as relevant and thorough as possible, adding parts in where I thought they were missing, but I make no claim of 100% accuracy. Feel free to mention any additions you feel I’ve overlooked, I don’t want to have misinformation! Each slot is divided into four categories: Purchased/crafted items (including Justice Points), drops, quests, and faction rewards. What is best for you will depend on your spec.

Please note that all instances referenced below refer to heroic versions.

Head

Purchased/Crafted
Cowl of Pleasant Gloom – 2,200 Justice Points

Drop
Crown of Enfeebled Bodies – Grim Batol (Erudax)
Blinders of the Follower – Shadowfang Keep (Lord Walden)
Helm of the Typhonic Beast – Halls of Origination (Setesh)

Quest
Kata-Mary Crown is a decent option as a quest reward from the quest Gnomebliteration in Uldum. Plus, you can hum the Katamari song when you wear it…

Faction
This helm is available at Honored with the Earthen Ring. Save yourself some justice points and pick up Helm of Temperance as a good starter helm. It’s almost identical to the normal version of Crown of Enfeebled Bodies, and it has a meta and one socket as well.

Enchant with Arcanum of Hyjal (Guardians of Hyjal, Revered).

Neck

Purchased/Crafted
Eye of Many Deaths – BoE, crafted by Jewelcrafters with a skill of 525
String of Beaded Bubbles – 1,250 Justice Points
Charm of the Muse – BoE zone drop in Heroic Halls of Origination

Drop
Pendant of the Keep – Shadowfang Keep (Baron Silverlaine)
Pipefish Cord – Throne of the Tides (Neptulon’s Cache)
Tauntka’s Necklace – Lost City of the Tol’vir (High Prophet Barim)

Quest
Eye of Despair – Reward from the quest Eye Spy in Twilight Highlands

Faction
Lightning Flash Pendant – Requires Wildhammer Clan – Exalted

Shoulder

Meadow Mantle – 1,650 Justice Points

Drop
Mantle of Master Cho – Lost City of Tol’vir (Siamat)
Mantle of the Eastern Lords – Shadowfang Keep (Lord Godfrey)

Quest
Clan Heart Shoulders
- Reward from quest The Loyalty of Clan Mullan in Twilight Highlands.
Blight-Lifter’s Mantle
– Reward from The Source of Their Power (dungeon quest) in Lost City of Tol’Vir (normal).

Faction
There is no good reputation option, unfortunately.

Enchant with Greater Inscription of Charged Lodestone. (Therazane, Exalted).

Back

Purchased/Crafted
There are not any viable options that don’t require Valor Points.

Drop
Periwinkle Cloak –  Throne of the Tides (Lady Naz’jar)
Shadow of Perfect Bliss – The Vortex Pinnacle (Asaad)

Quest
Stone-Binder’s Cloak – quest reward from The World Pillar Fragment in Deepholm.

Faction
Cloak of Ancient Wisdom – Requires The Earthen Ring, Revered
Cloak of the Dryads – You can also pick up this cloak from the Guardians of Hyjal at Honored. It’s not the greatest (spirit, ick) but you can reforge a bit of that until you’re able to replace it with something better.

Enchant with Greater Critical Strike or Greater Intellect.

Chest

Purchased/Crafted
Robes of Embalmed Darkness – 2,200 Justice Points

Drop
Corsair’s Overshirt – The Deadmines (“Captain” Cookie)
Inquisition Robes – Blackrock Caverns (Rom’ogg Bonecrusher)
Robes of Arugal – Shadowfang Keep (Baron Ashbury)
Robes of Rampant Growth – Halls of Origination (Ammunae)

Quest
Overly Intelligent Robes – Reward from the quest Skullcrusher the Mountain in Twilight Highlands.

Faction
Robes of Orsis – Requires Ramkahen – Revered

Enchant with Peerless Stats.

Wrist

Purchased/Crafted
There seems to always be a dearth of available bracers. If you can’t snag any of the other options, these two tailored resilience pieces are almost identical except for one stat: Emberfire Bracers has haste while Fireweave Bracers have mastery.

Drop
Armbands of Exiled Architects – The Deadmines (Vanessa VanCleef)
Sand Silk Wristband – Lost City of the Tol’vir (Augh)

Quest
True Archaeologist’s Bracers – Reward from quest Doing It The Hard Way (dungeon quest), Halls of Origination

Faction
No options.

Enchant with Precision, Greater Critical Strike, or Greater Speed.

Hands

Purchased/Crafted
Gloves of the Painless Midnight – 1,650 Justice Points

Drop
Mnemiopsis Gloves – Throne of the Tides (Neptulon’s Cache)

Quest
Corruption Resistant Gloves – Reward from quest Magmalord Falthazar, Twilight Highlands.

Faction
Flamebloom Gloves – Requires The Earthen Ring, Exalted
Gloves of Atherial Rumours – Wildhammer Clan, Honored

Enchant with Haste or Greater Mastery.

Waist

Purchased/Crafted
Dreamless Belt – BoE Crafted by Tailors with a skill of 525 (but these are going to be pretty dear until enough time has passed for people to level tailoring and acquire cloth).
Incense Infused Cumberbund – 1,650 Justice Points
Triple-Loop Belt – BoE zone drop, Halls of Origination

Drop
Beauty’s Silken Ribbon – Blackrock Caverns (Beauty)
Stratosphere Belt – The Vortex Pinnacle (Grand Vizier Ertan)
Girdle of Nobility – BoE zone drop in Dead Mines (Heroic)

Quest
Pillarbind Waistguard from quest in Deepholm The Middle Fragment.

Faction
Cord of Raven Queen – Again, another spirit option that isn’t ideal but if you happen to have a ton of Guardians of Hyjal rep, it’s better than nothing (Exalted, Guardians of Hyjal).

Add an extra socket with an Ebonsteel Belt Buckle.

Legs

Purchased/Crafted
Breeches of Mended Nightmares – BoE Crafted by Tailors with a skill of 525
Flame-Ascended Pantaloons – BoE Crafted by Tailors with a skill of 525
Pensive Legwraps – 2,200 Justice Points.

Drop
Legwraps of Astral Rain – Isiset in Heroic Halls of Origination.

Quest
Narkall’s Leggings from quest reward Narkall, The Drake-Tamer in Twilight Highlands

Faction
No viable option unfortunately.

Enchant with Powerful Enchanted Spellthread or Enchanted Spellthread.

Feet

Purchased/Crafted
The crafted options here are not as good as quested, and the BoE drops will be very rare initially.

Drop
Slippers of the Twilight Prophet – The Stonecore (High Priestess Azil)
Corpse Rompers – BoE zone drop in The Deadmines (heroic)

Quest
Magma-Proof Sandals – quest reward from A Fiery Reunion, Twilight Highlands

Faction
Desert Walker Sandals – Requires Ramkahen – Exalted

Enchant with Lavawalker, Mastery, Haste, or Precision.

Fingers

Purchased/Crafted
Abandoned Dark Iron Ring – BoE zone drop from Grim Batol
Ring of Warring Elements – BoE crafted by Jewelcrafters with a skill of 525.

Drop
Anthia’s Ring – Throne of the Tides (Mindbender Ghur’sha)
Band of Rays – Halls of Origination (Rajh)
Lavishly Jeweled Ring – The Deadmines (Admiral Ripsnarl)
Rose Quartz Band – The Stonecore (Slabhide)
Spirit Creeper Ring – Lost City of Tol’vir (General Husam)

Quest
Red Dragonheart Ring – Quest reward from Battle of Life and Death, Twilight Highlands

Faction
Band of Singing Grass – Requires Wildhammer Clan – Revered
Diamant’s Ring of Temperance – Requires Therazane – Revered

Trinkets

I was fortunate enough to have a jewelcrafting trinket for this slot. Trinkets are notoriously difficult to obtain but look to the quested options if you are unlucky with drops. The three listed here are all fairly decent.

Purchased/Crafted
Darkmoon Card: Volcano – BoE, obtained by turning in a Volcanic Deck or by purchasing from someone else who did.

Drop
Anhuur’s Hymnal – Halls of Origination (Temple Guardian Anhuur)
Gale of Shadows – Grim Batol (Erudax)
Sorrowsong – Lost City of Tol’vir (Siamat)
Tendrils of Burrowing Dark – The Stonecore (Ozruk)
Witching Hourglass – Blackrock Caverns (Ascendant Lord Obsidius)

Quest
World-Queller Focus – Quest reward from Once More Into The Fire, Twilight Highlands
Talisman of Sinister Order – Quest reward from Firing Squad, Uldum
Stonemother’s Kiss – Quest reward from Audience with the Stonemother, Deepholm

Faction
Stump of Time – Requires Baradin’s Wardens – Exalted

Wand

Purchased/Crafted
Wand of Dark Worship – BoE zone drop from The Stonecore
Cyu’s Ornate Wand – BoE world drop

Drop
Cookie’s Stirring Rod – The Deadmines (“Captain” Cookie)
Corla’s Baton – Blackrock Caverns (Corla, Herald of Twilight)

Quest
Beach-Sweeper Wand from quest Landgrab in Twilight Highlands

Faction
Nothing. Squat (diddly).

Two-Hand Weapon

Purchased/Crafted
Staff of Solemn Secrecy – BoE world drop

Drop
Cerith Spire Staff – Throne of the Tides (Commander Ulthok)
Emberstone Staff –  The Deadmines (Foe Reaper 5000)
Staff of Siphoned Essences – Grim Batol (Erudax)

Quest
Very Manly Staff - Quest reward from the Crucible of Carnage quest chains, Twilight Highlands

Faction
Insidious Staff – Requires Baradin’s Wardens – Revered

Enchant with Power Torrent or Hurricane.

One-Hand Weapon

Purchased/Crafted
Beak of Julak-Doom – BoE drop from a world boss Julak-Doom
Elementium Spellblade – BoE crafted by Blacksmiths with a skill of 520
Fire-Etched Dagger – the lesser BoE crafted option from Blacksmiths with a skill of 425

Drop
Biting Wind – The Vortex Pinnacle (Grand Vizier Ertan)
Blade of the Burning Sun – Halls of Origination (Rajh)
Modgud’s Blade – Grim Batol (General Umbriss)

Quest
Salhet’s Ornate Dagger, quest reward from Salhet the Tactician in Uldum

Faction
They’ve got nothing.

Enchant with Power Torrent or Hurricane.

Off-Hand

Purchased/Crafted
Dungeoneering Guide – BoE crafted by Scribes with a skill level of 510
Hermit’s Lamp – a steal at 950 Justice Points, if you have a decent main-hand

Drop
Beauty’s Favorite Bone – Blackrock Caverns (Beauty)

Quest
Skyflight Beacon – Quest reward from Doing It Like A Dunwald, Twilight Highlands

Faction
Sadly nothing.

Enchant with Superior Intellect.

Conclusion

Quest through Twilight Highlands if at all possible, because some of the best quested gear is from there. Then you can isolate your weakest points and upgrade those, or see what drops. If you’ve already acquired a normal dungeon drop in one slot, maybe you’ll spend Justice Points or count on crafted gear to fill another.

Again, huge thanks to Fsob for putting in much of the grunt work to compile this list, and for generously allowing me to add to and edit what was already done. It would’ve taken three times as long otherwise. As it is, I’m going to use it to help me with my own gear, and I hope my contribution is some small help to any other mages (or cloth DPS folks).

There are some other great guides out there; Poneria at Fel Concentration has done one for warlocks. Let me know if there are others I’ve missed and I’ll be happy to add them!

The Hybrid’s Dilemma

With Wrath winding down and Cataclysm just on the horizon, everyone’s mind is on the future – fresh new raids, leveling, and this strange broken Azeroth we all inhabit now. We’ve been focused on making sure our roster is “set,” and it pretty much is. We have some player shuffle; no one is leaving but several folks have switched characters. We have a druid migrating to a warrior, a hunter becoming a shaman, a paladin becoming a rogue, and a moonkin becoming a mage (that’s me).

What you might observe there is a distinct lessening of hybrid classes. We’ll lose a healer who could also DPS, and a DPS who could also heal. Especially in a ten-man setting, these hybrids can be crucial. Being able to off-heal for our group was the major motivating factor behind my switch to Moonkin – I’d actually planned to be more or less full-time resto, but it so happened that we recruited an awesome resto druid that week. Three resto druids isn’t exactly a stellar combination, so mostly I was an owlbear. And it was okay. (I did enjoy the “forest for the trees” jokes, though). But there were many things that were less fun about it, and I’ve been thinking about why I’m more or less okay with our group losing some hybrids.

"What, there's a dragon behind us? Never noticed."

Jack Of All Trades, Master of None…

For some people, not excelling at any one role wouldn’t really be a problem. They embrace their versatility (and it’s wonderful). Don’t get me wrong, I flatter myself to think I was a decent hybrid player. When I healed, I wasn’t standing in fire. I did the best I could. But I could never quite match our “regular” healers. Even though they didn’t think so, I always felt that I was a handicap and that we’d do better if we had a “real” healer for that night. I know, it’s a mental obstacle – but it was there.

Likewise, when you are a hybrid that plays both your hybrid specs, it can start to affect your play in either role. I felt that my DPS always lagged behind where it could be on many encounters. It was just never quite there. Keep in mind, I’m talking about raiding when it was actually still tough (before the thirty percent buff was finished rolling out, and while we were still working on heroic modes we hadn’t yet downed). Every point of DPS counted, every HPS could be crucial. I was actually healing for our guild’s first Sindragosa kill, and that was pretty fun. I healed it for a few weeks – and the first time I DPSed it I didn’t know exactly what I was doing.

Yes, I knew my rotation – but it’s the subtle nuances of a fight that are hard to remember when you aren’t in it that make the difference. Can I use my Treants at the very beginning and have them ready again by the time we use Heroism? Should I put a DoT on the iceblock while I’m dodging (the answer, by the way, is no… At least it was that time we narrowly avoided being blasted into oblivion by a block that broke a bit early). It turns out I was also meleeing it with my staff. Don’t judge me.

The Landscape of an Encounter

I was trying to explain this to Voss the other day and I hit upon a metaphor that really works for me. Imagine that each encounter is a landscape with specific challenges. Perhaps they are hurdles you have to jump over. As a DPS player, you approach that encounter from the perspective of: “Anything that causes me to stop casting at any moment is the enemy.” So movement is your hurdle, as well as other mechanics. Depending on the encounter, you might have specific tasks, and there are things that will force you to move. Let’s take heroic Blood Queen Lana’thel as an example.

DPS: We arrange ourselves in a loose circle, with the center area being reserved for folks who are linked. Don’t stand too close to someone else because of the proximity damage. Perform your rotation as hard and fast as you can because this is a DPS race. Your obstacles are:

  • Movement: Plan ahead for what you can cast while running to another player if you’re linked. Make sure you have an eye for where your shadow flames will go if you get the debuff for those (if you’re a druid, keep a cat-dash macro handy).
  • Planning: If you are the first DPS bitten, you’ll need to make sure you know where the next DPS is standing and not be too far from them. If you are to be bitten, try to get near (but not too near) to the bitten person.
  • Be ready to scatter when she flies up in the air and casts her fear. Don’t be near anyone else. Hit it like you mean it.

That’s the fight from the perspective of a DPS player. If you’re following along with my simile, picture it as a tophographical map with mountains you have to jump over, and valleys you have to avoid stumbling in. You’re running over the ground and those mountains and valleys fall at fairly predictable places. You know them. You don’t have to look to keep your footing. Suddenly, the healer is unavailable for that night. Guess what, hybrid with the gear to do it? You’re healing! Here’s the fight from that perspective:

Healers: We still arrange ourselves in a loose circle and don’t stand too close to anyone. Depending on your assigned role (are you tank healing? raid healing? HoT spamming?) your focus will be different. Let’s assume you are a raid healer. AoE damage is crazy in this fight – something I really didn’t know until the first time I healed it. So you have your own topographical map… Let’s say the healing version has boulders being thrown at you from above, which is really what it feels like the first time you heal a fight you don’t know. I knew there would be boulders hurting the raid. Did I have any idea where they’d come from? Not a clue.

  • Movement. You still have to run to linked players, but you also have to heal yourself while you’re doing it, or hope another healer is covering you. Likewise, if you are tank healing and you get the shadow flame debuff… nobody is healing those tanks while you’re running unless the other healers know to do so (they’re dropping boulders on the taaanks!)
  • Planning: Like the DPS, you will always be casting, but you’ll be HoTing the heck out of the raid. Suddenly, you can’t just ignore the people who are linked if they aren’t you – they need healing now!
  • Still be ready to scatter when she flies, but also be ready to heal everyone because damage from this phase is heavy.

The first time I healed this fight to fill in for a missing healer was, to say the least, intense. I don’t know how the healers were doing it with just two at that gear level, and I understood why it was so hit-and-miss. We pulled it off, I’m not saying “I wiped the raid!” The learning curve was steep. That’s just one fight, and yet the mechanics affecting a DPS or healer are in some respects completely different. It’s a different mindset – a different landscape, if you don’t mind my tortured metaphor. You can learn to navigate both landscapes and even switch mindsets if need be, but it’s a rare player who can pull each one off seamlessly or as well as someone who knows that landscape intimately. I’ve caught myself bracing to throw HoTs in a heavy-damage phase only to remember “Duh, you’re DPSing right now,” or preparing for heroism only to think, “…You don’t do anything special for heroism, you’re healing. Keep healing.”

You will have players who thrive on this challenge – the multifaceted challenge of knowing an encounter from more than one perspective, but it’s not easy. Some fights present less of a challenge than others, but switching mental gears (at least for me) was the largest obstacle.

This was the second largest obstacle.

Can I Have That For Offspec?

In our raid, everyone is expected to have and gear a respectable offspec. Even the pure players have two viable PvE specs that might be better suited to different encounters. I know our other mage is itching to go Frost for Cataclysm, and that’s fine. He’ll probably keep another spec. There are some differences between spec gear priorities that can crop up for pures, but it’s nothing compared to what it used to be like for hybrids. We’ll have to wait and see how that shakes out for hybrid classes in the expansion, with spirit to hit conversions and etcetera. Even with that in mind, though, hybrids will still have a “main” spec, and it takes time and many drops to adequately gear up an offspec properly. I have teased Voss because the one night he had to possibly switch from tanking to DPS he was “not prepared.”

Later that night, he shamefacedly admit that he hadn’t gemmed his DPS gear for a pretty good reason. He needed nearly twenty cardinal rubies to do it! As someone who has kept two sets of gear “raid ready” I sympathize with this wholly. Having plenty of alchemists and jewelcrafters I could afford it, but it’s still a considerable expense that other folks might not incur to the same extent. By the end of Wrath, my moonkin’s two gear sets were equally awesome – more or less equivalent to other folks in either role – but of course I was never going to take gear from “main” spec healers in order to do that. (Our healers were very generous with me, though, and so this is no gear complaint. They’d say, “It’s a sidegrade for me, give it to Shae,” and the cooperative spirit was a big part of the reason I was able to be so well-geared for when we needed it.) Still, things like trinkets are rare enough for main specs – it takes a long time and great fortune for an off-spec to even sniff them, which is as it should be. But it’s part of the hybrid handicap that prevents us from being as good as main healers when we need to be. Your gear can be “the best you’re able to get,” but it will probably still fall a bit short in one spec or the other until the content has been on farm for quite a long time.

Neither Fish, Nor Flesh, Nor Good Red Herring

Ultimately, the burdens and rewards of being an excellent hybrid player depend on the individual. Some people might thrive on the challenge and not mind the confusion and gear lag. In my case, I loved being a resto druid, and I loved being able to help the raid when it was needed. Unfortunately, I just didn’t love being a moonkin. It was tough for me to admit that to myself (and my fellow raiders, who had put the time and effort into gearing a character I no longer wanted to play at the end of the expansion). I still regret that and worry that folks may have seen it as selfishness on my part or a desire to gear a character then move onto another. I had concern that two mages was less useful for the raid than a moonkin and a mage – and in a way, that’s true, but what is most useful for the raid is people playing what they love. I’d rather have ten people truly passionate about their class and role – with less raid flexibility – than a few hybrids who really don’t want to be where they are but will do it “for the good of the raid.”

So we’re going to be a bit less flexible when we start raiding in Cataclysm, and we’re going to have to lean more heavily on our full-time healers. I hope that it turns out fine – and if we’re coming up short, we’ll recruit, because I’m confident in my character choice. I could be a hybrid, but at the end of the day I just don’t want to – and I think that’s okay.

Whenever I'm tempted to be a hybrid "for the good of the raid" Voss yells, "NO. Now, we're short on healers, what do you do?" "Well, I have a paladin that..." "NO!"

Blinking For Fun and Profit

 

But wait...

Ah, Blink. You are the ability that mages and their fans and detractors both love, and love to hate. You were the topic of a question at Blizzcon, even. A slightly whiny mage asked the devs when they would be able to stop the dreaded Blinking Backward – because it was killing him in arenas.

Fairly predictably, their answer was: “Blink in the right direction.” More seriously, they added that the “backwards” blink happens in reaction to (as mages know) slightly uneven ground, an obstacle, or some other landscape abberation. It’s an unavoidable reality of blinking. They encourage people who find these landscape issues (read: almost all of the landscape) to send in the specific location so that they can pay attention and fix it!

Partly, I think they’re actually serious, and partly I think we just learn to live with it. But despite some of its flaws, I am here to tell you non-believers or those who just don’t know… Blinking is awesome. You learn how to do it at level 16, and you shouldn’t stop once you do. Here are some things you should know about blink.

Here, There, Everywhere

Blink isn’t static. That’s a mage joke, there. (Because it moves, get… nevermind. OR even better it’s like anti-static cling, because we wear robes, right…?! Nevermind). My point is, you can alter the way Blink behaves through the use of talents and glyphs.

Glyph of Blink will increase the distance of your blink by 5 yards. I actually used this glyph for a brief time for a specific PvE encounter. It can be situationally useful! The only risk with it is that if you are used to blinking and have played your mage for quite awhile, it can completely throw off your rhythym. Additional distance might have some PvP application as well, this one’s up to you.

Improved Blink (in the Arcane talent tree) is now actually a very interesting talent. Previously, this talent reduced your chance to be hit by spells/attacks by a percentage after you blinked. It might have been useful for PvP but was largely passed over by any viable PvE build. Improved Blink nowadays is quite a different matter. It increases your movement speed by a whopping 70% for three seconds, every single time you blink. Anyone who has had to run out of fire or move during a fight knows how invaluable this can be.

A word of caution to all you enthusiastic blinkers: Practice blinking around after talenting into Improved Blink. You can and will drop yourself off the edge of the Lich King’s platform like a complete doofus. I’M JUST SAYING. Not that I know anyone who would have done something like that.

Where did that mage...

Oh, The Places You’ll Blink

Firstly, I am far from the first mage to write about Blink. In fact, Euripedes wrote a great guide to using Blink and Slow Fall - over a year ago. I read it at the time and remembered it now – he covers raid content from Naxxramas through Trial of the Crusader, but of course ICC wasn’t yet out when his post was written. Here’s where I like to blink. (Please note: all of my remarks refer to the heroic versions of these fights, but in most cases apply equally to their normal counterparts).

Trash
When you are the unhappy target of the spidery creatures that like to web wrap people – if you pay close attention you can blink out of their trap. You have to blink before you’re actually “wrapped” otherwise you are stunned, but if you blink soon enough you’ll never be trapped at all.

Lord Marrowgar
The implications here are pretty far-reaching and obvious. Blink will move you away from Marrow’s bonestorm, fast. It will also bring you back to huddling up behind him quickly so you can get back to DPSing, as well as allow you to move over an inconvenient patch of coldflame. Blink is invaluable for this fight.

Lady Deathwhisper
Useful for moving around, you can blink to the opposite side of the room from a vengeful ghost – or quickly out of a Death and Decay. Use blink to keep up with the tanks as they drag LDW towards the stairs for the last phase.

Gunship Battle
Use blink to not be in anybody’s whirlwind. Actually blink has limited applications here. I tend to be so busy nuking things I don’t have to move very much.

Deathbringer Saurfang
Blink is excellent for making sure you don’t get your face eaten by a blood beast you’re trying to burn down. When in doubt, use blink to buy yourself a few precious seconds.

Festergut
If your team collapses in the centre as ours does, you can use blink to easily group up for spores (or save it and use it to quickly blink out again once you have the buff). It’s perfect for an emergency drop-off of a spore in melee range, should both spores happen to affect ranged DPS or healers. There’s no one better for this than a mage!

Rotface
Previously very useful for ooze delivery and general movement – blink has been completely broken in this room since 4.0 (at least that’s the earliest we noticed it). Blinking anywhere here will cause you to move precisely nowhere. Is this one of those specific locations Blizz was asking about?

Professor Putricide
There couldn’t be an encounter more suited to rapid movement! Use blink to close distance when you have to swap diseases with someone. A mage affected by the green ooze’s targeting snare can also pivot and blink AWAY from it to buy the raid group precious time to DPS it down. Please note: exercise caution when using blink this way. Since damage caused by the ooze’s explosion is shared via proximity – if you blink away and your group is caught off-guard, you may end up dying alone rather than buying precious time. Blink is an obvious solution when you’re running from an orange ooze (and recent changes to fire have made it so that you can really DPS the thing even as you run!) Throughout phase 2 and 3, use blink to avoid Malleable Goo, ooze puddles on the ground, and to remain within range to DPS Putricide at every opportunity.

Blood Prince Council
I think blink’s uses here should be pretty self-evident – if you are a mage, you’re probably helping to keep orbs up in the air. Especially in the heroic version of this fight, where regular movement stacks a painful shadow debuff – blink really shines. I was once able to blink over and just barely catch an orb about to hit the ground. It was fabulous!

Blood Queen Lana’Thel
Blink has limited application here because much of the fight is spent reasonably stationary. When you’re linked with someone else, you CAN blink towards them but I find that for reasons of lag it’s often better to just run instead. (Blinking completely past someone and extending the length of time you both have the debuff can put you and your team mate at risk). Do feel free to make use of Ice Block to thwart Swarming Shadows, though – and a desperate blink can save you if someone is a bit too close to you when Lana’thel is up in the air throwing blood bolts! p.s. – It’s not blink, but Slowfall is a nice gesture to drop down the hole after the fight. The courteous mage considers their friends!

Valithria Dreamwalker
Let’s face it, this fight is just about adds for us. Blink can be a great way to close distance between you and some Suppressors, though. Back when I wasn’t playing a mage, my mage buddy would blink towards them, frost nova them to the ground – and we’d both quickly AoE them down. A mage with any form of slow (arcane and frost and even fire’s blast wave) can also kite one of the exploding guys. I can’t remember their name’s right now.

Sindragosa
Everyone’s favourite hoarse-voiced dragon, the ability to blink laughs in the face of Sin’s Blistering Cold. Let her pull you in and then happily blink away. In the heroic version, if you’re affected by Unchained Magic, you can blink away from your team to your assigned spot, but keep in mind it’s adding to the damage you will take. Watch that timer carefully – just because you can blink out of danger doesn’t mean an untimely explosion from UM can’t hurt the people around you. Blink responsibly!

The Lich King
Blink can be used in the first phase, but again with potential for risk – if you’re dropping off Necrotic Plague, you risk overshooting and being crushed by the frontal abilities of the Shambling Horrors. You can use blink to get to the outside edge with potentially disastrous results (see earlier) or more reliably, as a safe way back to the center, and an easy way to spread out for or avoid stepping in Defile. In phase three, use blink to help avoid damage from exploding Vile Spirits.

More Than Just Movement

Those were specific blink usages all throughout Icecrown. I’m not going to detail every place in a heroic where blink comes in handy, or in PvP – I think these are fairly self evident. Rather, I’ll just mention a few specific things Blink is useful for in general terms.

Kiting

Every frost mage’s best friend, blink is a simple way to put some distance between you and any enemy (or group of enemies). When used in combination with a frost nova you can immediately have the range you need to burn unsuspecting creatures down.

Surprise

I’ve actually found in PvP that blinking towards someone can completely disconcert them (especially with use of Dragon’s Breath or any other kind of frontal cone ability). Keep in mind, I don’t do arenas, so I have no idea there. But in a battle ground, surprise is an advantage however you get it. I’ve managed to burn some unsuspecting people who never thought the mage would blink…towards them. Obviously a judgment call, it’s not going to do you much good if you blink to your inevitable demise, but it has its uses.

Quick Landing

A somewhat lesser known use of Blink – if used while in the air, it will “transport” you to the ground. This can be used in conjunction with slow fall, although sometimes you just end up blinking forward and floating weirdly. It works more often than not, in my experience!

Break Free

Blink will break you out of many slows and snares, and stuns. Not all of them, unfortunately – but there’s no harm in trying, and usually harm in not trying! Mage pro tip: The last fight in Utgarde Pinnacle is a joke for us. Each time you are stunned, you can ice block (once) and then blink each subsequent time. You should have approximately enough time for blink to be off cool-down again by the time you need it. If you’re a human mage you’re laughing all the way – you can use Every Man for another of the stuns and definitely escape them all. Enjoy DPSing while your group hangs around and you do the dirty work.

Eat, Blink, And Be Merry

Love it, hate it, or use it on the edge of the Lich King’s platform and plummet to your inevitable death – blink is one of the spells that is most unique to mages! It gives us our incredible mobility and is useful in so many situations. I’m sure there’s some I haven’t thought of or mentioned (mages are so ingenuous). What are your favourite uses for blink, or your best blink stories? I look forward to hearing any I’ve missed, otherwise – happy blinking!

 

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