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Archive for the ‘Gameplay’ Category

Pugging Pally Tries To Be Bossy Pally

“Gogogogo,” the druid chanted. “We ready let’s go!”

Having just respecced and refilled my mana, I threw out buffs as the DK tank hurled himself headlong at the first group of trash in Stonecore. With a sinking feeling I quickly put Beacon on him and sprinted after. Fifteen seconds later, we all lay dead.

“Rez me,” the same druid said in party chat as the rest of us gathered up again at the entrance. “Rez!”

I’m reminded me of something Redbeard said to me last week, that throughout the course of pugging to level 80 he saw me change. I asked him if he meant it made me jaded. “No,” he’d replied. “Experienced.” He’s right. This pugging pally doesn’t take crap.

“No,” I said to the druid. “You can run back like the rest of us did.”

“Come on, rez me,” he said again.

“Or we could just kick you,” one of the three DKs responded. Obligingly, I pulled up the vote to kick window. Reason: “Won’t run back like everyone else,” I typed.

The vote passed and we stared down the same trash again.

The previous night I had felt like I might lose my supper just at the prospect of pugging. I carefully read through all the paladin changes I’d missed, set up my keybinds (Vuhdo seemed to have forgotten them) and made sure I knew what to cast when, and why. Then, telling myself that I needed to discover the instance entrances – I promptly went Retribution and didn’t even glance at the LFD window. When I finally went to pug, I first asked Voss if he would tank a few normals for me. Rusty, new-to-Cataclysm healing paladin did not want to inflict herself on pugs just yet.

Vid's return coincided with some painting experiments I've been doing. It's not super but it was good practice.

Now I had a few instances under my belt, including Stonecore – but Voss had been tanking it. This tank had the same HP I have as a holy paladin. And as Redbeard had observed, I was not the same paladin I had been. I started putting up raid icons.

“We attack him first, and these guys need to have whatever CC is available. Even a Cyclone would help.” The obliging moonkin that had pugged in to replace the other moonkin agreed. We managed to limp through that trash pack and proceeded at a more cautious pace.

“Which are the ones that do the exploding thing?” the tank asked.

I marked one for him and told him,”It’s the Earthshapers.” Each pull was a bit easier, but they were still intense and mana-draining. It was all going well until the last pull before the boss – the tank, feeling confident, no doubt – ran ahead and pulled the last group while I was still drinking. He died a horrible death but we managed to finish the trash regardless. Old Vid might have just said nothing or apologized. This Vid said, “Those pulls are really tough on my mana, so please make sure I’m with you before you pull again because I’ll probably be drinking.” The tank didn’t do that again.

I don’t know if it’s a question of design or what, but it seems inherently wrong to me that a boss fight should feel like a relief after trash pulls. The crystally worm guy went down without any problems and we moved on to the fun Quake-trash. Here there were some more lessons to be had. “Try not to stand in front of them while they’re flaying,” I told the melee with a smiley. We dodged Slabhide’s stalactite gauntlet without any problems and killed Slabhide himself similarly. (Note to self: Next time throw a raid marker up on the tank. One worgen looks much like another).

The next hallway of trash was impressively orderly. The only misstep we had was when we accidentally pulled a pack of mobs prematurely by way of a Stonecore Sentry. Again, I think firestanding inclinations were not helping my mana situation and I was drinking heavily after each pull. I feel like I really have to re-learn how to be a paladin – how to manage my mana and get it back when I have to. I guess this is something that will come with time, research, and some more experience. Soon we reached Ozruk, and I began to brace myself. The heroic version of this boss is often a complete nightmare for a number of reasons. How would his normal version stack up with my much lesser-geared tank?

It was pretty intense. I think it would have been entirely manageable if 1) the tank had managed to avoid Shatter, or 2) the two melee DPS had managed to avoid Shatter, or 3) both of the above. As it was, my mana was not a happy camper, the tank damage began to be more than I could heal through. It was like with each successive Shatter I could feel things slipping more and more out of my control until finally they went splat. If you want a better metaphor, imagine someone juggling and they throw one ball just a bit too far forward, so they unconsciously move forward to compensate, and all of the balls move just a bit more forward, and in a matter of seconds they’re falling to the floor. It was like that. Astoundingly a last gasp of emergency healing on myself and the remaining DK managed to finish Ozruk off and I was able to rez the rest of the party.

“Without so much Shatter damage on everyone I think that might have been okay,” I told them, and apologized to the tank. One DK said that lag had made it hard for him. I don’t know how hard it is since I’m not dodging Shatters, so he gets a benefit of the doubt pass. I know they’re adding more time to dodge these on heroic, I’m not sure how that applies to normal, but the boss was down and we were that much closer to victory.

We killed the large packs of cultists as we headed towards High Priestess Azil without much happening of note – except that one of the DPS death knights pulled aggro on the second to last pack and died. I tried to make light of it, “Haha tanking didn’t work out for you so well that time,” but the DK didn’t say anything. Apparently there were rising tensions here that I hadn’t been aware of. I knew the aggro situation had been a bit sketchy, but I assume it was because – well, much of the trash is tricky.

Our first attempt on Azil we wiped horribly, spectacularly. The adds were all over the place, many of them were on me, and the ones that weren’t were on the DKs. DPS overall on Azil was slow – probably because we’d all been scrambling around like chickens with our heads cut off. As we all started to run back (nobody was about to drop group just at the end of the instance, not after the time we’d put in) the tank spoke up in party chat. “DPS really needs to pick it up.”

“Tanking needs to seriously pick it up,” one of the DKs retorted, “And get some tank gear and learn how to get aggro.”

I began to reply when the moonkin beat me to it, “Guys, let’s stop the blame game,” he said. I erased what I’d been about to say and retyped.

“I agree, we just need to manage adds a bit better and I know I can do better too,” I added. I asked Voss (who was sitting nearby) what he thought. Maybe he’d have some insights, obviously I’ve never tanked it myself. He told me that getting aggro on all the adds can be tough, and that I could help out by always situating myself so that the adds go into the void zones. I know that having someone looking over your shoulder might not work for everyone, but it definitely helped me to have him there as we initiated the next pull. If this is a question of not just getting out of void zones but also positioning yourself strategically near them – then clearly I had to learn to do better.

“Now go on the other side of that one,” Voss said, “OK great, now move back towards the other.” Since I was the one drawing them towards me with passive aggro, carefully watching my position (while keeping the rest of the party in range) helped tremendously. Perhaps the DPS gave the tank more time to pick up the adds, too, I’m not sure. The end result was that we got a few Justice points, we killed a boss, and then went our separate ways. Success!

I can’t exactly say either “It was a horrible pug,” or “What an awesome pug.” Over the past few days I’ve healed quite a few Cataclysm instances. I’ve run BRC a number of times (druid and paladin), Throne of the Tides (once, as a druid) and Stonecore three times (only as a paladin). I’m tempted to say that this pug was typical for a pug right now from what I’ve seen.

Keep in mind, I have barely scraped the surface of Cataclysm pugging before now and I can’t comment on heroic pugs at all. I have been blessedly enjoying the company of my guildies in that regard. So I am late to the party to observe this – but the complete paradigm shift is astounding. The default mode for Wrath pugs – silent, but largely effective – is dead. I spent a BRC run giving a brief explanation of each boss, because someone said they hadn’t been there. Perhaps there will be a point where pugs will know all of a dungeon’s quirks and foibles and can effortlessly, silently clear one – but that’s not the case just yet. A pug that does not communicate is going to fail, even if that communication is just raid markers and an understanding that “Moon” means “Sheep” (you know it does).

Enter the Slightly Bossy Paladin (I’m not the original, and of course I play my paladin for fun as a sideline). I spent most of levels 15-80 generally going along with a group, healing them, asking for time to drink when necessary. I’ve never been “the dungeon guide,” or purveyor of strats. But if it means the difference between success and failure, then by gosh that is what I’m going to do. I don’t know if I leave group and these guys are thinking to themselves, “Man, that paladin just wouldn’t shut up.” I won’t tell people what to do if they seem to know what’s what. But I also won’t stand idly by while repair bills add up simply because a pug doesn’t want to type a few lines into party chat. The days of the quickie runs are over. It’s not as if pugs can’t coordinate their actions just like a guild can when running together. It’s that we’re all unknown quantities, and that didn’t used to matter, but now it really does. Will the mage Polymorph (and maintain) his polymorph reliably? Can the paladin brute force heal through trash packs that pummel the entire party with incredible amounts of damage? Does the tank have enough mitigation and health to do his job – will he use his cool-downs? These are all things that matter.

The end result is that pugs are no longer a really effective way to level, and I’m going to be doing some more questing. It’s good experience, but not good XP, if you know what I mean. I’ll be very interested to see how things proceed as Vid levels. She’s sitting at 83 now and has many more normals ahead of her before I’ll be looking at heroics (and when I do, despite my newfound pug assertiveness, I hope to do it with guildies). It’s not you, pugs, it’s me. Actually I lied, it’s kind of you in a “none of my dear readers” kind of way, because I’m sure all of you would be awesome in a pug. Better than I am, for sure – I kept forgetting to use my magical paladin wings. For shame!

Dear Fishing…(A Letter From One Of Your Most Ardent Admirers)

You and I go back a long way, Fishing. If it weren’t for you, it would have taken me much longer to afford my first epic flying. Who knew that so many people needed those lovely Golden Fishsticks, but were too lazy to fish them for themselves? Those fish sticks were “golden” indeed!

We’ve spent so many hours together. You were there when I hung out with friends and talked, giving us something to do at the same time! What better way to pass the time than to hang out with a buddy and do something useful? People always wondered why I spent so much time with you. They didn’t understand us, Fishing. It’s okay, though. We had each other. I devotedly pursued you, through crocolisks, a fishing hat. You helped me meet Mr. Pinchy and my crab pet. Eventually we found a sea turtle together. Remember those hours by the Dalaran fountain? I loved catching all those coins with you. You never did give me a jeweled fishing pole, but that’s okay. A friendship isn’t just about what you stand to gain.

I'm standing next to a crustacean the size of a young dragon, but it's okay. He's on my side.

You helped to bolster us through countless raids. The magical combination of fish – lovingly prepared – helped us all be smarter and faster. I prepared feasts for people in battlegrounds, I carried a stash of fish on me at all times. Magic keeps them from smelling, you know. I was so excited to see how you’d changed after the Cataclysm! I know more people had been paying attention to you. They wanted to make you “more fun.”

Fishing… I don’t understand why you’ve been so cold to me this expansion. I hate to admit it, but I don’t like your new face. I don’t want to pluck crabs from the canal. Your feasts used to be available for everyone who had the tenacity to learn how to make them. Now, I can’t even use your bounty to make them until my friends and I have caught ten thousand other fish from pools. I don’t mind spending that much time with you, Fishing. Really, I don’t. I thought it wouldn’t be so bad. I was consoled by the fact that we could spend time together while I prepared my own food, but Fishing – there seems to be some grave oversight. The fish I need don’t congregate in pools.

You see these salmon? Now THEY knew the value of schooling.

You’ve put me between a rock and a hard place, Fishing. I can’t make your feast until I’ve fished many, many fish – and the fish I need won’t help me to do that. So I’m seeing other fish. I thought I could use that time to build up a stock of the fish I need to make feasts once I’m able to make them. Imagine my dismay when I realized that one of those three fish also can’t be found in pools.

I’m trying to be understanding, Fishing, I really am. I caught three hundred fish last night. I want to love you, but you’re really trying my patience. All of the fish for fish feasts used to be found in various pools in different zones. Anyone could learn to make a fish feast, and then that fish feast could be shared with friends. Now the feasts, once made, are stuck with you – I can’t even stock my guild bank with them – that is, assuming we ever fish up enough fish to learn the recipe in the first place. Do you really think that forcing yourself on people like this is going to make you more popular?

You still have a few things going for you, Fishing. Catching volatiles from you is positively sexy. That appeals to the enterprising crowd, you can use that! All you have to do is consolidate some of your fish into pools – they like to school, don’t they? It shouldn’t be too hard – and once you’ve done that, put some fun things in your fishing bags again. I recognize that the awards have to be applicable to characters of all levels. Still, I miss the days when I felt like you cared about me, Fishing. If we have to spend enough time together for me to catch another four thousand fish from pools, I wish we could both be enjoying it. As it stands, I’m not sure that I will. Can’t we go back to the way things were?
Love,

Vid

p.s. – At the very least, please lose the Murglesnout.

Even my guildies that don't fish have heard about Murglesnout. Here I am, happy, before I knew of its hateful existence. Yes, maybe I just wanted to use a picture of my sea turtle. What of it?!

Cataclysm Heroic Tips and Strategies for Mages (Part 3)

I’m trying to get these out as quickly as I can! I know they are relevant right now, but bear with me. Just one more post after this one will finish them up. Thanks for the feedback and additions on the previous posts, I appreciate them. Remember if you have any tips I’ve forgotten or just haven’t thought of, please leave them in a comment!

This is part three in a series of mage-specific heroic Cataclysm instance guides. This part deals with only Halls of Origination and Lost City of the Tol’Vir.

Part one includes some basic instancing strategies, as well as tips for Blackrock Caverns and Throne of the Tides. You can find it here.

Part two covers The Stonecore, Vortex Pinnacle, and Grim Batol and is located here.

These are not the full strategy guides for each instance – only mage-things that may prove useful. This guide assumes that you are familiar with the basic strategy for each encounter. For instance cheat sheets, you can check out the guides a guildie of mine wrote over at Sword and Board.

See the one waving his hands in the back? You want what he's having.

Halls of Origination

Trash: You can spellsteal Molten Barrier from the Temple Fireshapers – it increases your spell haste by 50% and also randomly shoots fireballs at nearby targets. Try to be careful where you’re standing once you have this – it can and will break CC. It’s still preferable for you to have it, and not the Temple Fireshaper.

Most of the bosses in HoO can be done in any order, with the exception of Ptah who is only available after Anhuur is killed. Keep in mind that your group may be doing them in a different order than you expect, but you can use Time Warp on one of the last four bosses and have it ready to go by the time you reach the last. I like to use it for Setesh, and then Rajh.

There are four elemental “mini-bosses” that primarily do things you don’t want to stand in.

Earth Warden does a frontal earthquake sort of thing, Fire Warden has flame, etc. Water Warden targets someone to put a water bubble on. DPS this bubble to free your party members – if he targets you with it, you can blink out of it, leaving only a confused, empty water bubble behind. (Tell your party so they don’t waste time trying to free you from a bubble you aren’t in.)

Temple Guardian Anhuur

  • You will be handling either the left or right side, with one other person. Depending on who you’re with, decide who is going to attack snakes and who is going to pull the lever. (Snakes and levers?!)
  • You can slowfall yourself, your partner or both – it’s up to you. I slowfall down and drop a Blast Wave as I’m falling.
  • The snakes hit hard. AoE them and keep them from your partner however you can – to give you both some lead time, you can Frost Nova them and run up the stairs at the end of the phase. You can also put RoF on the stairs or the landing to buy you both some time, if you position well it can be pretty useful.
  • Using Time Warp any time before the end of the fight isn’t necessarily very helpful; since he shields at percentages of his health, you’ll only force his next shield phase sooner. I save it for immediately following the second shield phase.

Earthrager Ptah

  • Make sure to find yourself a camel before this fight! Besides being kind of neat looking (with an entirely implausible jump animation) the camel allows you to cast and move simultaneously.
  • I find that sprinting in circles while avoiding dust clouds, spikes and whirlwind all while cackling madly and flinging fireballs is fun – but not strictly necessary for success.

Anraphet

  • Your task here is to simply DPS him before your healer and tank get overwhelmed by AoE and damage. Accordingly, if Time Warp is available it’s a solid choice to use it for this fight.

Isiset

  • Much like Eadric from ToC, use your mouse’s right button to quickly spin and face away right before she finishes casting Supernova.
  • You can and should spellsteal Veil of Sky from her – it protects from all damage but drains mana instead, much like Mana Shield. The purpose here is to take it from her, not that it’ll necessarily do much for you.
  • Blink away from her laser beams and kill adds. Make sure that you know which of her three aspects your party will be focusing on, especially if you don’t have Ventrilo or similar. Burn down the specified targets, and that’s it!

Ammunae

  • Fire/Frostfire Orb is good to save a few seconds into the fight – if it’s up, it can help you to target spawning seed pods. You can also adapt a macro for this purpose: “/target Seedling Pod” will do it.
  • If this is done right, you shouldn’t ever see a Bloodpetal Blossom, but he will spawn Spores regardless. Kill the spores and don’t stand in the gunk they drop. If for some reason a Bloodpetal was able to spawn, they can be killed by kiting/standing them in this residue.
  • Interrupt Wither if you see him casting it.

Setesh

  • This boss is fun, because the tank isn’t really tanking him. Hit it like you mean it!
  • The biggest thing you have to worry about is attacking his Chaos Portals as soon as possible. If you’re familiar with Lord Jarraxus in ToC, it’s the same thing. Burn them down. Your target macro from Ammunae, re-purposed to “/target Chaos Portal” will serve you well here.
  • When he casts Seed of Chaos, it puts little purple bubbles on the ground. Being in them will hurt you, but also increase your damage output. Don’t overdo it if your healer is struggling, but the buff will help end the fight more quickly.
  • As mentioned above, I like to use Time Warp on this fight. Any time is fine.
  • Any time spent killing adds is wasted time, but you can attempt to use slowing abilities to help your tank if he/she is kiting them. By the end of the fight this can get pretty hectic with adds and explosions and void zones all over the place, so just remember to keep attacking portals, attack Setesh when you can and make it all end quickly.

Rajh

  • First of all, Rajh’s trash has a spellstealable ability. I’m going counter to everything else in these guides by saying:  Do not steal it. The tooltip says that it increases fire damage by 75%. It lies. This ability is currently bugged, and will instead do the exact opposite, decreasing your fire damage by 75%. It also stacks, so it’s possible if you steal this to reduce your damage to next to nothing (if you’re a fire mage).
  • This fight is all about interrupts, and you have one! Use it to interrupt his Inferno Leap and Summon Sun Orb.
  • Save your cooldowns for when he’s casting Blessing of the Sun (if he ever gets that far). Your damage is increased by 100% at this time. Use Time Warp at this point as well.
  • Don’t forget to Mage Ward to help absorb any damage if he’s able to cast his Sun Orb. Almost all of the damage in this fight is fire-based.

Lost City of the Tol’vir

Trash: I like this place because it really doesn’t have too much in the way of complicated trash. You will probably be expected to CC, but the trash generally doesn’t do stupendous things. The only great trash in Lost City is the trash that allows you to do this:

Yes, that's a turtle standing on top of an angry pygmy. Such is the power of Polymorph that they never even noticed. These three-stacks of pygmies are a source of endless amusement, as you can imagine. Bring a mage friend! Make a turtle stack!

General Husam

  • You can tell when traps are going to explode by the pulsing animation – use Blink to stay one step ahead of them.
  • You can’t Iceblock out of being thrown up on the pillar, but you can Iceblock or slowfall to avoid any falling damage.

High Prophet Barim

  • Don’t be caught standing in the Giant Sun Beam Of Doom, but be careful not to blink too close to party members. His Plague of Ages spreads via proximity.
  • Use Time Warp on this fight during his Shadow phase to help end it quickly. Burn the phoenix! We just ignore the smaller adds.

Lockmaw and Augh

  • In the first phase (Lockjaw), be ready to Blink to stay out of whirlwinds or avoid crocs if necessary. AoE the crocs down, they’ll come snapping at whoever has the red arrow over their head. Especially if this is your healer, back them up with Blast Wave, Frost Nova, Dragon’s Breath, etc. A healer being gnawed on is a healer that can’t heal you or the tank.
  • Time Warp can be used if available, but shouldn’t make a huge difference to your success. If the adds are kept under control, everything will be fine.
  • You can wait before engaging Augh (and listen to him trash talking! “Who’s bad? Augh bad!”) so make sure to sit and eat to get back your health and mana.
  • Augh himself doesn’t require anything special, just stay out of the way of his whirlwind.

Siamat

  • You’re on add duty for most of this fight, as Siamat himself becomes invulnerable. You’ll be attacking caster adds primarily; you can Counterspell some of their attacks.
  • Be careful of hurricanes that can and will toss you up and even off the platform – if this happens you can try blinking quickly to land on the platform, but this will only work if you haven’t been tossed too far back (I haven’t tested this, and have never been thrown off so I don’t know how helpful slowfall is here).
  • Blink can also help you navigate the platform if necessary.
  • If you have Time Warp, use it once Siamat is vulnerable and burn him down.

That’s it for those instances! Only two remaining – Shadowfang Keep and Heroic Deadmines. I’ll try to publish a post about them in the next day or so.

Cataclysm Heroic Tips and Strategies for Mages (Part 2)

This is part two in a series of mage-specific heroic Cataclysm instance guides. I’ll be covering The Stonecore, Vortex Pinnacle, and Grim Batol.

Part one includes some basic instancing strategies, as well as tips for Blackrock Caverns and Throne of the Tides. You can find it here.

These are not the full strategy guides for each instance – only mage-things that may prove useful. This guide assumes that you are familiar with the basic strategy for each encounter. For instance cheat sheets, you can check out the guides a guildie of mine wrote over at Sword and Board.

This is what my rogue friend was doing in Stonecore. I don't recommend it as a long-term strategy, though.

The Stonecore

Trash: I can’t remember any noteworthy spellstealable buffs off the top of my head, but the trash in general is annoying. The first three pulls in this instance, on Heroic, are some of the toughest pulls in any instance. Your CC will be invaluable here. Keep as many of these guys under control as possible. The trash later is a series of annoying, constant add spawns and that one guy who jumps on everyone. Just take it one pull at a time and you’ll be okay.

Corborus

  • This is pretty self-evident, but Blink is useful to keep yourself out of bad things (dust clouds, adds, pink shards, etc.)
  • Your biggest priority in this fight is to slam the pink shards down as quickly as possible – I find a well-placed Blast Wave + Flamestrike will pretty much handle this. What the initial burst doesn’t kill, the Flamestrike takes care of. Any similar AoE effect will do, though.
  • The adds that spawn when he is burrowed don’t have much HP – don’t waste too much mana on them. I dispatch them with a series of quick scorches or fire blast if mana allows. Substitute your quick abilities according to spec!

Slabhide

  • In terms of DPS this fight is pretty easy. You can continue nuking him for most of the fight, with the exception of the time when you must duck behind a stalactite to LoS his Crystal Storm AoE.
  • Try to find where your healer is and stay within LoS, it will make their life easier (and prolong yours). LoS is hell in this fight for healers, they are struggling to make sure they can heal the tank, so it’s your responsibility to make it easy for them to heal you, too.

Ozruk

  • Fortunately for us, we don’t have to worry about the annoying things this guy is doing to the tank. Our primary concern is making sure we aren’t paralyzed for too long.
  • Use his Spell Reflect ability to place a DoT on yourself – the damage will break you out of Paralyze. I tend to use Living Bomb for this purpose. An added benefit (depending on your perspective) is that LB will explode on you and if you’re standing near group members, damage and break them out of Paralyze, too. This can help out healers who may not have had time to place a DoT of their own. Make sure to ask about this first, though, and if it’s not needed keep yourself far enough away that you aren’t causing unnecessary collateral damage to the folks around you. Use Mage Ward to absorb some of your own fire damage after you’re freed!
  • It’s worth noting that his Elementium Bulwark can be Spellstolen – but be careful with this! If you steal it before all your party members can DoT themselves, you’re going to mess them up. It is nice to steal it so you can keep DPSing him, just be judicious about it. And to my guildies who may or may not have said “Where did his shield go? Crap, I’m paralyzed” – I had nothing to do with it.

High Priestess Azil

  • You can help Decurse in this fight. You have unit frames and an easy keybind set up so you can see and remove curses, right?
  • Help lead adds into void zones if any aggro onto you, if necessary. If not – just stay out of the void zones, watch out for rocks and burn her down. Don’t expect loot, though – rumours of the cloth boots she drops are greatly exaggerated in my experience.

Encounters aside, Vortex Pinnacle is visually my favourite instance so far in the game. Even running it at different times of day changes the way it looks completely. It's gorgeous!

The Vortex Pinnacle

Trash: You can spellsteal Vapor Form from the Empyrean Assassins. It doesn’t increase your DPS, but it’ll help your group be able to kill them (otherwise it reduces their incoming damage by 75%).

Later in the instance, watch for Hand of Protection on Servants of Asaad. It looks and acts just like the paladin version we all know and love.

Grand Vizier Ertan

  • Standing in the exact center (inside of his hit box) will prevent you from being hit by the tornadoes.
  • If your DPS seems to need it (or if your healer is having trouble with the AoE damage) you may use Time Warp, but I prefer to use it for Altairus.
  • Remember that because you are in melee range, you don’t have the threat buffer you ordinarily would at range, so keep an eye on your threat. If you pull aggro, nothing’s going to save you from being a mage-shaped splatter on the ground.

Altairus

  • Advanced blinking skills come into play here. You can blink to get upwind more readily but be careful not to do it straight into a tornado! They’re always moving around so this is a tall order. You may find it safer to just run. If you’re able to stay upwind of him for any significant length of time, the fight should be fairly short and sweet.
  • Time Warp can be used at any time when your group is situated appropriately. The more folks benefiting from both it and the upwind buff, the better!

Asaad

  • In the heroic version of this, the range for his chain lightning is ridiculously huge. It’s serious business. I was used to blinking to safety to avoid chaining it, but this requires a bit more finesse. Blink is still very useful for getting into his electricity triangles, even if you do get a chain lightning. Don’t use Time Warp during one of his “in the air” cycles because it can be tough to get LoS on him properly (he flies up), but you can keep DPSing him if you back your rear up against one of the points of the triangle. Just don’t go too far. Immediately after an air phase would be a good time, if you don’t have Temporal Displacement from the previous fight.
  • You can jump to avoid his Static Cling spell before it finishes casting. This isn’t mage specific, except you know what Static Cling can do to robes, right? Don’t be a fashion disaster.

I used to feel that Grim Batol's only redeeming factor was the amount of cloth that drops here. Now I think its only redeeming factor is the sword I got here, AND the amount of cloth that drops here.

Grim Batol

Trash: The trash here is unique in that the red dragon flight at the beginning of the instance can make it ridiculously easy. If your party is skilled, you can bring all of the groups along your “path” to very low-health without killing them – so much sweet, sweet rep!

If you have a tank that is a huge fan of CC, remind him gently that while a mob is polymorphed, it regenerates its health. Polymorphing something that is more than half dead is counterproductive when a few solid shots would just kill it outright and get it out of the way.

General Umbriss

  • We have no excuse to ever get hit by a Blitz here, it’s so easy to blink out of the way.
  • Someone (and it may be a mage) is going to be in charge of handling the purple troggs. You have to hit them with enough burst to pull them away from the tank, but not kill them before they’ve come towards you – if they are killed within his range they’ll enrage Umbriss. (This is an achievement, but not to be attempted unless everyone in your party is prepared for it). They don’t have a ton of health so it’s pretty easy to pull and kite them if necessary.
  • Alternately, sheep the purple trogg and just keep an eye on it for the fight, just be sure to have your tank positioned away from their spawn point so you have enough room to work with.
  • Umbriss enrages at 30% of his health and you can’t avoid it. Use Time Warp here to get this burn phase over with as quickly as possible.

Forgemaster Throngus

  • His sword phase doesn’t have much of consequence for you – he’s hitting the tank hard, though.
  • During his mace phase, use blink to relocate strategically and avoid his fire trail. Your biggest concern in this phase is to not pull aggro. Your tank will be kiting him, and he won’t be generating as much threat as usual. I tend to use Invisibility near the end of this phase, just to be on the safe side.
  • His shield phase includes a brutal fire AoE cone that is targeted on a person. Collapse on him and remain behind him as you DPS to avoid fireballing yourself in the face. Use Mage Ward to give yourself a bit of leeway to move out of the cone when you see it coming your way.
  • When/if Time Warp is used will depend on your group and which phase is giving them the most trouble. You want to push him out of his most difficult phases as quickly as possible – Sword (if the healer is having trouble healing massive tank damage), or shield (since it damages the whole group) but not mace since threat is already more likely to be an issue in this phase.

Drahga Shadowburner

  • Your mission, should you choose to accept it (and you really don’t have a choice) is to burn down Invocations of Flame before they reach whoever they are targeting. You can use Blast Wave to slow them, or Slow, or Frostbolt, whatever your flavour of magic. They don’t have a lot of HP, but watch for them and if one is spawning near you, blink to safety before attacking it.
  • That’s the only specific mage thing I can think of, apart from the “don’t stand in fire and dragon breath” caveats that apply to the whole party.

Erudax

  • This fight is fun, as you enjoy separating Good Purple Things on the Ground from Bad Purple Things On The Ground. You don’t stand in the Binding Shadows one, but you do blink to the Shadow Gale safe spot. (If it helps, one of them is the “eye of the storm” and looks like a hurricane on the ground, and the others just spawn on random players and are targeted.)
  • When we run this, it’s the task of all ranged DPS to sprint back towards the door (yes, blink!) and get ready to slow and burn those adds before they hatch any eggs. For frost mages, Cone of Cold is best for this, as a fire mage you can drop a Blast Wave that will hit both of them and slow them significantly. Then hit it like you mean it! This is another easy heroic achievement to snag because it just means doing your task well. If you keep his adds from hatching any eggs, you win!

That’s three more heroics covered. In the next part I’ll be talking about Halls of Origination, Lost City of the Tol’Vir, and possibly Deadmines and Shadowfang Keep, depending on length. As always, if you’ve thought of or know of any tips or tricks I didn’t mention here, please share them in the comments and I will add them! Many mages are better than one.

Cataclysm Heroic Tips and Strategies For Mages (Part 1)

This is part one of a multi-part guide intended to eventually cover all heroic 5-man encounters in Cataclysm. This installment deals with Blackrock Caverns and Throne of the Tides. Part Two covers The Stonecore, Vortex Pinnacle, and Grim Batol, and can be found here.

The expansion has been out for nearly a month now. You could be anywhere from completely done with heroics to just getting your feet wet in them. This is not a strategy guide for every boss in all of the heroics. This is a mage specific guide for knowing what you can do as a mage to help ensure your party’s success. If you’re looking for a quick overview of each boss, these cheat sheets over at Sword and Board were written with a tank in mind but can be used by anyone. This will be a series in several parts, covering all of the Cataclysm heroics. This first installment has Blackrock Caverns and Throne of the Tides.

Mages are in a fantastic place for this expansion. Yes, GC said they’re watching us to see if our damage needs buffs, but we’re far from abysmally low. More importantly, our CC is important again. Enjoy Ring of Frost before it gets nerfed! Bring out that Polymorph macro!

Most importantly, I’ve noticed this expansion seems to have attracted a resurgence of mages. Our portals are incredibly useful, we help crowd-control, we bring cake – what’s not to like? Whether you’re a veteran or a reasonably new mage, remember that you’re an ambassador of our class. If you act like a jerk, people don’t think, “xXFrostFireXx is such a jerk,” they think, “Man, I keep running into so many jerkish mages!” Don’t be that guy, because it makes us all look bad!

Addons

DBM is a must-have as far as I’m concerned, even for five-mans. (Or substitute your addon of choice, I’m sure DXE or Bigwigs/Littlewigs are fine. I just happen to use DBM). This will keep you informed about what a boss is doing, especially if you haven’t seen it before.

Mage Nuggets is a great little addon I’d recommend for any mage. It gives you proc notifiers, a mana gem tracker and a few other little goodies. Most importantly, it lets you know when an enemy you are targeting has something that you can spellsteal. I’m making note of important ones in these guides, but you might miss them altogether without a notifier. It has the added benefit of giving you a polymorph bar when you have a target CCed. It counts down a timer so you can see at a glance when your polymorph is running out of time. This is useful for not just trash but also boss fights. Use it, love it!

Combustion Helper is a fire mage specific addon. It’s invaluable and will help you get the most out of your Combustion. It serves the dual-function of helping you keep track of your DoTs all in one place.

I use Omen (for boss fights) but I also use Tidy Plates and Threat Plates to easily see when a mob is starting to think, “Gosh, that one wearing magic-toilet paper and standing in the back looks pretty crunch-able.” Tidy Plates has the added bonus of automatically colouring a mob’s bar to match the CC target – so it’s easy to pick your grey sheep bar out of the pack.

p.s. – Moon is sheep. If anyone disputes this, they’re just plain wrong.

Macros

Regrettably, at the time of this writing the login servers are having trouble, and I can’t get in-game to access my macros, and I don’t want to write them again. I’ll add some macros to this space once I’m able. I wouldn’t want to give you something I’m not sure will work.

General Heroic Guidelines

I know, some of this goes without saying and I’m probably preaching to the choir. Much of the strategy for heroics also depends on your group – if you’re in a guild group where you trust the tank and the healer, feel free to unleash a bit more. You get to know your tank’s limits (both their skills, and their patience) and you can judge whether it’s safe to toss a scorch or a living bomb on a mob as it’s heading towards the tank – or whether this is an avenue towards certain death.

When in doubt, play it safe. In a pug or with folks you don’t know really well it’s probably better not to do anything radical or unexpected – frequent wipes and corpse runs will lead to bitterness and can fracture a pug in short order.

CC when you’re asked. If a pull is going poorly, pick a caster in the back and CC it anyway. It may get broken but for a few precious seconds it isn’t attacking the tank or healer and so that’s time well spent.

Be prepared. Just five minutes reviewing the fights in an instance you’re not familiar with can help make sure you don’t miss a key ability. You’ll be able to play to your potential when you aren’t thinking, “What does this boss do ag…oh right, he charges me and kills me instantly. Whoops.”

Mana Management. When I first started in heroics as a fire mage, I could run myself OOM very quickly if I wasn’t careful. Try to be smart about using Impact (it costs a lot of mana for a reason – only use it on a target with plenty of DoTs already up, put that to good use!) Other specs may not have to worry about mana as much, but Scorch

weaving is also very useful here. A straight Scorch rotation costs nothing but is less DPS than Fireball ad infinitum. Alternate the two and throttle back if necessary. You want to be able to use your highest rotation in the burn phase and after Molten Fury kicks in. One more thing – Blast Wave dropping a Flamestrike on the ground slows and also costs less mana than a Flamestrike. I can’t speak to the other two specs because I’ve been pretty much all-fire all the time since starting my runs.

For the same reason I can’t get my macros, I can’t arrange clever screenshots of each instance. Please enjoy instead: a giant gnome.

Blackrock Caverns

Trash: The Twilight Zealots immediately before Corla have a delicious haste and damage buff that can be spellsto

len for two minutes. If you time it right you can have that for pretty much her entire fight – there are several of these guys there so you can snag it more than once if you’re lucky.

Rom’ogg Bonecrusher

  • The most important thing this guy does is chain the party with targetable chains you’ll have to DPS down. Immediately after, he casts an AoE quake. I made a macro that I swap in for my assist macro just for this fight: something as simple as “/target chains” will do the trick.
  • If you time it just so, you can use a Ring of Frost or a Frost Nova to lock his adds down near him. If timed correctly, he’ll kill them all himself. This is actually an achievement.
  • Use Blink to GTFO after the chains have been broken.

Corla, Herald of Twilight

  • An excellent tip from a commenter Nina here – use Iceblock to clear at least one of your sets of debuffs to allow yourself more time DPSing the boss. Frost mages with Cold Snap can probably do this at least twice!
  • Otherwise, be ready to cast Time Warp if it seems suitable or necessary, but I usually save it for the next fight.

Karsh Steelbender

  • Trash: Use Ring of Frost or Frost Nova and have the tank drag the fire elemental add down the hallway. If you freeze the quicksilvers on the stairwell, they’ll deactivate and be no trouble.
  • Time Warp can help this fight finish more quickly – especially if his debuff drops and adds spawn, you want them gone as quickly as possible. For us this fight mostly involves staying in place, but be prepared to switch off and DPS adds (and move out of the lava they drop if you have to!)

Beauty

  • You will be expected to CC one of the puppies for this fight, it doesn’t matter which one. Be prepared to carefully watch yourPolymorph timer because if Sheep breaks, that angry, fire-breathing puppy is headed straight for you.
  • Ask your tank to move Beauty far enough down the hallway to allow you to cast incidental AoE without worrying about breaking CC. Mirror Images won’t break CC, but Fire and Frostfire Orb are untrustworthy culprits.

Ascendant Lord Obsidius

  • I use my Frost off-spec to trivialize the kiting task for this fight. A combination of Cone of Cold, Ice Barrier, Frost Nova, Ring of Frost and your Water Elemental’s freeze make these guys laughable. You can use Icelance to quickly grab their attention and pull them away from the group, especially after Obsidius switches places with one of them.
  • If you keep them away from the group and never let your debuff stacks reach higher than three, you can snag an achievement here. A quick ice block will clear your stacks off if you need to reduce them, but of course the adds will immediately begin running away from you, so be ready to pick them back up.
  • I avoid Mirror Images on this fight because they like to do things such as: attack the adds the other mage is trying to kite if I’m not the one doing it, or sprint clear across the room to aggro the trash we left up three kilometers away. I’d be wary of Frost/Frostfire orb for the same reason, mine was attacking the adds when I wasn’t the one kiting them, which could be avoided by making sure to put a good distance between you and the adds before casting it.
  • Even if you aren’t Frost/don’t have a frost spec you can still kite through judicious use of slows (if Arcane) or well-placed Blast Waves and blinks. It’d be harder but doable. You can still use Icelance to quickly aggro any of them. For this fight if you’re tasked with the adds you aren’t really trying to do damage to them or the boss. It’s best if you’re able to focus on the task at hand.

 

Nothing says friendship like telling your buddy he has a bit of squid stuck on his head.

Throne of the Tides

Trash: There are a few notable targets for spellsteal in this instance. The Tainted Sentries (purple water elemental guys) have an ability called Swell that you will want to steal. It does a whopping lot of shadow damage in a huge AoE range – that is the damage that your damage could be if you smelled like a mage.

The corridor with all of the Gilgoblin packs is a bit annoying. If you’re asked to CC one of the goblins (and you should) be ready to polymorph immediately followed by an iceblock, because the other five or so gilgoblin hunters have some arrows with your name on ‘em. The big guys further down the corridor here throw everyone up in the air and do an AoE quake-style thing. Remember that blinking will return you safely to the ground, so aim yourself away, blink and be ready to keep DPSing. You should be out of the quake’s AoE at that point.

Lady Naz’jar

  • Maintain a safe distance from Naz’jar in order to have more time to see waterspouts coming. A quick blink can move you out of their range, but be careful not to blink into another one!
  • Depending on the group you may be asked to Polymorph one of the caster adds she summons. We no longer do this, but instead our tank will tank the melee add and one caster add while we burn the other. Since they’re just casting, they won’t wander over and hit you in the face, and should die too quickly to do very much damage.

Commander Ulthok

  • Nothing really mage specific for this fight, you may blink to get out of a Dark Fissure quickly but you shouldn’t have to do very much here.
  • If using Time Warp, I’d use it at the beginning to burn him ASAP. (Make sure to wait a little to let your tank get a threat lead, though. I hear they don’t like having to taunt within the first five seconds).

Erunak Stonespeaker

  • In-between the stuff you aren’t standing in, this fight has an interesting mechanic: You get to DPS a party member (I don’t do this with gleeful abandon, of course not! These people are my FRIENDS, what do you take me for?)
  • When the squid casts Absorb Magic (DBM announces this) spellsteal it. It’ll heal you if you take any spell damage, and prevents him from being healed allowing your party to continue DPSing him.
  • If you are the target for the Head Squid, you can Iceblock out of it successfully!

Ozumat

  • There isn’t much mage-specific for this fight; be prepared to target down various adds, and save your Time Warp for Phase Three when everyone is giant and you get to DPS a giant squid. The whole party is taking some serious AoE damage at this point so your healer will appreciate any reprieve you can give them. Kill the giant squid before it kills you!

So that’s BRC and Throne of the Tides for you. Do you have any tips or tricks I missed? Feel free to comment and I’ll add them! I’m only one mage, after all. I can’t think of everything. Expect the next parts to be coming soon!

A Furry and Feathery Look at Lowbie LFD

Thisalee (my latest druid!) has been leveling madly, and flinging herself into LFD with gleeful abandon at every opportunity. She’s level 50 now, only ten levels from being able to fly, and I am excited! She’s the first character I’ve leveled since The Shattering, and the difference has been profound and enjoyable.

Familiar, Yet Different

I have loved every new zone I’ve been to so far. I mentioned how I liked the changes to Darkshore and Teldrassil. I’ve also been through parts of Ashenvale and Desolace, and most of Eastern Plaguelands and Badlands. The quests are engaging and interesting, with just enough variety to keep them from getting monotonous. Having not done much research into the changes, I keep running into new zones and going, “Wow! Look at THIS thing that has changed!” It also leads to things like me plummeting into a ravine between the Badlands and Loch Modan, but we’re not talking about that. No, we’re not.

All of the zones have many more resources, which for a dual gathering character is frankly ridiculous. You want to talk about someone being “led down the garden path,” that’s basically this character’s life.

“Ooh, yellow dot! Ooh, another one there! And another! What was I doing again? Oh, I have to kill Lord Whosits. But he’s all the way on the other side of the zone… Wait, I’m all the way on the other side of the zone.”

I think of this as the “Mildred Phenomenon,” in honour of the Forsaken I was leveling with Voss. She was just an herbalist, but she’d follow a path of herbs into a pack of mobs and then I’d yelp and try to run away and Voss would yell (in this awesome Archie Bunker voice) “MILLLLDREEEEEDDDD!”

But Thisalee is a lone reed, and so there’s nobody to be annoyed by my constant forays into gathering. The gathering XP really adds up, too! Paired with my heirlooms and guild XP bonus, I expect she’ll be leveled in no time flat. LFD is actually less lucrative XP-wise, but I’ve been doing it to see how the instances are, and just to break things up a bit.

Hey, hauling around all these feathers is thirsty work. You'd drink, too.

What Big Teeth You Have

Someone said the tool should be called “Looking for Worgen,” and that’s pretty much true Alliance-side. There are many, many worgen – but actually, I’ve noticed a strong majority of dwarven shaman as well. Almost every healer I’ve had is a dwarf shaman! The ones that aren’t dwarf shaman are often gnome priests. Still, apparently Gilneas was just flooded with unfortunate souls and they want to rip up dungeons in retribution.

I am a big fan of the changes to the dungeons in general. Some of them have had their level ranges changed, and the dry spell that was Scarlet Monastery – Graveyard hell in the thirties has been greatly alleviated. Thisalee has run the following instances:

Scarlet Monastery

I only ended up running Graveyard and Cathedral during the course of my pugging. They are the same as they always were, except that many of the troublesome trash packs are now fighting each other and so can be skipped! I’ve noticed this happening in other zones and quests as well, and I think it’s a great design move. You achieve a feeling of an epic battle occurring, without having to fight an hour’s worth of trash. You also get to skip the private hell of pulling wayyy more than you intended to pull and dying a horrible death.

One of the tanks I had in a Cathedral run was having a rough time, mostly because the hunter insisted on pulling for him. This hunter was my polar opposite; My DPS tends to be pretty low in this instance because I’m overcautious. I don’t want to be the one wiping the group or causing a Scarlet mess everywhere. I’ll always remember a Cathedral run where someone ticked off pretty much all of the Scarlets in the Cathedral and then ran out…and shut the door.

This seems very Scooby Doo-esque to me. “Maybe they won’t know we’re here, guys! Look, there’s an exit behind the bookcase.”

I might be thinking of Culling of Stratholme here, though, to be fair.

Scholomance

This instance is still very Hogwarts in flavour. My group for this was pretty fun. I’m finding that the dungeon quests tend to lend themselves to greater group cohesion. People all have the quests and so they want to finish them – and they’ll stick it through ’till the end to do it. Moving this instance to the early forties was a good choice – it’s one that I really enjoy and it was a shame for it to get passed over in the late sixties in favour of Outland instances.

We did have a bit of an incident at the end where the tank let a stray mob eat the healer’s face – and then ass-pulled Darkmaster Gandling. I dropped moonkin form to heal him and DPS throughout both of these fights, even though my mana was running on fumes, we managed to pull through. It’s some kind of paladin phenomenon that (sorry, paladin friends) the pally tanks I meet think they really ARE all that and a shield too.

“No worries, I’ll just self-heal, lol,” the paladin said, preening and strutting when we managed to kill the last boss without the healer.

What, those heals I was casting on you? The ones that kept you from eating dirt? Those ones don’t count because I have a sword symbol next to my portrait. It was all you, paladin. No, really!

Dire Maul

My experiences blundering around here proved useful when nobody in the group started the silly imp running at the beginning. (My bad, too, I completely forgot he was on the left hand side). I tried my hardest to make them wait at the spot where he runs while I teleported out to cat-run along with him.

I’ll give my pug group some credit – they managed to stand still a whole forty-five seconds before pug diffusion claimed them and they started heading towards the next boss.

“Just hang tight, guys,” I urged them. “The imp will be there in two minutes.”

I had the last laugh, though, as the imp ran PAST them on their way to the next boss and they had to double back to reach him. We finished all the quests in the instance. I actually like Dire Maul, although I only ended up queuing for the first part of it. It seems to have been broken up into manageable chunks. You are meant to head down into the gardens at the end, though – something that wasn’t immediately apparent to anyone in the group. Not exactly intuitive, but we managed!

Zul’Farrak

I enjoyed this instance as much as I ever did (which is to say actually quite a bit, because I’m one of Zul’Farrak’s biggest fans!) There are many quests, as usual. I swear they’ve made these bugs bigger, don’t you think? They’re bigger than my moonkin.

I think it’s Zum’rah’s Vexing Cane that makes me like the instance the best. I always want it just as a flavour item, so that I can hit people with it and just be generally vexing.

And you think that regular-sized bugs cause the heebie jeebies.

Stratholme

This was the first time I’d ever run this instance at level, and my pug was hilarious. It started out with the tank saying that the healer was just grabbing coffee.

Me: “Sure, no problem.”
Tank: “Now he’s going to pee.”
Me: “TMI, TMI!”
Tank: “Well, I told him to grab a bottle, if he had we  wouldn’t be having this convo…”

I had no words.

Now that the quests are all grouped nicely at the beginning, I was able to grab those as we went along. About halfway through, I started to get annoyed that I didn’t have any Stratholme holy water. So I did what anyone doing this quest would do – started opening crates.

There was an outpouring of rats, bugs, you name it. No one had really noticed what I was doing (we moonkin are so stealthy) and so periodically they’d just get a bunch of bugs biting their ankles. Eventually, our ret paladin said, “WTF?”

Tank: “It’s because I have this [Fine Aged Cheddar], the rats want it.”
Paladin: “Really?”
Tank: “No.”
Paladin: “Oh.”

I ‘fessed up. “The rats may or may not have been coming from the crates I’ve been opening… But they have holy water!”

The tank said, “Haha! Only the sparkly ones have holy water. The other crates are evil crates.”

I told him (and I still maintain) that what’s the point of having evil and good crates if you can tell which are which just by looking at them? I swear that’s new, but I could be wrong. In any case, I kept my moonkin hands off crates after that, until I found a sparkly one. We joked around about my baby moonkin – he tries to fly, something I can never aspire to as a moonkin. We discussed whether Ragnaros can be used as a cooking fire or not (outcome not clear). I pulled an entire pack of mobs with my moonkin ass (I warned them it has a large aggro radius).

We finished Stratholme to much acclaim and decided to move on to another instance, which ended up being Blackrock Depths.

Blackrock Depths

Even with a map, this place still confuses me utterly. It didn’t help that I was lower level than most of our folks, so they had quests that I didn’t have. I never did end up completing one of the quests I had at the very beginning of the instance. We spent more time going around attacking bosses that were red to me. I did manage to squeak out level fifty in this instance though, so it’s not that I’m complaining exactly. I still had fun, I was just thinking of all the herbs there are out there waiting to be picked, and ore to be mined.

A mole machine and a repair goblin at the beginning of the instance are a nice addition and make the place more manageable overall. I freely admit that with this character I am DPSing because I want to avoid responsibility. When I’m healing, I have a particular soundtrack. It goes something like, “Oh my– what the heck was — you’ve got to be kidding me,” and occasionally, in tones of great disbelief, “SERIOUSLY?”

When I’m being a crit chicken, sometimes I literally sprawl in my chair and just spam two for awhile (assist macro is a great boon here). I may have also been starting a hurricane cast and then reading Twitter or other blogs. It’s a luxury I enjoy. I also have a theory that you get better groups if you are not pugging as a tank or a healer. Feel free to tell me I am full of it, but here’s why I think this.

Most people that want to level characters together opt for a tank and healer team. Nine times out of ten, when two people are from the same guild, one is tanking and one is healing. I’ve done it myself! It’s a solid strategy. You don’t hear a buddy saying, “OK, we want to make sure this run goes smoothly, so you DPS and I’ll DPS.” No. They say, “Okay, I’m going to tank, you heal me, and it doesn’t really matter who the three DPS are.” Consequently, I have pugged into some very stable and friendly groups. Tonight’s was especially fun – talkative and jokey (I have no idea how a tank can talk like this tank did while tanking, but whatever works for him). So cheers to <Free Beer and Chicken> from Mannoroth, you guys were a blast. Like I said, next time I expect the beer. I’ll bring the chicken again, with a side of moonfire.

Queues have also been very reasonable – all of the worgen and new classes being leveled are populating LFD quite heavily. I haven’t had to wait more than twenty minutes at the most, and often the wait is between five and ten minutes. For the opportunity to relax and really enjoy the instances, I think it’s a fair trade – all that herbing and mining takes time, anyhow. Lowbie LFD is currently very fun and efficient, something that really isn’t the case for end-game LFD, so I am going to enjoy it while it lasts!

From Vid's "Ill-Fated Pug Files," I left this run before it began because our 'tank' wouldn't stop bouncing around in cat form.

Blog Azeroth Secret Santa (Zoxy): How To Beat The Auctioneers?

I hope you had a great holiday if that applies to you, if not I hope you’ve had a good week regardless. This post is from the Blog Azeroth Secret Santa exchange. Bloggers were randomly paired with other bloggers and given the task of writing them a post on a topic they might enjoy.

The post that I wrote can be found at Pixelated Executioner, where I wrote for Pix on the topic of draenei, lore, and gingerbread! You can roll on over there to read about that if you like.

My guest post was from Zoxy – not an easy task for him, I’d imagine, considering I pretty much never talk about making gold and that’s his blog’s focus. He noticed that I’d mentioned I wanted my latest druid alt to make her own gold for flying and be self-sufficient, and so he wrote some auctioning tips for me. Thanks for the post, Zoxy!

How To Beat the Auctioneers?

So at Trading with Zoxy I normally blog about the best ways to make gold but after reading this blog realized that my normal tips on how to make gold didn’t exactly suit.  But part of a recent post caught my eye about being self sufficient. So what I want to do is look at the ways to make your gold go further when buying off the AH .

So sellers such as my self will work with a couple of key strategies in mind to make the best out of the markets that we sell in.

Buy on The Weekend

Sell in the Week

If you don’t ask you don’t get

Is it above vendor?

Shuffle and Convert

Be Prepared

Patch notes and Hot Fixes

So those are the main strategies that I use to make gold and the best of the market but what actually are they?

Buy on the Weekend

The weekend is really a buyers’ market and not a very good time to sell, the reason is that a larger volume of casual players are online and because of this there is a much larger of volume of items being listed and as most players use an add-on like auctioneer and set it to automatically to undercut. So this means by the afternoon on Saturday that the market has already dropped a big amount. I normally wait till Saturday evening when people log off 11pm to 2am and then will buy most of my stock then.
Sell in the Week

This is another important point that if you are selling then remember to sell during the week . A great example of this is people need consumables for Raiding . So on a Wednesday post those items that raiders use . Also on the flip side of this after the raids people will need new enchants and gems so make sure there posted up after raid resets too. Overall during the week there is lower demand and less supply so the prices will increase .

If you don’t ask you don’t get

Many Sellers such as myself are resellers , this means that we look out for rare items and then flip them for massive profits. An example is recipes: I find many rare recipes for a few gold and then flip them and sell them for their actual worth. I normally make 1 or 2k from a single recipe. So because of this our profit margins are normally really high and so make a offer if there is an item on the AH that seems above your limit. Just today I managed to get one of my main competitors to sell me a recipe I wanted to for my main at 50% of their list price.

Is it Above Vendor?

Saronite is a great example here I have been buying massive amounts of this must have about 3000 ore now, and I paid a maximum of 12.5 gold for it per 20. In simple terms if the market is low don’t sell you items without checking the vendor value.

Shuffle and Convert

One way to make a lot of gold is to shuffle items, an example is if you have a jewelcrafter . I buy all the Eternal Earth under 3 gold and make into Stoneguard Bands giving me Infinite dust and Greater eternal essences. So each Ring normally nets between 4-7 dust or 2-3 essences. Meaning that these are great item to profit on . This is also now working with the new Cata ores too.

So with this always be on the lookout for what can be converted. Did you used to convert your frozen orbs to eternals or just sell the orbs?

Be Prepared

We are currently in the festival of winter veil and I have made around 10,000g just from selling the winter veil items . So my advice here is to make sure what items you will need prior to these events as if we take Small Eggs for a example , they normally sell for about 50s each but during Winter veil they have been selling for about 4g each . So why pay 20g when you only needed to pay 2?

Patch notes and Hot Fixes :

Patch day is always a massive opportunity to make gold, so don’t get caught out. My simple bit of advice is don’t buy anything on a patch day that would be classed as a Big Ticket item. My example here is a recipe: Savory Deviate Delight. Pre Shattering it sold for 2-3k on my server but now only sells for 100g . On that day I managed to go out and farm 3 for myself in 30 mins due to the changed drop rates and then sell them for 1k each before people were aware. So be careful and make sure you have read those patch notes.

Summary

  • Buy on the weekend toward the end of the day
  • Sell in the Week to respond to the raiders
  • If you want a high ticket item send an offer to the Seller
  • Make sure you’re not giving gold away check the vendor value
  • Can you shuffle it to make it worth more ?
  • Be prepared – Don’t wait until the festival to buy the items you need for it
  • Be Careful on Patch day don’t buy high ticket items.

So thanks for reading and I hope the tips help your gold go further and understand what us auctioneers are up to when were doing odd things . If you have any questions then please ask.

Well have a good festive season all.

Zoxy

Worgen Frustration (or How I Learned To Stop Worrying and Love My Night Elf)

After leveling to 85 and spending some time on instances and reps to gear my main, I thought I’d set some time aside for a little lowbie alt. I’ve come to accept this about myself – I like leveling. Whether it’s through instancing, questing, exploring – or lately, herbing – it’s a relaxing process for me. Some people are one character people, and I respect that. But I wanted to see the new zones.

I’ve even come to accept that I’ll never have “one 85 of each class,” because there are honestly some classes I don’t want. So instead I have multiples. That means two warriors (81 and 28), two mages (85 and 80) and most recently, two druids (80 and 27). But this druid has assumed two different incarnations.

What Big Teeth You Have, Grandmother

I was excited to make a worgen druid. Originally the plan had been to make a warlock, but as I mentioned, I accepted that I don’t necessarily want one of each class. I had cloth/caster heirlooms that would serve as well for a druid, and I’d love to have a power-gathering character. (She mines! She herbs! She is the incredible flying druid!) I was a bit torn on the gender; the odd, foxy features of the females didn’t immediately appeal, but I figured they’d grow on me.

Looking despondent - probably because when they put her in the stocks they wedged her staff into the wood. I'd be bummed too.

So here’s Francisca, worgen druid. I played her to level thirteen. My impressions of the starting zone were mostly positive. I liked how quickly the action moved and the quests were organized in a logical manner. The flow was very nice, and the point at which the quests shout back to previous Kaldorei lore were great. I enjoyed the eerie feeling of the zone, the little things (like mastiffs and foxes!) and the accents of the NPCs. They’re a bit over the top but they still give strong flavour. You know you’re definitely not in Stormwind any more.

What I wasn’t feeling as attached to was my worgen herself. She lumbered everywhere, wrathing and moonfaring, but I just wasn’t feeling it. No matter, I thought – she can always remain human most of the time. The only problem with this is using the worgen racial, Darkflight – means that you are, naturally, transformed back into a worgen. And I use things like that on cooldown – it makes you faster! But despite that, I liked her as a human and ultimately intended for her to spend most of her time in flight form – so it didn’t really matter. I probably would have kept playing her, until I reached a pivotal point in the quest progression.

I’m trying not to give spoilers here for folks who want to do this, but essentially it’s a series of quests that make heavy use of phasing. You take one quest, proceed to accomplish it, and pick up the next quest afterwards. The next part has you following an NPC with an aggravating habit of dashing off in an unseen direction. I happened to get this quest just as it was time for us to head out for the evening (and I’d failed it). So, no problem (I thought) I’ll just drop the quest and park myself in front of the NPC that gives it, so that I can pick it up the next time I play.

The next day, I logged in to continue with my druid – the NPC didn’t have a quest for me. I was sure it was the correct NPC; but she had nothing. I tried moving around the phased zone by myself to see if I’d missed something. I went back to the beginning of the chain, thinking perhaps it had bugged out and I needed to start all over again. Nothing. I checked the Wowhead comments – I wasn’t the only one who’d had this happen.

I thought about my willingness to open a ticket and wait a very long time to have this one quest fixed. I thought about how this is a pretty major bug to have made it into a game, especially since it’s happened to other people, and I was frustrated by it. I thought about my lumbering druid with the interesting, albeit bugged zone.

Then I logged out, deleted her and made another night elf druid instead.

No Place Like Home

The world's stealthiest night elf. No, really!

I quite like the changes to the night elf starting area. They’ve streamlined things like silly gathering quests. When you go to kill spiders you bring the NPC with you so that you don’t have to run back and tell her, “I found this big, evil boss spider!” only to have her tell you, “Please go and kill the head honcho spider!” and then get lost in the cave again…although maybe that’s just me.

It is still a slower experience than the worgen starting area, possibly simply because of zone size. Shadowglen is a large zone – and I think the sole building needs an entrance at either end, because every night elf character I’ve ever leveled has circled that building at some time or another to find the front.

Other positive improvements include: putting the tree with the strange fruit along the shore of Lake Al’Ameth instead of wayyy on the other side of the zone, and also the escort NPC that accompanies you into the barrow dens is stupendous. She comes with a “we’ll point the way” green mist orb thing, incidentally my new favourite thing in the game. If I had a mist like that for running instances I’d never hesitate to tank them!

The Darkshore experience is definitely improved. My only regret (note, regret, not complaint) is that the combination of guild experience gains along with my heirlooms means I am outleveling my quests ridiculously fast. I haven’t done a single instance (although I am herbing and mining like a fiend) but all of my quests turn green and even grey before I have had a chance to hand them in. I’ve had to skip entire quest hubs for this reason. I’m a bit torn about it because I like to do every single quest possible, but my primary goal is to get this character high level so that she can start herbing and mining for me simultaneously. So I realize I could take off the heirlooms and slow the process down, but I’m unwilling to do that.

I had a tear in my eye as I ran through Ashenvale. I imagine I can hear all the Kaldorei characters I’ve ever known crying their outrage. Unfortunately, again I’ve out-leveled it and I may have to hop over to Stonetalon. I do really appreciate the new “Hero’s Board!” quests in the major cities. I know that I’ve often heard people ask, “Where am I supposed to go at level x?” These conveniently answer this question at any level, and they mean that you can pick up the quest there instead of having to find a breadcrumb in a lower zone before you can move on.

I’ve been thoroughly enjoying leveling my new druid – apparently, since she’s now double the level my worgen was when I dropped her. My other unspoken goal for her is that I’d like her to cover her own expenses – epic flying, possibly even the faster-than-epic-flying if that seems possible. I often level characters that end up draining my main character’s resources. If this one can be self-sufficient I’ll consider her quite a success.

 

…I’m on a seahorse.

Voss and I were in line last night at 11:30 along with other hapless Canadians, shuffling in place and freezing our feet to the ground. It was actually not ridiculously cold – about 17 degrees Fahrenheit, for you US folks – which was cold enough by the time midnight hit! Fortunately this year (unlike the Wrath release) the game store folks let us wait in line inside. This was greatly appreciated by all.

I retrieved my Collector’s Edition (the only real reason to be standing in line instead of downloading it digitally) and then came home to get ready to play!

One of the things I love about a new expansion is that there are so many different possible approaches. For me, primary goal is to get Millya to 85. That is top priority. Other folks were rolling a worgen or a goblin or trying for a realm first with professions or other things. I know some folks had trouble logging in, for us it wasn’t bad and we were online at about 1:20 AM.

We started leveling through Vashj’ir initially and it was a mess. There were creatures and people everywhere – and the quests unfortunately (while interesting and fun) have a heavy focus on gathering or finding specific mobs or items. It was not a recipe for success. I stopped playing at 4:30, only a single bar away from level 81 but unable to push on.

Today we quested for a very short time before deciding to give Hyjal a try instead. As a leveling experience it’s much easier; it’s more linear and there are fewer gathering quests so far. I recommend it. Especially if you’re leveling with a partner or friend, the gathering quests in Vashj’ir are a killer and it’s easy to lose track of your buddy once you get this fellow:

Now look at your mount. Now back to me. I have a copy of that game you love! This is the mount your mount COULD be if you were questing in Vashj'ir. I'm on a seahorse.

Just for that, Vashj’ir was worth it. I have this reaction with some things in WoW – perhaps because others are difficult to attain or require a long grind… It’s like, “You’re going to give this to me? You’re just… you’ll just give it to me. Right here? …What’s the catch?”

I felt that way about Withers when I first got him. “They give you a pet!? Just for doing the quests? …But why?”

Not that I’m complaining.

My impressions of the expansion so far are immensely positive. I have professions to level, zones and quests to see, and I’m loving the new instances. I’ll try to keep posts fairly free of spoilers, but I can’t make any guarantees. I am loving the content and I want to talk about it!

What have you loved about Cataclysm so far (or not loved, if you prefer!). What was the first thing you did?

 

The Hybrid’s Dilemma

With Wrath winding down and Cataclysm just on the horizon, everyone’s mind is on the future – fresh new raids, leveling, and this strange broken Azeroth we all inhabit now. We’ve been focused on making sure our roster is “set,” and it pretty much is. We have some player shuffle; no one is leaving but several folks have switched characters. We have a druid migrating to a warrior, a hunter becoming a shaman, a paladin becoming a rogue, and a moonkin becoming a mage (that’s me).

What you might observe there is a distinct lessening of hybrid classes. We’ll lose a healer who could also DPS, and a DPS who could also heal. Especially in a ten-man setting, these hybrids can be crucial. Being able to off-heal for our group was the major motivating factor behind my switch to Moonkin – I’d actually planned to be more or less full-time resto, but it so happened that we recruited an awesome resto druid that week. Three resto druids isn’t exactly a stellar combination, so mostly I was an owlbear. And it was okay. (I did enjoy the “forest for the trees” jokes, though). But there were many things that were less fun about it, and I’ve been thinking about why I’m more or less okay with our group losing some hybrids.

"What, there's a dragon behind us? Never noticed."

Jack Of All Trades, Master of None…

For some people, not excelling at any one role wouldn’t really be a problem. They embrace their versatility (and it’s wonderful). Don’t get me wrong, I flatter myself to think I was a decent hybrid player. When I healed, I wasn’t standing in fire. I did the best I could. But I could never quite match our “regular” healers. Even though they didn’t think so, I always felt that I was a handicap and that we’d do better if we had a “real” healer for that night. I know, it’s a mental obstacle – but it was there.

Likewise, when you are a hybrid that plays both your hybrid specs, it can start to affect your play in either role. I felt that my DPS always lagged behind where it could be on many encounters. It was just never quite there. Keep in mind, I’m talking about raiding when it was actually still tough (before the thirty percent buff was finished rolling out, and while we were still working on heroic modes we hadn’t yet downed). Every point of DPS counted, every HPS could be crucial. I was actually healing for our guild’s first Sindragosa kill, and that was pretty fun. I healed it for a few weeks – and the first time I DPSed it I didn’t know exactly what I was doing.

Yes, I knew my rotation – but it’s the subtle nuances of a fight that are hard to remember when you aren’t in it that make the difference. Can I use my Treants at the very beginning and have them ready again by the time we use Heroism? Should I put a DoT on the iceblock while I’m dodging (the answer, by the way, is no… At least it was that time we narrowly avoided being blasted into oblivion by a block that broke a bit early). It turns out I was also meleeing it with my staff. Don’t judge me.

The Landscape of an Encounter

I was trying to explain this to Voss the other day and I hit upon a metaphor that really works for me. Imagine that each encounter is a landscape with specific challenges. Perhaps they are hurdles you have to jump over. As a DPS player, you approach that encounter from the perspective of: “Anything that causes me to stop casting at any moment is the enemy.” So movement is your hurdle, as well as other mechanics. Depending on the encounter, you might have specific tasks, and there are things that will force you to move. Let’s take heroic Blood Queen Lana’thel as an example.

DPS: We arrange ourselves in a loose circle, with the center area being reserved for folks who are linked. Don’t stand too close to someone else because of the proximity damage. Perform your rotation as hard and fast as you can because this is a DPS race. Your obstacles are:

  • Movement: Plan ahead for what you can cast while running to another player if you’re linked. Make sure you have an eye for where your shadow flames will go if you get the debuff for those (if you’re a druid, keep a cat-dash macro handy).
  • Planning: If you are the first DPS bitten, you’ll need to make sure you know where the next DPS is standing and not be too far from them. If you are to be bitten, try to get near (but not too near) to the bitten person.
  • Be ready to scatter when she flies up in the air and casts her fear. Don’t be near anyone else. Hit it like you mean it.

That’s the fight from the perspective of a DPS player. If you’re following along with my simile, picture it as a tophographical map with mountains you have to jump over, and valleys you have to avoid stumbling in. You’re running over the ground and those mountains and valleys fall at fairly predictable places. You know them. You don’t have to look to keep your footing. Suddenly, the healer is unavailable for that night. Guess what, hybrid with the gear to do it? You’re healing! Here’s the fight from that perspective:

Healers: We still arrange ourselves in a loose circle and don’t stand too close to anyone. Depending on your assigned role (are you tank healing? raid healing? HoT spamming?) your focus will be different. Let’s assume you are a raid healer. AoE damage is crazy in this fight – something I really didn’t know until the first time I healed it. So you have your own topographical map… Let’s say the healing version has boulders being thrown at you from above, which is really what it feels like the first time you heal a fight you don’t know. I knew there would be boulders hurting the raid. Did I have any idea where they’d come from? Not a clue.

  • Movement. You still have to run to linked players, but you also have to heal yourself while you’re doing it, or hope another healer is covering you. Likewise, if you are tank healing and you get the shadow flame debuff… nobody is healing those tanks while you’re running unless the other healers know to do so (they’re dropping boulders on the taaanks!)
  • Planning: Like the DPS, you will always be casting, but you’ll be HoTing the heck out of the raid. Suddenly, you can’t just ignore the people who are linked if they aren’t you – they need healing now!
  • Still be ready to scatter when she flies, but also be ready to heal everyone because damage from this phase is heavy.

The first time I healed this fight to fill in for a missing healer was, to say the least, intense. I don’t know how the healers were doing it with just two at that gear level, and I understood why it was so hit-and-miss. We pulled it off, I’m not saying “I wiped the raid!” The learning curve was steep. That’s just one fight, and yet the mechanics affecting a DPS or healer are in some respects completely different. It’s a different mindset – a different landscape, if you don’t mind my tortured metaphor. You can learn to navigate both landscapes and even switch mindsets if need be, but it’s a rare player who can pull each one off seamlessly or as well as someone who knows that landscape intimately. I’ve caught myself bracing to throw HoTs in a heavy-damage phase only to remember “Duh, you’re DPSing right now,” or preparing for heroism only to think, “…You don’t do anything special for heroism, you’re healing. Keep healing.”

You will have players who thrive on this challenge – the multifaceted challenge of knowing an encounter from more than one perspective, but it’s not easy. Some fights present less of a challenge than others, but switching mental gears (at least for me) was the largest obstacle.

This was the second largest obstacle.

Can I Have That For Offspec?

In our raid, everyone is expected to have and gear a respectable offspec. Even the pure players have two viable PvE specs that might be better suited to different encounters. I know our other mage is itching to go Frost for Cataclysm, and that’s fine. He’ll probably keep another spec. There are some differences between spec gear priorities that can crop up for pures, but it’s nothing compared to what it used to be like for hybrids. We’ll have to wait and see how that shakes out for hybrid classes in the expansion, with spirit to hit conversions and etcetera. Even with that in mind, though, hybrids will still have a “main” spec, and it takes time and many drops to adequately gear up an offspec properly. I have teased Voss because the one night he had to possibly switch from tanking to DPS he was “not prepared.”

Later that night, he shamefacedly admit that he hadn’t gemmed his DPS gear for a pretty good reason. He needed nearly twenty cardinal rubies to do it! As someone who has kept two sets of gear “raid ready” I sympathize with this wholly. Having plenty of alchemists and jewelcrafters I could afford it, but it’s still a considerable expense that other folks might not incur to the same extent. By the end of Wrath, my moonkin’s two gear sets were equally awesome – more or less equivalent to other folks in either role – but of course I was never going to take gear from “main” spec healers in order to do that. (Our healers were very generous with me, though, and so this is no gear complaint. They’d say, “It’s a sidegrade for me, give it to Shae,” and the cooperative spirit was a big part of the reason I was able to be so well-geared for when we needed it.) Still, things like trinkets are rare enough for main specs – it takes a long time and great fortune for an off-spec to even sniff them, which is as it should be. But it’s part of the hybrid handicap that prevents us from being as good as main healers when we need to be. Your gear can be “the best you’re able to get,” but it will probably still fall a bit short in one spec or the other until the content has been on farm for quite a long time.

Neither Fish, Nor Flesh, Nor Good Red Herring

Ultimately, the burdens and rewards of being an excellent hybrid player depend on the individual. Some people might thrive on the challenge and not mind the confusion and gear lag. In my case, I loved being a resto druid, and I loved being able to help the raid when it was needed. Unfortunately, I just didn’t love being a moonkin. It was tough for me to admit that to myself (and my fellow raiders, who had put the time and effort into gearing a character I no longer wanted to play at the end of the expansion). I still regret that and worry that folks may have seen it as selfishness on my part or a desire to gear a character then move onto another. I had concern that two mages was less useful for the raid than a moonkin and a mage – and in a way, that’s true, but what is most useful for the raid is people playing what they love. I’d rather have ten people truly passionate about their class and role – with less raid flexibility – than a few hybrids who really don’t want to be where they are but will do it “for the good of the raid.”

So we’re going to be a bit less flexible when we start raiding in Cataclysm, and we’re going to have to lean more heavily on our full-time healers. I hope that it turns out fine – and if we’re coming up short, we’ll recruit, because I’m confident in my character choice. I could be a hybrid, but at the end of the day I just don’t want to – and I think that’s okay.

Whenever I'm tempted to be a hybrid "for the good of the raid" Voss yells, "NO. Now, we're short on healers, what do you do?" "Well, I have a paladin that..." "NO!"

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