Mages, ten-man raiding, and other things that are awesome.

Archive for the ‘The Social Aspect’ Category

Knowing When It’s Time To Let Go (Redux)

This post originally appeared in my old space, Pugging Pally – last June. At the time I posted it I had a guildie ask me, “Uhh, is there something you want to tell us, Vid…?” There wasn’t, I just felt like I had something to say about the topic, and now I’m going to say it again!

It'll make sense in a minute, I promise.

It was my brother’s 25th birthday party, over seven years ago. We had only a stay-at-home affair planned – my Mom had baked a cake and we’d had supper in. It was just myself, Mom, and my brother’s (current, this is important, trust me) girlfriend, and my brother. We hadn’t yet actually had the food, or the cake, when the doorbell rang.

The girl at the door was his ex girlfriend. She arrived without having phoned beforehand. With her, she brought three things:

  • a birthday card
  • a framed photograph of her and my brother
  • and a gigantic cookie she had baked for him.

Needless to say, the following hour was not a comfortable one. It was so uncomfortable, in fact, that my Mom likes to remind me that I phoned up a friend on the sly and said, “Hey, want to go for coffee?” and then pretended that I’d planned to go out all along as I sped out the door with a breezy, “See you later!”

I remember leaving them all sitting at the kitchen table, current and ex girlfriend on either side, and my brother in the middle.

Say it with me now:

Awkwaaaard.

I don’t bring this up now because I’m the world’s meanest person, or I want to reflect on the feelings that would drive someone to come across as so, well, let’s face it…desperate. She knew my brother had a new girlfriend. They’d broken up over a year before, but she chose to drop by, hoping to…win him back? Remind him how awesome she was? I’m not sure. But I can relate to the feeling of clinging to something that’s probably run its course. In fact, when it comes to WoW it can be all too easy to do.

Friends

Very strong ties can be forged online, I think (I hope) we’ve all experienced how great it can be to play a game you enjoy with people you’ve met. But as Voss is constantly reminding me, the internet is a nebulous thing. In the two years that I’ve played WoW, I’ve had good friends, and they’ve gone on to do other things. Sometimes it’s harder when you don’t get any closure – someone just goes offline, or server transfers without a word. It’s not like there was a huge blow-up or fight, but they’ve clearly moved on. My unofficial rule is one point of contact, and then it’s over.

When we “split” with our former server and transferred to raid on another, not all of our friends were too happy about it. I hoped we could stay friends, but some reactions were pretty unpleasant. I did send an e-mail or two, before I realized that it was pointless to pursue something that really had no future. The biggest thing we had in common was the game – why belabor something that had run its course? It was better to just let it go. Even now I occasionally miss some of those people, and I think about e-mailing or dropping by their server to say “hi,” but I always stop myself. The friendship can’t exist the way that it did, and so it’s better for all of us to just not go there.

This isn’t to say you can’t stay friends with people if your server, guild or even faction affiliation changes. Sometimes you can, and sometimes it’s better if you just don’t. The trick is to learn to discern the difference between the two.

Guilds

This is somewhat related to the previous point, because naturally you often become good friends with the people in your guild. But the guild exists separately from the friendships, an entity unto itself. Whatever the guild’s focus is – PvP, PvE and raiding, or roleplay – people change, and so do their goals and wishes within the game. The casual, friendly guild you joined to level up when you first started playing may no longer fit your burning desire to raid end-game with like-minded people. It doesn’t mean you suddenly hate everyone in the other guild, but you may have to make a choice to change in order to do what you want to do.

It’s not an easy decision to make, but in the long run both you and your former guild mates will probably be happier for it. If you’re staying in a guild out of a sense of obligation or inertia, people around you can sense it. If you leave before things start to sour, there’s still a chance you can retain the friendships you value.

Activities

Maybe it’s that arena team you agreed to join, or the raiding you were really gung-ho about, and unfortunately you found out that you don’t enjoy it the way you thought you would. I don’t advocate leaving people in the lurch – if you’ve made a commitment, you should honour it. But your first priority should be yourself – if it’s not fun any more, set an end-date for it, or talk to the people your decision will affect, and try to come up with a compromise. Don’t keep making yourself do something you don’t want to do. It’s a game, and you should be having fun.

Naturally this can intersect with either of the previous topics; you joined a raiding guild, so you can’t really get too bent out of shape to realize that… it requires raiding commitments. But if it’s not working for you any more, most raiding guilds have some provisions in place for social members. You can always step down from the active roster but remain in the guild.

Blogs

Most people who write blogs are usually avid blog-readers. I’ve definitely heard an ongoing complaint from other bloggers about their massive, unwieldy blogrolls. What I have to say might sound a bit callous, but I’m going to say it anyway: cut that thing down to size! Feel no guilt. I think the problem is that we tend to associate a blog more with a person than content. So taking them off the blogroll might feel a bit like, “I don’t like you any more.” It isn’t, though.

I don’t know about you guys, but my work and other commitments can severely limit the amount of time I have available to read blogs in a given day. I have to be pretty ruthless about what I take the time to read, and it was an adjustment for me. When work wasn’t busy, I had all the time in the world, I could read any blog I liked. Nowadays, I’m pretty judicious about new blogs I add, and I do sometimes regretfully remove (usually inactive blogs) or blogs that aren’t speaking to me any more.

It’s cliche, but “It’s not you, it’s me,” really applies here. It could be a blog about a class I don’t play as avidly. Speaking from my own point of view, I’d rather someone not read my blog than feel they have to read it but it’s kind of boring to them. I get that you don’t hate me. It’s okay.

Even when I don’t actually remove a blog – I’ll admit, I use “Mark all as read” liberally. Some blogs update more often than I can keep up. I might skim to see if a topic really interests me and then read more in-depth and comment. I know everyone loves comments. But when there’s no time for that… there’s always Twitter, right? (140 characters is just right for small procrastination breaks).

This section applies to writing a blog, too. Sometimes your interest may have waned, and you just don’t have anything left to say. I know many bloggers have recently been hanging up their hats, and while it makes me sad I can’t do anything but respect their decisions. It’s better to walk away knowing you made the right decision than to just let your blog fade leaving people wondering what happened.

No, Really

So whatever it is… if you feel you might be clinging to something that’s just over (or should be), take steps to rectify or change the situation so that you can have fun again. It might be something I didn’t cover here, I don’t know, but I suspect you will.

In the situation I described before I left a bad situation on my old server, the stress and drama was making me physically ill. I had recurring, painful migraines and bouts of inexplicable nausea. Yes, I know, it’s “just a game,” but it can have a way of making itself pervasive. We can all take this game pretty seriously sometimes. But your subconscious often knows what’s best for you, and it’s telling you somehow or other. Don’t be a “quitter,” but don’t jeopardize your own health and well-being either.

And don’t drop by to visit any ex-girl or boyfriends. You’ll thank me later.

I'm so over you. But you don't know what you're missing!

Social Members, Raiding Guilds

Occasionally as a guild leader or “management” member of any group of WoW-folks, you’re faced with some tough decisions. Sometime last year our guild had to grapple with the question of social members – would we have them, and under what circumstances? Should we have them?

Historically, the guild had a few social members. These were invariably people who had once been raiders that were unable to raid for one reason or another. When I first joined there was an assorted group of these, some of them that no one in the guild could remember raiding, but they were still “around.” Some guilds might have almost nothing but social members, or just “members,” but when you’re a focused raiding guild there is usually going to be a necessary division.

Almost all the screenshots I have with guildies are from raids! This one happens to feature our nifty battle standard.

For us, social members have always been a bit of a grey area, sometimes presenting a conundrum. The social members we’ve had have come in three different flavours: 

Social With A Side of Raiding (Someday)

Our first two members like this wanted to join although we had no raiding spots. This is one of the biggest difficulties of being a small, “exclusive” kind of guild. Since we focus on ten mans and don’t want to run two simultaneous groups, we have to be very careful of roster bloat. Too many raiders means people are benched too frequently. Not enough will lead to burn-out. I actually famously (and regrettably) turned down a resto druid and her hunter friend because our roster simply didn’t have the room for them. The druid was so determined that our guild was the best fit for her that she farmed up the copper to send me an in-game message asking me to reconsider and reassuring me that they would be happy to just be social until such time as a need arose for them on the roster. Note – this kind of tenacity does have the potential to make a guild reconsider your application. She impressed me – we let them in.

Less than a week later, in a strange twist of fate, we had roster turnover and suddenly needed a healer and a DPS. Because we’d considered the two of them including the merits of their skills as raiders, this was fine. They stepped in seamlessly and are still valuable members to this day. I’m happy it worked out the way it did.

It’s a rare person that’s going to want to join a guild just to warm the bench, though – most people applying to a raiding guild are going to want to raid. If you admit people as socials with intent to raid, you still have to evaluate their personality, gear, logs, experience and knowledge. Recruiting is work, interviewing takes time, and this could be time wasted if the people don’t actually raid with you – or if you decide not to admit them after all the time spent reviewing their application.

Raiders Gone Social

This is liable to be a common category in most guilds, no matter the size. Life has a way of sneaking up on people and bludgeoning them – life changes like children, a move, or a new job can make a formerly convenient raiding schedule impossible. I’ve never seen any need to not keep and value these people – you usually know them from raiding so they are friends, and having more people in the guild keeps things lively. They can still run five-mans with other guildies when they have time, or just chat.

In some cases, these folks may want to raid again at some later date. Once a raider has “stepped down” from the roster we require that they re-apply to join raids. This is for us the only fair way because roster needs may have completely changed. There may not be room for that person, or they may have a different schedule. Re-applying proves that they are serious about raiding again, it can help to answer scheduling questions, and it acts as a tangible sign of commitment. We might even interview if the situation called for it – say, for example, if many guildies didn’t know the person from previously, or if they intended to play a different character.

Because nothing says "friend" like getting your buddy stuck on a Sandbox Tiger, laughing at his distress, and then posting screenshots for all the people on the internet to see.

Just Social, Please

We’ve had poor luck with purely social members who applied that way. After some discussion about this last summer, we did have a few folks (friends of mine) join briefly, but often alts on other servers are played infrequently, and so although they were awesome people (hey guys!) most of the guildies didn’t know who they were. This is a bit awkward for everyone involved, sort of like giving a friend a key to your shared home but not being home when they drop by and let themselves in. With such a small group of people, it can be jarring to have new folks joining and if personalities don’t gel, someone has to go. (Hint: It can’t be one of the raiding members we depend on, and this leads to awkwardness all around). We did decide that we’d take social members on the good recommendation of a current member – so if your good friend wants to join and you’ll vouch for him, then sure, but again it’s provisional. Just as we have a trial period for all raiders, we consider any new member in the same light.

Another really bizarre example of a “just social” member came after a disgruntled former member created an alias for himself, played a different character, and re-applied to the guild…as if he were a completely different person. Honestly, I can’t make this stuff up. I don’t know if we’re too trusting or just plain gullible, but he put on a convincing enough voice for the vent interview that we actually let him in. It wasn’t an easy decision, as several members rightly asked, “If he doesn’t want to raid, I don’t see what he’s really bringing to the guild?” I argued to give him a chance since he seemed nice enough.

Not everyone is going to have the same point of view on this. Personally, I like people. I like to chat with them, and I like the feeling of having a few folks online with the green chat. Others are more practical: we’re a raiding guild. We’re here for raiding, so why would we take people who aren’t going to be raiding? It’s a fair question, and it worked out tremendously badly in this fellow’s case. Eventually the suspicious things he’d said and done added up, and an officer thought to check his IP address on the forums before coming to the realization that he was the same member who had left. He was the last person to apply as a social that we accepted.

Since then, we’ve all been pretty wary about social applications. I actually got an e-mail from a reader (perhaps a former reader) who was going through some difficult times and looking for a guild to be in. I felt terrible to have to tell him that I really wasn’t certain if we were the place for him. As a blogger, if I were running a different sort of guild – I wouldn’t have hesitated, absolutely. As GL of a raiding guild (taking into consideration all of the above) I had to give him a pretty ambivalent answer. I still feel bad about it on a personal level, but as far as my responsibility to my fellow guildies goes – I did what I had to do. I can only hope that he understood, although I never heard back from him and probably lost a reader because of it.

Let’s All Be Friends (And Kill Internet Dragons)

It’s unfortunate, but social applications and members can present a number of problems for a raiding guild. We’re lucky because the social members we do have are great people, very friendly and affable. I feel an obligation towards all of my guildies and I want them to have fun and feel comfortable in the guild, but our primary focus is raiding. We’re a raiding guild, it’s what we do – so it’s easy for social members to feel a bit on the outskirts, and there isn’t very much I can do about it.

Fortunately, with Cataclysm some fairly drastic changes have led to a much better system in this regard. Prior to release, one of our social members took me aside to tell me that he’d been feeling pretty disconnected with the guild. He still liked the people, just that since he wasn’t raiding he naturally felt as if he wasn’t contributing anything to the guild. Since guild experience and guild leveling were implemented, it doesn’t matter whether you’re raiding with a guild or just questing on an alt – everyone’s contributions are equally visible and valuable! This same member went out of his way to kill specific classes/races in PvP so we could earn an achievement and the right to buy the Guild Page, and he reaps the benefits of our leveling just as everyone does. I think it’s pretty great that we can all share in that, and I’ll be writing in greater length soon about guild leveling, guild XP, and how happy I am about them.

Meantime, I still don’t think these changes to the way that guilds work are compelling enough for us to start entertaining social applications apart from close friends of guildies. I’d still like to make sure that all our guild members are happy and feel valued. What is your guild’s policy about social members (if you have one)? Have you ever been a social member in a raiding guild? Did you regret it, or were you happy with the way it worked out?

One year and One Month: A Blogaversary!

Once a Paladin, not necessarily always a Paladin, but still grateful nonetheless.

December was a big month for blog birthdays! Mine was actually December 11th, but as Rades put it, I felt a bit like the kid whose birthday is on Christmas. Cataclysm had just come out, I don’t think anyone was paying much attention to blog birthdays. Now it’s been one year (and just over a month) since I first made that little paladin and started pugging. I didn’t know what I was getting myself into. You might read that and think, “Oh, Vid. Pugging was so hard for you, what an ordeal! Now you are going to complain about how hard it was.”

Nope, that’s not what I mean at all. What I mean is that I had no idea how richly rewarding blogging was going to be for me. I still remember my jaw dropping when I saw that Lath at HoTs & DoTs had linked to me. It was my first link! Later, Tam also linked to me, and I have shared links with many other awesome bloggers in the time since. It would be easy to say that I was frustrated by the actions of puggers as I leveled Vid, and it would probably be true. But it would be more true to say that I have been astounded by the generosity, warmth, and welcome shown by the blogging community. I didn’t know what I was missing. For each person in a pug who did or said something outrageous, there have been many more people who have commiserated with me about it, or gave a kind word.

I’ve made friends, colleagues, and cohorts. I used to enjoy reading blogs, now I truly can’t wait to hear what folks are saying because in many cases I feel I know the people behind them. I have the utmost respect for all of you and I can’t thank you enough for helping make the past year such an enjoyable one.

If you’ve ever left me a comment, or linked to me, or mentioned a post of mine on Twitter, or even just read – thank you.

You probably know that Larisa at Pink Pigtail Inn has been holding her annual awards – for instances, blogs, and noteworthy events alike. She’s honored me by choosing me as the winner for Biggest Blog Facelift. It really means so much to me, because I was incredibly anxious about moving from Pugging Pally. I was afraid I’d become a pariah – that people who only read my blog thinking I was a pally would stop reading it, or that people who only wanted to hear funny pug stories would realize I’d stopped writing those and just stop reading altogether. I wondered if I’d lose all readers and just be talking to myself. I worried about those things, but I tried to press on and hope for the best. I hoped that a few people would still be interested.

I worked really hard to make Manalicious an inviting place and to keep writing here consistently to show that I was serious about keeping my blog and I wasn’t just a “gimmick” writer, good for writing about pugs and that’s it! There’ve been times where I wondered whether I’d succeeded, and made the right decision. I think it was the right decision and again I owe thanks to people who supported me, changed their links, blogrolls, feedreaders, and continued to comment although my subject matter had changed.

Thank you all. Thanks to my guild members, too, who always tell me if I’ve written something they liked, and even for reading and being patient with me when I want to write about them or guild stuff in general. Thanks guys. I can’t say it enough times.

It was Windsoar who started the fine tradition of offering a “muse” to celebrate her blogaversary – I love the musing, but I don’t think I’d do as good a job of it! What I am going to do instead is a quick (literally, I am limiting my time spent on these to a set amount, I think about five to ten minutes each) drawing for folks who comment on this entry. I really do want to do something tangible to thank you for your support.

If you’d like a small black and white character portrait sketch, all you have to do is:

  • Leave a comment on this entry.
  • Include a link to your character’s armory.
  • Have commented before. (I don’t know how many people will comment so I have to put some restriction. I’d like to give these to people who have taken the time to share a bit of themselves. If I have to “confirm” your comment it’s out, unless there aren’t too many).

I have in my head a semi-limit of how many of these I’ll do, but I’ll try to do one for everyone who wants one. It might take a bit of time. But then again, you’ve stuck with me for this long, so I imagine you’re willing to wait a little longer too!

I Am A Damage Dealer

 

That's why I wear a hood, because it makes me look mysterious and dangerous.

We are the “bad boys” of Warcraft, the mavericks, the devil-may-care, aggro-stealing, reckless ne’er do wells.

Everyone knows we only ever look at our damage meters. Threat? What’s that? Oh, you are threatening me if I don’t stop pulling aggro. I understand that, but I can’t take my eyes off the “two” key long enough to listen, sorry.

I know that I should beg pardon of the tanks and healers because they are the ones with the important role.

DPS are a dime a dozen. Replacing a DPS takes three seconds. Any mouth breather can DPS!

I am not buying it.

Perhaps it’s because these attitudes perpetuate from 5-mans and random pugs with strangers that they seem so prevalent, but anyone who actually believes this BS is missing a key concept in the notion of a team.

As a DPS player, I and my compatriots research our classes tirelessly. We practice on target dummies, we adjust our gemming, our gear, our talents – so that we can do the most damage possible. Yes, there is pride in doing “the most” damage. There is pride in beating your personal best. Without someone damaging bosses (and I’m talking challenging raid content, here) they wouldn’t die.

I have been in guilds where the prevailing attitude was “If we are failing, we need more healers.” They did treat DPS as interchangeable cogs in the wheel. And to an extent, we are. After all, yellow numbers are universal, right? Damage is damage. Incidentally, the “add another healer” approach didn’t really work out for that guild. What they needed was better DPS. Sometimes a boss fight goes on so long and people start to die and it’s easy to misdiagnose this. “People have died,” becomes “Let us find a way to keep them from dying,” leads to, “We need more healers to heal them.”

I am fortunate enough to be in a guild where I feel that all members have the mutual respect of their team-mates. Don’t mistake this declaration as being opposed to tanks and healers. I have played all roles in this game. I didn’t choose to be a damage-dealing class because I’m lazy, or because I’m dumb, or simple, or can’t handle the responsibility of the other roles. I started playing the game as a healer. Around level forty we fell into a regular group of dungeon runners (long before the days of LFD).

In our little group, we had: two holy priests, one protection paladin, one protection warrior, and an arms warrior. I kid you not when I say we spent more than four hours in Sunken Temple. It was ridiculous. We had more people who wanted to tank and heal than who wanted to actually kill things. I re-rolled as a mage, and I set out to be the best damn mage I could be. First I had to level to catch up with my group. I had a lot to learn, and I have been learning it for years.

It’s easy to assume that because many classes can re-spec and do respectable damage with their off-spec gear that “DPS is easy.” Sure, in a sense, it’s easy. You target a creature (hopefully the same one as the tank is targeting) and you kill it. But you might compare an off-spec player with someone playing the same class and spec and see a huge a discrepancy. Why? Because the DPS player practices all the time. He or she knows what they are doing. They have read strats, they know how to maximize their damage for a particular encounter. Believe me, they do, and they think these things all the time. Not because it makes our “e-peen” grow, or because we think that it really makes a huge difference if we cast just one more instant spell as we’re moving instead of just moving. We do it because it’s our job and we are going to do it WELL.

My fellow damage-dealers: there’s a notion floating around that we should be pathetically grateful when a tank deigns to tank for us, and when a healer throws us a pity heal. Receive these boons humbly, but don’t forget that you are also important. We are greater in number because more of us are needed. We are three parts of a five-man, and at least five parts of a ten man, possibly more. Take pride in the work that you do and don’t let anyone tell you that you don’t matter to the success of a group. You often matter more than they know.

Healers: I have the utmost respect for you and the difficult role that you play. I will gladly receive your heals when you see fit to give them to me. In addition, I will try not to take them for granted. I will do my best to survive on my own – through my self-heal, through bandages, through the tools of my class. Please remember and appreciate that I would take a hit for you if I had to – that I keep an eye on you and would frost nova to help you in a pinch, crowd control an angry creature, or kite it away from you. I think of you often and love you when you BoP or shield me, or give me Blessing of Salvation. Without you, there would be no group.

Tanks: I recognize your very difficult job. You are patient when we are overzealous, and we have a back-and-forth power struggle we can’t really escape. When you are doing well, I can unleash the full powers of my devastation. If you are newer, it is my responsibility to hold those powers back so as to not make your life difficult. I thank you for every taunt and all the aggro that you generate. I’m proud to stand beside you when we have killed things together.

We overcome the challenges in this game as a team, for a reason. Whether a group acknowledges it or not, we all have some say in how group play is conducted. DPS may follow along meekly because the tank and healer have a stranglehold on the group, but we aren’t your pissing boys; we are not an endless parade of replaceable cronies.

Perhaps we’ll gain some respect if we claim it for ourselves and show it to each other.

I am a damage dealer, and I’m proud of it.

Why MMOs Are Good For Your Children

These aren't actually my kids. Especially the pale one.

In a society where headlines tend to favour the sensational, you don’t hear much about the good things video games can do. We’ve all seen news articles and television features about the negative effects of video games. A search on Google for just that yields no shortage of results. As an avid gamer (and someone who has been an avid gamer from a very young age) I think it should come as no surprise that I’m going to go the other way with this.

First of all, I feel I should explain my point of view. I’ve been playing video games since Frogger was a big thing. I saved my money from my paper route to fund our first Super Nintendo. The plain old NES belonged to my brother – and I hated that he got to keep it in his room! I had to get his permission before I could play Bubble Bobble with my Mom. I spent hours watching him play Zelda. Later, I owned a Playstation, a Playstation II, and then a Playstation III. I played the old Sierra Games (So You Want To Be A Hero?) I don’t believe that playing video games has made me a violent person. It has made me a more imaginative person, and it definitely helped my hand eye coordination.

Criticism of people who play video games goes hand in hand with other tropes about loners, nerds, geeks – social deviants, aberrant, homely people sitting in basements because they can’t interact with “the real world.” At its core, most gaming is a solitary pursuit, instinctively mistrusted by folks who think you’d be better off joining the local bowling league or “getting some fresh air.” I don’t subscribe to the notion that some hobbies are “better” than others. They are just different. Obviously moderation is the key, here. When it comes to children, one criticism leveled against video games is that kids should be engaged in more physically active pursuits. On the one hand, I agree. Game systems like the Wii that involve movement are well-suited to kids and can help combine those two goals. But don’t forget, I grew up in an extremely Northern climate. When it’s minus fifty degrees Celsius outside, you don’t send the kids out to play. Winter lasts a really long time.  My brother and I fostered a lifelong love of video games, and I’m going to tell you why that’s not a bad thing.

Socializing

Obviously this is dependent on the age of your children. You don’t just want to set your kids free to talk to any stranger they meet on the internet! Game responsibly, people. But socializing, as you know, is a major aspect of any MMO. I have known people who played WoW with their appropriate-aged children, and either joined or created a family-oriented guild. There’s a story on the Warcraft site about a grandmother who plays with her kids, and her grandkids too. This touches on a recent Breakfast Topic over at WoW Insider about using WoW to keep in touch. I know that I read recently about a grandmother who was playing with her grandkids over a long distance. Speaking as someone whose grandparents lived on the other side of the country, I know it can be tough when you don’t get to see them and really, it’s as if they are strangers. As long as parents are keeping an eye on how the game is being used, I can absolutely see it as being a great tool to interact and spend time with family and friends. It’s cheaper than a phonecall and cooperative, too.

Sharing

Anyone who has read some of my pug horror stories knows that some people playing this game aren’t necessarily poster children for Ms. Manners. However, think of the last time you encountered someone who you thought exhibited bad manners. I’m a firm believer that most social behaviours are learned ones, whether you’re learning them in real-life or in a virtual world. If someone rudely Needs on loot or makes an unsavory remark and the rest of the group reacts in a civil but disapproving manner, there’s a message being sent. Even though you might think the teenagers playing this game don’t pay attention or don’t care, I might be a hopeless optimist to think that some do care, and some do notice. I meet many more polite and friendly people than I do real jerks. I’m not even convinced that the jerks I meet are actually young people.

Especially if you play along with your child and demonstrate these positive behaviours, MMOs like WoW are constantly providing opportunities to learn about fairness and sharing. Jimmy lost the roll on that sword? Well, better luck next time, but that’s fair. Everyone in the group worked to earn that loot. Another time he will win something that he wanted – and the group will congratulate him and he can thank them, graciously. Hey, it’s not just reading and math games that teach lessons!

This one isn't mine either. They're a bit gawky when they're young, aren't they?

Teamwork

I don’t know about you, but I wasn’t much of an athlete when I was growing up. I grew tall very quickly and it took me a few years to coordinate everything. (Read: stop tripping over my own feet). I did eventually participate in some sports – mostly track and field.  My point is, while I’m sure WoW has its share of natural athletes that play – it might be fair to say that on average most players might not be. (Notice there’s many qualifiers, because I’m sure Awesome Paladin Tank who is ALSO nearly a pro football player will comment! Of course, I’m generalizing.) The point is, that many kids who might be drawn to MMOs may not be naturally inclined to team sports. Like me, they may have had an awkward stage. Or, to be perfectly honest, just not be much “into” sports.
I wasn’t even good at group projects or any other kind of group work. They always frustrated me. I wanted to do things by myself – this held true even into my college years. I think it wouldn’t be an exaggeration at all to say that end-game experience in Warcraft has given me a new found appreciation and facility for working with others. Other people may eventually get this of necessity from a job or other task. Perhaps I just came to this understanding late in life – but I have found that working with a group of other people can be a great deal of fun. It was a skill I had to learn – and I think that it’s a valuable one. I wish I’d figured it out at a younger age – maybe if I’d been playing more social-based video games, I would have!

Organization and Leadership

I remember reading about Tam’s guild in Never Never Land. The majority of the guild was between the ages of 16-19, generally. I don’t remember what I was doing at that age (err I was on the yearbook committee?) but that’d be the closest thing I ever came to the elaborate HR Resource Management game that is running an (apparently successful) guild in WoW. Whether or not Tam actually stuck around, I think it’s still a pretty amazing testament to what a positive thing the game can be. These are teens who were scheduling raids, making sure everyone showed up to raids, leading those same raids. I think that’s fabulous! Whether you are leading them in a game or elsewhere,  that’s a valuable experience. Tam also mentioned that these folks had some of the strictest rules about respecting other people in the guild and not making belittling, racist, or sexist jokes. Even better.
At one point in our raiding career, Voss and I were raiding with a paladin and his two young brothers, a rogue and a mage. They were very much younger brothers to the paladin’s twenty-something, being eleven and thirteen. They  seldom spoke in Vent at all, and he helped make sure that they knew what their jobs were. His whole family played Warcraft so his mother would listen in on our raids from time to time. (Initially, to make sure that we weren’t crazy people). I’ve never known raiders more polite and appreciative than those two fellows. They were never greedy about loot. They were always on time. They never failed to thank us at the end of the raid. For the time we raided with them I think they were afforded an opportunity to raid with adults and their brother in a respectful environment – and they definitely proved that they’d earned the right to be there.

Accomplishment

There are some who might scoff at “accomplishments” in a video game. I don’t think any of them are reading here, though. Just recently I wrote about how thrilled I was to finally down Firefighter with my guild. We all had a rush of happiness and pride after killing The Lich King. That sense of setting a goal, and achieving it – whether it’s a holiday achievement, killing a rare spawn, or even just to hit max level is something that people of any age can appreciate and take pride in. Setting a goal and then figuring out the steps that will lead you to it is another valuable life skill. Obviously it isn’t one you can learn only from video games or MMOs, but it’s definitely a powerful incentive. The same young men I mentioned previously, who raided with their older brother – I remember one of them had more pets than anyone I’d met previously. He was especially proud of his Kirin Tor Familiar. This is a pet that takes a significant investment of time and planning to get! I still don’t have it with my own main! (I am just one book away, though. Just one…more…book!) I don’t think anyone held his hand through that achievement. He must have looked it up on Wowhead or perhaps Warcraftpets.com. to find out where the books would spawn. Maybe he discovered the Bookclub channel on his server and joined it to coordinate with others. In any case he was definitely taking initiative to meet that specific goal, and he was rightfully proud when he did. I like to think that he applies the same spirit to school projects or finding ways to raise money for a new bike.

You Kids Get Offa My Lawn

Kids that play video games are clearly violent malcontents who will amount to nothing in society. Or, it could be that they are learning things about team work, research, setting goals, and social interactions through interacting with their peers and adults in a cooperative environment. Who’s to say? I’m sure that many “studies” have “proven” the negative effects of video games time and time again, but until then, society at large will forgive me while I remain politely skeptical! What do you think?

Flee, flee, little ones!

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