Mages, ten-man raiding, and other things that are awesome.

Posts tagged ‘raiding’

Voss-isms

I’m sure our raid leader, Vosskah, could tell you that there are so many advantages to being bilingual. I can’t actually claim them, myself (while I do understand quite a bit of French, I wouldn’t call myself bilingual). You can live in different places, work in either language (or both) and also you have access to twice as much arts, culture, and history – in the original language!

It’s an advantage for Business Time that Voss is our raid leader, because 1) he’s great at it but also 2) he’s often inadvertently hilarious. Sometimes it’s a matter of a colloquialism he missed, our just a difference in translation, or a slip of the tongue in the heat of the moment. Fortunately for us, he’s a great sport about it. I’m sure that more than half of our “in” jokes have sprung up from some Voss-related misunderstanding. Voss jokes are so much a cornerstone of BT that back when we were working on heroic Lich King one of our members made this video.

The jokes:

  • Voss has a hard time with the word “horrors.” It tends to come out more like just plain old “whore.” Shambling Horrors takes on an all new-meaning, I’m sure you can imagine.
  • Our warlock, Dirtface, had a penchant for summoning mole machines smack in the middle of the raid.
  • Our mage, Fsob, is seldom content to remain in his natural form, leading to some confusion about just who or where he is at any given time.
  • Our erstwhile paladin, Noodlestein, constructed an elaborate fish feast art installation during one of the interminable RP sessions.

Please note: the following video has coarse language and references to gnomes. Viewer discretion is advised.

As it happens, <Shambling Horrors> is now the name of our Horde-side sister guild. Poor Voss’ hapless hilarity doesn’t end there, though. Other things of note:

Our hunter nearly died when we were killing Marrowgar and Voss shouted, “OK, now get Kayla off!”

I had to explain why he might want to choose different phrasing the next time. Similarly, you never know when he might tell us all, “OK, now everyone come on the gnome!”

For some reason, from the first time we fought Shannox, Voss couldn’t help but call him “Shannon.” He wasn’t trying to be funny, the boss was just “Shannon” to him. (Below image credit goes to Searing Shammy).

This image came up in a Google image search for Shannox and I couldn't resist using it. It's from Searing Shammy, it is not my image!

“OK, here she comes!” he’d say. Naturally, this most unfeminine of bosses started a trend. You may be fighting Shannox and Ragnaros in the Firelands. BT is fighting Alice, Beth, Margeurite, and Barbara. Or, as Adgamorix said, “How about – Baleroc as a substitution for Baleroc? It’s catchy, has a good ring to it, and is easy to remember.” (It never caught on, though.)

I can’t even describe to you how hard I laughed the other night when Voss yelled into Mumble as we were fighting Ragnaros, “Alright guys, SPLITTING BOWEL!”

He insists that the difference between “blow” and “bowel” in this case is minimal (after all, if you were hit by Ragnaros’ Hammer you might suffer that effect) but I have to beg to differ. Splitting Bowel is so much more evocative! Given the well-documented prevalence of poop quests in the game, I wouldn’t put it past them to include it as a real boss ability.

I’m really resisting making a “wipe” joke here, I swear. We keep it classy!

Let’s just say that when it comes to having Voss as a raid leader, there’s seldom a dull moment – especially since he himself is so focused and serious. He is the perfect straight man to our admittedly sometimes adolescent humour. Although, he insisted that I had to add in his response to our teasing: “Mangez donc tous un char de marde!”

It means, “I think you are all so hilarious!” (Please note: This is not an actual translation. Don’t repeat this to a French-speaking person unless you want to pick a fight with them. If so, then by all means!)

We love you too, Voss.

What are your raid’s funny (or not so funny) “in” jokes? Is your raid leader, much like Voss, apt to be super serious, or are they cracking jokes along with you? One day we were joking that Voss just tunes us out (“He probably doesn’t even hear us!”) and about thirty seconds later he said, “Huh?” It’s probably the only way he can stay sane.

Update on Settling Into A New Role

I’ve been raiding as a paladin now for just over a month or a little bit longer. It’s been an interesting transition, further complicated by the fact that I feel obligated to re-do many achievements with Vid. I thought it’d be fun to provide a kind of update with how things have been going.

DPS: Now With 100% Rear Boss View

For the occasions when we’ve needed a healer to DPS, I’ve been gearing and working on my retribution spec. Thanks to some help from Antigen and our guild’s protection paladin, I even know what to do (more or less). The only thing I can say is that melee DPS is weird, yet oddly calming. I feel as if I have to frantically spam buttons quite a bit less than as a mage. Oh, I’d definitely be failing if I were just auto-attacking, and that’s not what I’m doing, but it is reassuring to know that my character is always hitting if I’m in range. (Thank you, startattack macros). I’m by no means the world’s greatest retribution paladin, but we still managed to kill bosses with me as a ret (I am the ret). It’s been awhile since I’ve had to go ret for a raid and my gear has improved so I imagine if I were to do it again I would be even better.

I got to hit Rhyolith’s feet and run around frantically! I also went up to attack Beth’tilac, which proved to be convenient because I later went up to heal the tank on Beth’tilac. I got to stand there and DPS Shannox, which kind of feels like cheating to me. Even Staghelm from a ret perspective was almost peaceful, but he was still progression then and so I have only healed for our subsequent kills. I think it’s safe to say that I never imagined I’d be melee DPSing in a raid, but it’s fine. 95% of the time I will be a healer; for that other five percent I’m happy to do whatever is necessary.

"What is this I don't even..."

Achievements

Continuing to work on Vid’s achievements has helped me to feel engaged with her, even when I’m not raiding. To me, Vid (as a character) has been something of a sleeper hit. I made her in 2009 for a lark, did the whole dungeon-leveling thing, wrote a blog about it, etc. I never imagined she’d shoulder her way to the front and wind up a main. I always assumed that if I healed full-time it would be as a druid. I was clearly wrong.

As far as achievements go, her pet collection is up over a hundred now, her mount collection is somewhere around fifty. There are a few pets she won’t be able to get for awhile (Midsummer, Love Is In The Air, etc.) but such is life! I finished the Higher Learning achievement with her as I was writing this post. Up next: continuing to kill poor TB foxes and camping the spawn point for Jadefang.

The biggest trouble I have is trying to catch up with achievements as if I’m on a time limit. I want to catch up yesterday and so sometimes my focus wanders as I try to do everything all at once. I finally, finally finished the last Molten Front “unlocking” and so now will do those dailies until Zen’Vorka’s cache sees fit to give up a pet. Meantime, I have to remember that nobody cares about my achievements except me, nobody cares except me (it’s my new mantra).

Blogging

I’ll admit, I did worry a bit that I might lose readers when I switched from raiding as a mage – and perhaps I did. The funny thing is, though, that very little of my content was mage-specific. I wrote the five-man guides (but never updated them for the Zul instances) and a gear guide, but other than that the things I write about are seldom class-specific. Now I’m in this odd limbo where I don’t feel I have anything to teach or say to paladins, nor do I have mage experience in Firelands. It’s tricky how your personal identity can get tied up into your class identity, so I’m trying not to worry about it overly. I’m just going to write about things that interest me, be they mage, paladin, or guild-related, and hope that they’ll be of interest to someone, somewhere.

Raiding

Make no mistake, switching from being a DPS (especially a pure) to a healer is a big adjustment. I heal five-person content a ton but hadn’t healed a raid in about a year. It says something about my guild’s trust in me that they were willing to let me dive in. Especially being somewhat undergeared for Firelands (I did the best I could, but was definitely behind the curve), healing FL was kind of like performing without a net. It’s been a rush, it’s been exhilarating, frustrating, and triumphant. It’s been humbling. I’m still constantly learning how to be a better paladin, but I’m happy with how it’s gone so far. With my usual zeal for gearing, I’ve managed to squeeze every last upgrade out of non-raid content and I can definitely feel the difference. Especially getting a new weapon and the two-piece T12 bonus have made me feel pretty unstoppable in heroics.

The biggest shift is a mental one, and it’s taken some time. I’ve had to teach my brain to recognize mild stress as ‘the norm’ and not freak out and just do its thing. It was funny when we went back one night to eight-man BoT for valor points. Remember, I didn’t do BoT as a healer, only as a DPS. So we’re on Ascendant Council and I lost range on my tank and my brain just kind of zoned out a bit. There was a part of it that thought, “Gosh, tank’s health sure is getting low.” A few seconds later, the other part of my brain screams, “YOU ARE SUPPOSED TO BE HEALING THAT TANK.” Ohhh right, that’s my thing!

I haven’t done this in current content, it’s just interesting to me how the encounters themselves (and the way I have learned them) are so intertwined with the role I was playing at the time. When it comes to Firelands, I’ve only healed (or melee DPSed them) and so I don’t suddenly forget that I’m healing; all of my knowledge is centered around healing patterns, incoming damage, and needed cooldowns.

Recruiting

It’s been a long time since we’ve had three trial members at once. It’s not something I like doing, really, because each new person takes awhile to integrate into a group. Because of our relatively small number, an influx is especially unsettling and runs the risk of unbalancing the group paradigm. Also, they may not get the kind of one-on-one attention and feedback that we like to give, but I think we’ve managed well enough in this regard. I still reflexively catch myself going to check out recruitment ads until I remember – oh right, I don’t have to do that right this instant! It’s nice. They have been doing well, and of course time is the most important factor here. Everyone will naturally ease up as they get to know each other, given some time.

“Those” Raid Nights and What To Do About Them

We’ve all been there. You show up ready to raid. You have read the strats for the progression fights. You’ve been talking about how to better execute fights that you’ve already downed. You have flasks, you have food. You have nine or twenty-four other people.

Or maybe you don’t even get to that point. Maybe someone’s internet is down and you can’t get ahold of John to step in. Someone disconnects as you pull the boss or someone has an addon problem or someone makes a mistake on something you’ve done a million times before. Whatever the reason, something is just off. You’re in for one of those nights.

I wish I had the magic recipe to prevent them. I don’t. Sometimes storms are hitting several areas. Tonight the storm was in our area – massive chunks of hail pounding on the roof so hard during Shannox that I had to turn my sound up just to hear the aural cues I am used to! Thankfully we didn’t disconnect, and no one had any technical difficulties. Regardless, for us it was one of those nights.

Call it a full moon, call it bad luck, call it a combination of factors – we’re still getting to know our new raiders, we had one more melee than we usually do, we made a mistake on assignments, we swapped healers to roles they weren’t used to, and tanks to roles that they weren’t used to. We started the raid night with high hopes for a certain number of bosses that we didn’t achieve. It’s the kind of night where you finish and can feel the collective sigh of relief and discouragement over voice chat. Everyone’s demoralized. Where do you go from there?

There are a few ways to handle it. You could cascade into a doubt spiral, second-guessing everything that happened and your role in it. You could lay blame, you could pout or gnash your teeth. Here’s what I do.

Recognize that it happens to everyone

No, really. You may feel like there is no other single raid group that has struggled as your group struggled on that night. Trust me on this – Vodka has nights like this. No one plays perfectly all of the time. I challenge you to show me a raid group that hasn’t had a crappy or an off night. (Okay, an off night for Vodka doesn’t mean the same thing as it does for other raids, but that’s not the point). We all have times where we feel like we didn’t play to our potential, that we could have done better, that we failed.

We’re human. It happens. So then what?

Take a break

Our group takes regular breaks anyway (once an hour for six minutes), so I always seize this opportunity. Some of the things I do during breaks include:

  • Rub the dog’s belly.
  • Run downstairs.
  • Give the dog a carrot.
  • Open the back door and take deep breaths of fresh air.
  • Yoga. (I’m serious.)
  • Make sure I have a big glass of cold water on my desk for the end of the break
  • I’m kind of a hippy like that, so I have essential oils (mint!) and I’ll put a dab on my wrists or neck or temples. Mint and citrus smells can help reduce stress and aid focus. Lavender is calming, unlike the Firelands, which is…well, on fire.

Sometimes you just need to get your body thinking about something else. I like to stretch my legs and move around during breaks if I can. Long periods of sitting combined with tension can lead to muscle cramps or aches. Focusing on something else even for a few minutes can help you to do better when you come back and sit down.

Switch it up

If you’ve been beating your head against a boss wall for hours and you aren’t seeing any progress, don’t be afraid to tackle something new. It may not result in a kill, but at least it’ll present new frustrations. If your faction has Tol Barad, go do a Baradin Hold run. Kill some more trash. Even switch instances if that’s an option and you have the time to do it.

Get some perspective

Was your night really all that bad? For our raid night, we didn’t kill all the bosses we would have liked, but the ones we did kill we killed pretty cleanly. I healed a different tank than I usually do on Shannox; our other tank healer got a chance to experience the damage patterns of the opposite tank as well. Beth’tilac went down very easily, and it was again a new tank doing the “upstairs” task. It could have been worse. We could have killed nothing. Or one less boss, or two less bosses. We got some valor points. Trash went very smoothly. I was mostly happy with P1 of Alysrazor as well. We’ve killed these bosses before. We will kill them again.

Above all else, no matter how many internet dragons did or didn’t die in any given night, I’m always happy to hang out with BT folks and have fun regardless. So I’m not going to dwell on the raid night. As far as I’m concerned, once it’s ‘in the bag,’ it’s over. There’s no sense beating ourselves up about it. That said, though, the next thing I want to do is:

Identify and learn from your mistakes

I already know what was going wrong with Rhyolith. We made some poor calls on assignments. The melee are going to have to put their heads together when it comes to driving duties. I did not do the best I could in my new role. So there’s a few lessons there, but most importantly I want to find out was going on with Baelroc. What was I doing wrong? Why was it so hard at first, and what can I do better for next time?

Depending on how you work, it might be a good idea to wait before you proceed with this step. If you go in still frustrated, tired or upset, you’re liable to just beat yourself up over things you can’t change.

Put that thing to bed

The single best thing you can do, I think, is just sleep on it. You’ll be able to process tomorrow what may seem hopelessly aggravating right now, because it’s still too close. Re-evaluate your performance and the overall raid performance the following day when you have a clear head and a rested perspective. Ask yourself, was it really that bad? Even if it was, it’s still over, and tomorrow is another raid day.

So how about you? What do you do when your group is having one of those nights? Don’t try to tell me you never do, either! I know you’re fibbing.

Now 100% More Holy

You can expect a few smaller “slice of life” updates here over the next week or so. I’m going to be out of town on vacation and I don’t want things completely barren while I’m gone, but I also have to pack and run a million errands before we leave (this compounded by the jerk who threw a rock through our front window last Saturday, but don’t get me started about that).

Anyway, I had my first raid with Business Time last night as a holy paladin. We went to Throne of the Four Winds to do heroic Conclave of Wind again since some people had missed it when we got the kill a bit earlier this week. I was a mage for our first kill, but I’d never healed it before!

To say I was nervous would probably be a fair understatement. The only raid I’d healed in recent history was with another guild, and I knew I could always bow out gracefully if it just wasn’t working out. There was no “out” for this raid, I’d put myself forward as a healer and I won’t play the “I’m sorry guys, I’m not that good yet,” card. I was there to win. (By which I mean kill some pixelated wind lords, not “win” somehow at healing. When dragons die, everyone wins!)

It went well. We were able to repeat the kill. I screwed up some times, other people screwed up some times. I had to learn the rhythms of tank damage. I started out on the Nezir platform healing our bear tank and then transitioning to Anshal, but at some point we made a healing switch and I swapped to healing Voss.

Healing your significant other is interesting. In the past it has served us well, but it’s been awhile. I think it’s good because there is 1) an immediate line of communication since we’re sitting right next to each other, as well as 2) almost a decade of knowing/trusting each other. It also comes along with 3) willingness to say anything because it’s your significant other and not your internet friend. So me healing Voss goes something like, “Okay, moving now.”

“Where are you going? Oh my god, ice patch.”

“You can’t be in front of him!”

“I’m not in front of him!”

“You’re in his frost breath!”

“I’m not in his frost breath! Oh my gawwd use a cooldown.”

“I used a cooldown.”

“I used another cooldown.”

“Okay. We’re good. Okay. I have no mana left.”

“…okay.”

This is a screenshot that doesn't actually include Vid at all, but it's still thematic!

At some point we had a misunderstanding about the way Nezir ought to be moved, as each tank was doing it differently, and we actually pulled off our headsets to run around and do a little pantomime of where we each thought the boss should go. One of our other healers remarked that it was kind of hilarious to see the two of us running in circles and wonder what we were talking about (off-vent) and I suppose it would have been. I realized again that healing takes so much coordination with your team mates. Healer chat was going a mile a minute with questions and comparisons and feedback. Let me say it now:

I loved it.

Really, truly. The cooperative aspect of this role appeals to me so much. I had an absolute blast. I did not play perfectly (far from it) and I will need to make some adjustments to my UI with reminders to use CDs and auras so I can track my own buffs. But still. Holy heck, you guys, I healed heroic Conclave of Wind! I don’t usually post any bragging type things, so it’s not that, it’s really just – I was happy with my performance generally although I know many areas I can improve. Conclave of Wind is really a great acid test because it’s three individual groups each ‘on their own.’ There is no secondary healer to back me up; if my tank dies, it’s on me. Particularly at the end things started falling apart a little bit, but we pulled it off.

After this, we didn’t have much time in the raid so we went and killed Cho’gall (normal) and ODS (also normal). I honestly thought that just because we now have two holy paladins, those bracers would drop, but clearly this is a logical fallacy. (I was not, incidentally, intending to claim them for myself or roll on them in any way). That means Sin, our other holy paladin, killed Cho’gall 15 times throughout this tier of content without ever once seeing the bracers drop. Thank goodness they’ll be available for VP in Tier 12, because that kind of loot “luck” is enough to make me reconsider being a holy paladin, after all.

ODS also did not drop the ring I was hoping for. It’s a minor upgrade (I have one 359 and one 353) but every little bit helps! I’m not entirely sure what I’m going to do with my VP before we go on vacation. Should I go ahead and buy something off-spec (I can’t afford anything main-spec) since I’m already at the JP cap as well? Otherwise those VP are just going to be wasted, so I may endeavour to get them to 700 so I can snag the Retribution relic, probably. No sense in wasting them. I can already begin to see that gearing a retribution off-spec is going to be dead easy. I picked up two OS pieces last night alone, including a chest from Cho’gall and some bracers from ODS. I don’t anticipate having to play it often, but I like to be ready just in case.

No, this will not become a retribution paladin blog. Ever. It just won’t happen. (Sorry Antigen, it’s not you, it’s me.)

Finally, in my random list of paladin-raiding things that aren’t much related; I’m probably going to drop engineering after 4.2. (I’ll drop it when a viable helm upgrade presents itself, so probably not immediately). I just can’t see it being that strong a profession for a healer without the cogwheel sockets, and the on-use intellect tinker is okay but it’s not constant (as, say, jewelcrafting would provide). I imagine it evens out to approximately the same thing but I had engineering as an “alt-fun thing” and not as a serious raiding thing. I’ll be sad to say good-bye to my roflcopter, and in-character Vid will always be an engineer, but I can’t really stay engineering just for that purpose. I wish they’d introduce another tier of engineering helms. I suppose other professions as well suffer at the second tier – Alchemists may let go of their trinkets, etc. Honestly? I just really like the goofy goggles. They contribute to the paladin feeling of field medic/triage to me.

Or, to quote Voss (anxiously), “You, um. You’re sure a MELEE oriented healer, aren’t you?”

Yes, yes I am. “I’m healing youuu—!” /whack

 

A Main By Any Other Name

I went ahead and did it, folks. I took the plunge. I was writing this long entry trying to explain when I realized, why am I justifying myself to the internet at large?

For the next tier, I am going to be raiding as a holy paladin.

Oh hey. And yes, Vid rocks a Gnomeragan tabard. She is friends with gnomes. I'm working on her tabard collection, though. Achievement points are a sickness.

What precipitated this radical change? What’s the future of Manalicious?

First of all, when I moved from Pugging Pally to this new blog space I deliberately gave it an ambiguous name. Yes, it is like delicious conjured pastries and confection. But it could also apply for any class that uses mana. I knew that no matter what I might play, it would always be a mana user. So you might say I future-proofed the blog, which won’t be changing at all.

I know that many folks read here for mage content and/or have me in the mage section of their blogrolls. That’s fine, because I am still staunchly pro-mage. I never wrote that much about theorycraft here. I don’t anticipate this will have much impact on Manalicious at all.

As for why I did it, I have quite a few reasons. Our healing search was not going well. Our healing team has been extremely unstable in this expansion, experiencing nearly 100% turnover. I wanted it to be more stable. I’ve never raided primarily as a healer in progression content. I’m excited about it. I did run the majority of heroic BWD with a friend’s raid. I’m confident I can increase my skill as a healer, and work well with the other team members. I guess that’s a big part of it, too. As a DPS you may sometimes need to coordinate with the other DPS but for the most part you’re running solo. A self-sufficient spellflinger in the middle of the group, if you will. It comes with its own set of stressors. But the longer I play WoW, the more I realize that I greatly enjoy working with a team. The entire raid is a team, but the smaller microcosm of healers and tanks are also their own mini-team.

I still love being a mage. If I had to DPS, that would be my first choice. I just expect it’s going to be easier to find a great DPS than it has been to find a great healer that is also a personality fit. I’m excited about this change! The reactions I’ve gotten have ranged from dismay through to cautious enthusiasm. I wouldn’t do this if it was going to make me unhappy, truly. It’s just ironic that right after I was writing about how you should be playing your main, I realized that the fact I wasn’t playing mine might be trying to tell me something. I just wish that achievement points didn’t exist. I am going to have to try to stop caring about them, along with my pet collection. Millya’s not going away, she’s just pursuing other things for awhile. I joked that I could be happy playing any character so long as it’s a draenei. Sadly, this is probably true.

My friend Walks once remarked that druid heals are like a hug, and paladin heals are like a punch in the face. The gauntlets are on!

p.s. – We’re looking for a shadowpriest, moonkin, and we’d consider any exceptional DPS. Check us out!

Business Time Raid Guide: Heroic Chimaeron (10)

This is the second post in a series of heroic tens encounter guides. The first one covered Heroic Halfus. It’s called a Business Time raid guide because that’s my guild. I don’t take credit for the strategy contained herein;  I have written it out and compiled it based on guild member input and our forums. In fact, entire sections here were written by guildies . The tank healing section was written by one of our resto druids, Ullariend. The tank taunting section was written by Autoriot, our rogue, and reviews and information were contributed by other healers as well. Theirs is the toughest job on this fight, so it is only natural that they had more to say!

Overview

Chimaeron is generally accepted as the “next” heroic mode to tackle following Halfus. Your mileage may vary; we actually defeated both Heroic Maloriak and Heroic Atramedes before getting a handle on Chimaeron. This fight is very similar to the normal version of the encounter and puts a lot of pressure on the healers and tanks. It is a definite gear check. If your healers do not have the mana regen and the throughput to last the fight and keep your raid and tanks alive through Feuds, you won’t succeed. If your DPS is not able to put out enough damage (especially in phase two) it will likewise be impossible.

What’s unique to this fight is that a “Break” or tertiary tank is not optional. This can be any plate-wearing DPS (DK, Warrior, Retribution Paladin) or possibly a cat druid – any class that is able to taunt. This player serves the function of taking the Break debuff so that your real tanks don’t have to, because there’s another twist. During Feud on normal mode, Chim is too busy fighting with himself to attack your tanks directly. In the heroic version, Nefarian interrupts Chim and admonishes him to get back to the business of killing your raid. This means that you’ll need a tank for each Feud that does not have the Break debuff.

The other change from normal is that past 21%, Nefarian emits a shadow aura that will damage your raid for 2K damage each second. As in normal, the raid is unhealable and so this acts as a soft enrage for the battle. If you trigger the final phase with your raid too low in health, you won’t have enough time to DPS him down before you die from unavoidable damage. The key to this encounter is managing your healer cooldowns, tank taunting, and carefully coordinating when you will push the final phase, at which point it’s all on your DPS.

Abilities/Effects

These are Chimaeron’s key abilities.

Caustic Slime – Deals 270480 Nature damage and briefly reduces chance to hit for all enemies in an area. Damage is split between all enemies within 6 yards of the impact crater.

Massacre – Inflicts maximum damage to all players.

Feud – Unable to perform melee attacks while his heads are fighting each other – until Nefarian interferes.

Break – Chimaeron attacks viciously, breaking through his target’s defenses. Increases Physical damage taken by 25% and reduces healing done by 15% for 1 min. Stacks.

Double Attack – Chimaeron will strike twice on his next attack.

Mortality – Chimaeron goes into a rage, rendering him immune to Taunt effects but increasing the damage he takes by 10%. Reduces healing effects for all enemies by 99%.

Special Notes

This fight is unique in that it requires a DPS player to act as a tank. Make sure that the person handling this task is comfortable with their taunt button and understands the mechanics of the fight so that they know when they need to taunt and why. Tank gear is not necessary and in fact will likely make it impossible for you to beat the enrage at the end. Your DPS can wear their normal gear and spec, but they may need to swap stances or forms in order to taunt. Our warrior stance dances from Defensive stance to perform his taunts. Because of their role tanking, your Break tank is likely to be one of the first to die when Chimaeron switches phases. This is actually of great benefit to you if you have a battle rez available. Once your Break tank goes down, have a (druid, preferably) battle rez him or her. They will join the action at full health, and their additional DPS will prove invaluable.

An alternate strategy is to actually have three geared and specced tanks – giving one additional target for Chimaeron to chew through in P2. This isn’t the strategy we used but could be a viable option, although it will put additional strain on your tank healer who will have to top off not two but three tanks just prior to the transition. The battle rez in this case would be saved for the first DPS to die in P2.

Raid Composition

  • Two tanks
  • One Break “Tank”
  • Three healers
  • Four DPS

Healers that have strong AoE healing are very helpful for the Feud phases, and DPS that are able to reset aggro or delay pulling help with the final phase. In our case, we have two mages that save Mirror Image, and a rogue that can evasion tank for a time after the tanks have died. Any delaying tactic could make the difference between a kill and a wipe here! Note that this does not include kiting; it’s not possible to kite Chimaeron and so you may as well stay put with him.

See below for legend.

Positioning

Everyone needs to maintain a minimum distance of 6 yards because of Caustic Slime. We position one healer in a central location (indicated by the green circle). This is where the raid will stack for Feuds, and that healer never moves. Put one of your least mobile healers here. Other healers arrange themselves nearby and the rest of the ranged DPS are arranged around the room (I always go to the far left because it’s easy for me to Blink into the group). The dot marked with a purple diamond on the left is the “Break” tank and the other tanks are in green. We only have two melee DPS at a time but if you have more you may need to adjust positioning to ensure everyone is six yards apart. His hit box is gigantic, so this shouldn’t be a big issue.

Strategy

Your Break tank should begin the fight by talking to Finkle Einhorn. Here is what the tanking should look like from that point. (You have a Break Tank, Tank A, and Tank B).

Fight starts, Break Tank (DPS)  is tanking everything but Double Attacks.
Tank A taunts to take every Double Attack (watch the timers).
Break Tank taunts back immediately following the Double Attack (it looks like a big swoosh in the air). Be careful not to taunt too soon!
Feud starts, Tank A tanks everything and uses a CD for Double Attack. Tank A does NOT collapse with the rest of the raid. All healers must keep the raid close to full as usual, plus heavily focus on this tank.
Feud ends, Break Tank is tanking once again
Tank B now takes Double Attacks.
Tank B will now tank everything in Feud, using a CD for the Double Attack and staying away from the collapse point.
Repeat, always rotating the Double Attack/Feud tank each time so that their stack of “Break” falls off.

The RNG of this fight is how often feud happens. They can happen every 2-3 massacres (not counting the one right after Feud), so if you get them back-to-back too often, you’ll run out of tank and/or healer CDs. This is what the tanks will be doing, while the healers are spot healing members with Caustic Slime and then keeping the raid alive for Feuds. This healing is very intense and all DPS raid members should consider glyphing or talenting anything that will increase their healing received or grant them a self-heal. Draenei are able to use Gift of the Naaru, and our entire raid bandaged during the Feud phases. Feuds should happen more or less often enough to allow you to bandage each time. Every little bit counts!

Once Chimaeron has approximately 25% of his health left, the timing gets tricky. Ideally, you want to push him into the next phase at the very end of a Feud so that your healers are able to top everyone up (but prior to a Massacre). If you wait too long, the raid will be too low to execute Phase 2 correctly. He transitions at 21%. We DPS right up until about 24%, wait for the next Feud, and then time it so that Phase 2 begins before he can Massacre.

At this point, all healing is useless. Your healers should go into “DPS mode.” Your tanks should try to live as long as they possibly can. Use heroism and any other DPS cooldowns, and as mentioned above, have a plan for DPS to juggle the aggro long enough to kill him. If you are a mage, you should use Mirror Images at the very beginning of the encounter and then rather than using it on CD, save it for this phase. If your DPS can BURN HIM DOWN, you’ve won!

Healing! Slime! Orange Fog! Our healers tell me this is their absolute favourite fight! Honest.

Tanks
Timing is everything for this fight, and watching your aggro. This isn’t something a tank usually has to worry about, but when it’s not your turn to be the active tank you must ensure that you do not pass the current tank’s aggro. Even if that means you have to stop white-hits, that’s what you have to do. If you accidentally pull Chim before your turn, you are likely to receive a stack of Break or a Double Attack making it impossible for you to tank when it IS your turn or killing you outright. We have someone announcing who is the current Double Attack tank at each transition so that healers always know precisely who will be taking the heavy hits.

Use a cool-down as soon as Feud begins. The healers (at least 2/3) will be moving into place and preparing to heal the raid. You will be taking heavy damage. This was one of the major blocks we had to deal with as we were learning this fight, and we would often lose tanks at this crucial phase. If you are using your CDs appropriately to help healers and coordinating with your fellow tanks, you’ve got your part of the fight squared away. If you have any cooldowns available to you at the beginning of Phase 2, use everything you have to live as long as you can (but not at the expense of skipping out on these CDs during earlier Feuds).

DPS
I’m going to be honest with you here: Prepare to be bored as your raid learns this fight. There will be many learning wipes, and it will feel out of your control – because it is. Your primary goal is to 1) live, and do everything you can to keep yourself alive and 2) do not push the transition into P2 early or late. You won’t get to practice that until your raid actually gets here, though. Once P2 begins, then it’s all up to you and you must kill him and kill him as quickly as you can. You will learn the rhythm of the fight and when to use your cooldowns so that they’re available to you in the final phase when you most need them.

As our gear has improved, we spend some time standing around at the end; the first part of the fight isn’t exactly a DPS race (although of course you want to get him down to 25% ASAP). The fewer Feuds your raid has to deal with, the better your chances. Above all, remain patient and remember that your tanks and healers are juggling some pretty crazy feats. If you are a hybrid DPS, your services may be useful in off-healing during Feuds (Healing Rain, Tranquility if you are a druid, etc.) Coordinate these with the healers.

Soon, it will be Phase 2. An incredible amount of burst DPS is needed to push Chim from 24% to 21% at the end of the last Feud. If you push him too soon, the raid might not be healed up. If you don’t push him quickly enough, a Massacre will happen and it’s game over. Once you’ve successfully transitioned, check Omen and your raid frames so you can see who is still alive, and who has threat, and whether a really big hydra is soon headed your way. Plan to use any threat reduction you have to live as long as you can.

Healers
This is a somewhat gimmicky healer fight. Some healers enjoy that (most of the healers I’ve talked to hate this fight). There’s something about seeing almost the entire raid at 1% health that gives healers the shakes. You’ll want to give specific healing assignments as well as have a plan in place for coordinating healing cooldowns on the raid during Feuds.

  1. Healer – Tank healer
  2. Healer – Raid healer/Targeting Group 1 for low health
  3. Healer – Raid Healer/Targeting Group 2 for low health

The RNG of this fight makes it impossible to determine exactly when Feuds will occur, but you can plan a sequence for when they do occur. This will vary depending on what healers you have available to you. Our raid plans for one druid to use Tranquility on the first Feud, and the second druid to use Tranquility on the second. Discipline Priests could of course use Power Word: Barrier (and Discipline priests in general could buy you some extra time in the final phase, because “reduced healing” does not apply to shields, and such a priest could shield the whole raid.) The healing for the final Feud is something that will vary depending on your group’s overall DPS. I’ve been told that when DPS is high enough, it deemphasizes the need to have the entire group at maximum health (because the burn will be completed before the soft enrage). If your group’s DPS is a bit lower, you will definitely want to make sure that healing CDs are available to top the raid off as much as possible before the second phase.

The Caustic Slime can sometimes hit two people in the same group. If you are assigned to heal Group 1 and no one in your group is affected, you should help out the other healer and try to discuss beforehand how you will do this. (i.e. make sure your raid frames show people in the same order and agree that outside of your own group you will heal the person lowest on the list, or similar. It doesn’t matter how you arrange it, just so that all of the targets are covered!) I would add that making sure your frames are set up to display relevant debuffs (Caustic Slime, < 10K health) is pretty much mandatory here. You will need to get a feel for which of your heals can bring someone above 10K without wasting too much mana, because when learning this fight mana can definitely be a concern.

Paladin Specifics
Our paladin recommends using Avenging Wrath for the first Feud, Divine Favor for the second and then continue to rotate the two when they are off CD (but it’s unlikely you’ll have a CD for each). He recommends saving Guardian of Ancient Kings for the final “top-off” Feud. Beacon should be placed on the Double Attack tank.

Paladin healers should also activate Righteous Fury for this encounter; this will generate aggro throughout the fight so that you will be the next target after the tanks die. What you’ll want to do is at the start of P2 run to a corner, when he gets aggro on you let him run towards you and BoP yourself. He will run back to the stacked group, cancel your bubble and he will run back to you. This helps buy the DPS some valuable time.

Druid Specifics
Our raid healing druid recommends Glyph of Regrowth for additional healing. As mentioned above, strong healing CDs might be needed at the last Feud, and our druid used Tree Form along with Wild Growth and Tranquility at this point. The following is also druid-specific, but focused on tank healing.

Tank healing

Your responsibility will be to keep the Break Tank above 10k, to top up the tank following Double Attacks and Massacres, and heal that tank during Feuds.

Break Tank: Chimaeron has a 5 second swing timer, so you will need to heal 10k every 5 seconds, except where the Break Tank skips a swing due to double attack. Lifebloom, so long as you don’t let it fall off will be enough to keep the break tank alive. It does cut it pretty close, but there have been two times in all of our attempts where Lifebloom hasn’t been enough. Unfortunately, I can’t give advice to other classes for the best spell to rely on for this

Tanks: The tank taking the Double Attacks must be completely topped-off after a Massacre before the next Double Attack. If the tank is missing any health, and does not avoid or block the first swing, it can take them below 10k causing the second swing to kill the tank.

During Feud that tank should be healed as quickly as possible after the Massacre and kept topped off. The tanks should be using cooldowns during this phase, but they can still take a huge amount of damage very quickly, and the closer they are to full health the more likely they are to survive.

Massacre Timer Awareness

These two jobs sound simple enough, but it can be difficult to get healing out fast enough to get the Tank topped up in time, and to have enough mana to maintain the throughput for the full duration of the fight.

The key to getting through the fight is watching the ability timers in whatever bossmod you use. You should always be aware of when the next massacre will be cast. Doing so will allow you to do two things:

1. Get a head start on topping off the Tank by pre-casting your largest heal on the Double Attack tank so that it lands immediately after the Massacre hits.

2. Save mana by knowing when you don’t need to top up the Tank. When a Double Attack will be followed by a Massacre you don’t need to top the Tank off, just get them to 10k. If there are less than 10 seconds till the next Massacre when the double attack happens you will be okay.

Druid Glyphs for Tank Healing

I strongly recommend Glyph of Healing Touch for tank healing. Since you will be using Healing Touch so much, this Glyph will reduce the CD of Nature’s Swiftness so that it is available every Feud. A +50% instant Healing Touch is very helpful for topping the tank up following the Massacre that begins the Feud.

Glyph of Regrowth is often recommended for druids, but I have found there is little benefit to it with the healing strategy I have described. You will not need to use Regrowth on the Break Tank to keep him healed above 10k, Lifebloom plus passive healing like Healing Stream Totem and Vampiric Embrace will do this on its own, so casting Regrowth on the Break Tank is wasted. The Tanks will rarely have the Regrowth HoT effect on them when they take damage as you will be relying on Healing Touch to top them off as Regrowth is too mana inefficient for that task. (Regrowth should pretty much only be used to trigger Nature’s Grace every 60 seconds)

Pro-Tip: Don’t have the “Interact with Target” function bound to the same key as your Push-to-Talk key. When you are standing within melee range and try to say something in vent, fun things happen. And by ‘fun things’ I mean everyone dies.

Conclusion

Heroic Chimaeron is a gear and coordination check for your entire raid. Most wipes will happen as your tanks grow accustomed to the taunting and timers involved, and as your healers learn to balance intense healing with mana conservation. If you can execute the first phase of the fight and learn to anticipate and manage Feuds, you’ll soon be tackling P2 which is a really easy burn comparatively. Good luck, and if you have any questions feel free to ask them in the comments!

Business Time Raid Guide: Heroic Halfus (10)

First, a brief preamble. It’s been brought to my attention that there aren’t many heroic tens guides out there – or many guides assume that you are a twenty-fives guild (with a twenty-fives roster to draw from) for these heroics. There are, of course, many strategies and what you choose to do will be based on the classes you have available to you. I’ve never written an actual boss-strategy guide, so bear with me here. This strategy may not be the one that your guild uses, in which case, feel free to offer your suggestions below. Keep in mind, though, that I run a troll-free operation. If you aren’t respectful and constructive in your remarks, they’ll never see the light of day.

If these prove useful to folks I might consider writing more; your feedback is welcome as to format and key information! Guides are so much more work than any other blog posts; this post alone has taken me many hours to write and research. Thanks to BT members that read and reviewed the strat for me; I wanted to make sure it contained key information for all roles.

Overview

So, your guild has cleared all of the normal mode content in this tier! Or maybe you haven’t, but you’re working on Nefarian and you’ve killed Cho’gall and you think, hey, maybe we could do some of the easier heroics. Well, Halfus has a reputation for being “the easiest,” and once you get a handle on it, it’s definitely doable by most ambitious raid groups. It is intense, and requires coordination from everyone to understand what’s going on. Heroic Halfus varies from the normal mode encounter in that you don’t have specific “active” drakes week to week. They are all able to be active. Everything does more damage (duh, I know). After six minutes, Halfus will use Berserk and the fight is effectively over, this is the enrage. This guide assumes that you are familiar with the normal mode Halfus encounter and all of the abilities.

The key to this encounter is the debuff Dragon’s Vengeance. After you kill one of the dragons, Halfus will take 100% more damage. This ability stacks up to five times. The fight will start out incredibly hectic and become much more manageable as each dragon dies. Less damage will be going out, and Halfus himself will take more. At the end, when Halfus has a full stack of this debuff it is generally easy to bring him down.

Abilities/Effects

These are Halfus’ key abilities. Where applicable, variations applied by releasing a drake are noted in blue.

Frenzied Assault – Increases the caster’s attack speed by 120%. Nether Scion: Nether fog blinds Halfus, reducing his chance to hit, attack speed, and damage done by 25%.

Malevolent Strikes – Halfus’ attacks wound the target, reducing the effectiveness of any healing on it by 8%. Stacks up to 12 times for a max reduction of 96% to healing. Slate Dragon: Once every 35 seconds or so, Halfus will occasionally become stunned for 12 sec.

Shadow Nova – [0.25sec Cast] Dark magic is unleashed, causing 47500 to 52500 Shadow damage and knocking back all enemies within 50000 yds. Storm Rider: Slows the cast speed of Shadow Nova by 500% (to 1.50 seconds) and makes it possible to interrupt.

When his health is below 50%, Halfus will be able to cast Furious Roar – [1.50sec Cast] Halfus roars periodically, inflicting 19000 to 21000 physical damage and knocking his enemies to the ground.

Activating the Time Warden allows the raid to dodge fireballs, and activating the whelps decreases the amount of damage done by the fireballs.

Special Notes

You’ll want someone in the raid providing Shadow and Fire resistance. Sub-50%, someone has to be able to break out of a stun in order to interrupt a Shadow Nova, as Halfus will cast Furious Roar. He roars one, two, three times and then immediately begins to cast Shadow Nova. A mage can do this if positioned far enough away from Halfus that a Blink will land you facing him. (You can practice this on normal, too). I count his roars aloud, and on the third roar (immediately after I’ve been stunned) blink and then counterspell. Our raid has two mages doing this so we’re double protected. A human can also do it using Every Man For Himself, but regardless of how your raid handles it, someone has to or you’ll be eating Novas in that phase.

Raid Composition

Two tanks (three tanks)
Three healers (four healers)
Five DPS

It is worth noting that our initial H Halfus kills were accomplished with a slightly different layout than this; we used one Atonement/smite specced priest in place of a DPS, bringing the number of healers to an effective 3.5 or so. This additional healing allowed us to survive longer and we were still within the enrage timer, but better gear has allowed us to do it with only three healers. Another factor to consider is what type of tanks you have. A paladin is able to cleanse stacks of Malevolent Strikes off him/herself. Our paladin healer can do the same for our warrior tank, but not for both a warrior and a bear. This ability is huge in this situation. I’m sure it’s possible to use another composition (I’ve heard of both three tanks and four healer compositions, although naturally you can’t have both three tanks and four healers). This is the strategy that worked for us, it is by no means the only option.

See below for legend.

Positioning

Your tanks should be close together to facilitate AoE damage to drakes and whelps and for ease of taunting. The rest of the raid should be loosely spread out on the right side of the room. Not so far as to be out of range of healers, but for much of the fight you can’t dodge fireballs and so should arrange yourselves accordingly. If you stand on a buddy, you will get fire dropped on his head.

I made the diagram above to illustrate this. Here’s the legend:

Skull: Storm Rider

Cross: Nether Scion

Star: Whelps

Square: Time Warden

Orange Circle: Halfus

The DPS on the far right is someone releasing Nether Scion and then joining the group. The melee DPS by star is someone releasing the whelps; he/she will then move in to begin DPSing skull.

Strategy

Your goal here is to kill one of these dragons so fast they don’t even know what happened to them. Ideally, you want to kill the second two in rapid succession/simultaneously. The longer the drakes are active, the greater the chance that something will go wrong with the tank swaps and your raid will be taking heavy AoE damage as well so you need to burn them down. We use the following drake order:

1. Storm Rider – the off-tank releases Storm Rider at the beginning of the fight, and it is the priority kill target. All DPS focuses on him.

2. Nether Scion – Someone has to release Nether Scion at the same time; I usually do this and then blink towards the group (but not INTO it). Our hunter misdirects to the OT; but in the absence of a hunter we have also used healer aggro to draw the dragon across the room and have the OT quickly taunt it.

3. Whelps – Released simultaneously with Storm Rider and Nether Scion. A special note about whelps; their ability isn’t particularly noteworthy however it is worth your time to kill them, and many classes are capable of doing so while simultaneously killing their primary target. Hunters and rogues have excellent AoE for this purpose, and fire mages are absolutely ridiculous. If you can get a good Combustion rolling on Storm Rider and then use Impact to spread it to the whelps, you will be laughing. Heavy AoE can bring the whelps down almost exactly when Storm Rider goes down, and so you already have two stacks of the debuff on Halfus!

4. Time Warden – Released only after two drakes are down.

5. Slate DragonIgnore, do not release, although on our very first kill of this our OT ran over and released him and the subsequent stun on Halfus allowed us to get the kill. Use at your own risk, but 5 stacks of the debuffs are not necessary to complete this encounter.

I’ll get into specifics for each role after this, but basically the fight goes like this: Chosen drakes/whelps are released. The tanks will do some swapping. Storm Rider dies. Nether Scion and the Whelps die (likely together). After two drakes are down, Time Warden can be released. Once Time Warden is down, DPS Halfus. Below 50%, he begins to roar – but so long as you make sure to interrupt his shadow novas (and even if you miss one, perhaps) you win!

This is what "winning" looks like. I PROMISE.

Tanks
One tank will be tanking lots of things (many whelps, handle it). This tank handles Storm Rider, Nether Scion, and the whelps at the same time to start the fight. The challenge here is maintaining aggro on all of the targets and using your CDs simultaneously so that you don’t keel over. Any debuff you can put on the whelps and dragons to reduce their damage done will also be a boon (Demoralizing Shout, Thunderclap, etc.) All of the adds and Halfus should be tanked in the same area to allow for easy taunting.

The other tank initially handles Halfus. Note if you are a warrior tank (and usually charge to begin the fight) do not charge towards Halfus. Pull him and make him come to you at first. The reason for this is because the Halfus tank will be gaining stacks of Malevolent Strikes quickly. If you acquire these before Halfus receives the debuffs from the released drakes/whelps, a dead tank could result! With MS stacking, this tank can’t take Halfus for too long before becoming unhealable. If your main tank is a paladin, then they can let their MS strikes accumulate to ten and then cleanse them by quickly using bubble and then canceling it. Here’s a macro to help you handle that, straight from Rhidach. You have to hit it twice.

/cancelaura Divine Shield
/cast Divine Shield

The tank will begin to gain fresh stacks of MS. At five stacks, the OT will taunt Halfus off of the main-tank and the MT will taunt the two dragon targets (It can be too messy to pick up whelps, but for a short time the OT can handle Halfus and the whelps).

At this point, another exchange is performed when the MT’s five stack drops off naturally (after thirty seconds). If you have access to any other spec of paladin, they can use Blessing of Protection (quickly followed by Blessing of Freedom) to ‘cleanse’ a stack of debuffs from a non-paladin tank, thereby easing the difficulty of one of these exchanges. The “quickly” part here is important; every paladin healer knows what happens when you just BoP the tank!  Learning how to handle the tank swapping is a major obstacle in the fight.

The other factor here is Shadow Nova. Our raid is geared enough now that we can afford to leave one melee DPS on Halfus throughout the entire fight (and this is what we do). Their sole responsibility (in addition to damaging Halfus) is to interrupt Shadow Novas. In the absence of the raid DPS necessary to accomplish this, tanks can now more easily interrupt Shadow Nova, but beware of Shadow Novas going off during a tank swap. It’s extremely helpful if ranged DPS in particular focus Halfus and be prepared to back-up Shadow Nova interrupts during the first few minutes of the fight. The damage from these is punishing, and can wipe your raid if even one goes off (considering the other AoE and heavy tank damage going out).

DPS
Your task in this encounter is actually fairly straightforward: kill the first and second dragons and whelps before they can kill your tank. Initial aggro here is going to be shaky – we’ve had some clumsy wipes from pulling aggro on Halfus himself before we really figured out the encounter. DPS on Halfus hardly matters, especially initially. Don’t even attack Halfus right away. Give your tanks time to position all of the drakes. Your first target is going to be Stormrider. Depending on your class, you may also be responsible for releasing one of the drakes (I always release Nether Scion and blink, as noted. Our rogue usually releases the whelps and then uses Tricks to direct them towards the OT). If you’re a hunter, misdirecting Nether Scion to the OT is incredibly helpful. Once the tank has aggro on Storm Rider, we use Heroism/Bloodlust.

Classes with the ability to do incidental (cleave, DoT) AoE damage to whelps and other drakes are invaluable here. As a fire mage, it is no DPS loss to use Impact to spread your DoTs to the whelps – in fact, it will help you to do ridiculous DPS (upwards of 50K). The reason for this is also because of the way the damage debuff stacks on Halfus, you can attack Halfus and chain your DoTs to other dragons to do 100 (200, 300%) more damage as the fight goes on. I’m not going to speak to every class’s abilities, here – I know our rogue does very high AoE in this encounter, as does our hunter. One thing to note though is if you are using a method that allows for direct damage on Halfus and splash damage on the dragons, be careful. His health drops very quickly; and if you mistakenly push him below 50% while your group is still handling drakes and whelps, you will very likely wipe. I usually swap around targets after the first drake is down to make sure to not push Halfus too far while still gaining some benefit from his debuff.

Other than that, be aware of the kill order, watch your aggro and be prepared to use any threat drops you have available to you. Help with Shadow Nova interrupts if at all possible; I use the following macro:

/cast [modifier:Alt, target=focus, exists, nodead] [] Counterspell

This will interrupt your Focus target if you hold down Alt as you press whatever key it’s bound to. Replace “Counterspell” with your interrupt of choice.

Healers
This is not a kind fight to healers, especially initially. Everything is happening simultaneously here. You have two tanks, both taking heavy damage. They are also trading a debuff that makes them unhealable. On top of that, you have an incredible amount of raid damage happening in the form of fireballs hitting the raid. They can’t be dodged until Time Warden is released. Make sure healers are assigned to specific roles, and plan to use any cooldowns you have to keep the tanks and raid alive in this crucial first phase. You’ll want:

  1. Healer – Halfus Tank
  2. Healer – Drake Tank
  3. Healer – Raid Healer
  4. Optional: Fourth

Another option is to just assign one healer to a specific tank. I conferred with one of our guild healers for this section of the guide, and he wanted me to mention that a four-healer strategy is highly recommended and will help with the significant raid damage going out until Time Warden is released. You will, of course, need to have the DPS to compensate for the loss of one healer, and if you have the option of something like an Atonement priest, by all means use it. They do DPS and healing. Also, as a healer, use any mana regen abilities early on. You will get a brief reprieve (before Halfus hits 50%, and after drakes have been dying) and you won’t need much mana until phase two at that point. Paladin healers should save their personal bubble for phase 2; much like a mage’s Blink it can be used to escape Furious Roar and begin healing immediately.

Our paladin, Sinpree, describes H Halfus as a pretty basic fight from a healing perspective. The biggest thing is maximizing mana regen at the beginning and making sure you put out the HPS to keep everyone alive, and then leaving yourself enough mana to finish the fight.

Conclusion

Heroic Halfus can seem like a very complicated fight with so many things happening. You will probably wipe most while your tanks and healers sort out the initial damage and taunting mechanics. Above everything, keep your cool and remember that if you can survive the first portion you are well on your way to defeating the fight. Apart from interrupting Shadow Nova in P2, it’s all downhill after the first few drakes have died! Good luck, and if you have any questions feel free to ask them in comments. Here’s to more dead internet dragons!

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