We are the “bad boys” of Warcraft, the mavericks, the devil-may-care, aggro-stealing, reckless ne’er do wells.
Everyone knows we only ever look at our damage meters. Threat? What’s that? Oh, you are threatening me if I don’t stop pulling aggro. I understand that, but I can’t take my eyes off the “two” key long enough to listen, sorry.
I know that I should beg pardon of the tanks and healers because they are the ones with the important role.
DPS are a dime a dozen. Replacing a DPS takes three seconds. Any mouth breather can DPS!
I am not buying it.
Perhaps it’s because these attitudes perpetuate from 5-mans and random pugs with strangers that they seem so prevalent, but anyone who actually believes this BS is missing a key concept in the notion of a team.
As a DPS player, I and my compatriots research our classes tirelessly. We practice on target dummies, we adjust our gemming, our gear, our talents – so that we can do the most damage possible. Yes, there is pride in doing “the most” damage. There is pride in beating your personal best. Without someone damaging bosses (and I’m talking challenging raid content, here) they wouldn’t die.
I have been in guilds where the prevailing attitude was “If we are failing, we need more healers.” They did treat DPS as interchangeable cogs in the wheel. And to an extent, we are. After all, yellow numbers are universal, right? Damage is damage. Incidentally, the “add another healer” approach didn’t really work out for that guild. What they needed was better DPS. Sometimes a boss fight goes on so long and people start to die and it’s easy to misdiagnose this. “People have died,” becomes “Let us find a way to keep them from dying,” leads to, “We need more healers to heal them.”
I am fortunate enough to be in a guild where I feel that all members have the mutual respect of their team-mates. Don’t mistake this declaration as being opposed to tanks and healers. I have played all roles in this game. I didn’t choose to be a damage-dealing class because I’m lazy, or because I’m dumb, or simple, or can’t handle the responsibility of the other roles. I started playing the game as a healer. Around level forty we fell into a regular group of dungeon runners (long before the days of LFD).
In our little group, we had: two holy priests, one protection paladin, one protection warrior, and an arms warrior. I kid you not when I say we spent more than four hours in Sunken Temple. It was ridiculous. We had more people who wanted to tank and heal than who wanted to actually kill things. I re-rolled as a mage, and I set out to be the best damn mage I could be. First I had to level to catch up with my group. I had a lot to learn, and I have been learning it for years.
It’s easy to assume that because many classes can re-spec and do respectable damage with their off-spec gear that “DPS is easy.” Sure, in a sense, it’s easy. You target a creature (hopefully the same one as the tank is targeting) and you kill it. But you might compare an off-spec player with someone playing the same class and spec and see a huge a discrepancy. Why? Because the DPS player practices all the time. He or she knows what they are doing. They have read strats, they know how to maximize their damage for a particular encounter. Believe me, they do, and they think these things all the time. Not because it makes our “e-peen” grow, or because we think that it really makes a huge difference if we cast just one more instant spell as we’re moving instead of just moving. We do it because it’s our job and we are going to do it WELL.
My fellow damage-dealers: there’s a notion floating around that we should be pathetically grateful when a tank deigns to tank for us, and when a healer throws us a pity heal. Receive these boons humbly, but don’t forget that you are also important. We are greater in number because more of us are needed. We are three parts of a five-man, and at least five parts of a ten man, possibly more. Take pride in the work that you do and don’t let anyone tell you that you don’t matter to the success of a group. You often matter more than they know.
Healers: I have the utmost respect for you and the difficult role that you play. I will gladly receive your heals when you see fit to give them to me. In addition, I will try not to take them for granted. I will do my best to survive on my own – through my self-heal, through bandages, through the tools of my class. Please remember and appreciate that I would take a hit for you if I had to – that I keep an eye on you and would frost nova to help you in a pinch, crowd control an angry creature, or kite it away from you. I think of you often and love you when you BoP or shield me, or give me Blessing of Salvation. Without you, there would be no group.
Tanks: I recognize your very difficult job. You are patient when we are overzealous, and we have a back-and-forth power struggle we can’t really escape. When you are doing well, I can unleash the full powers of my devastation. If you are newer, it is my responsibility to hold those powers back so as to not make your life difficult. I thank you for every taunt and all the aggro that you generate. I’m proud to stand beside you when we have killed things together.
We overcome the challenges in this game as a team, for a reason. Whether a group acknowledges it or not, we all have some say in how group play is conducted. DPS may follow along meekly because the tank and healer have a stranglehold on the group, but we aren’t your pissing boys; we are not an endless parade of replaceable cronies.
Perhaps we’ll gain some respect if we claim it for ourselves and show it to each other.