Pugging Pally Tries To Be Bossy Pally
“Gogogogo,” the druid chanted. “We ready let’s go!”
Having just respecced and refilled my mana, I threw out buffs as the DK tank hurled himself headlong at the first group of trash in Stonecore. With a sinking feeling I quickly put Beacon on him and sprinted after. Fifteen seconds later, we all lay dead.
“Rez me,” the same druid said in party chat as the rest of us gathered up again at the entrance. “Rez!”
I’m reminded me of something Redbeard said to me last week, that throughout the course of pugging to level 80 he saw me change. I asked him if he meant it made me jaded. “No,” he’d replied. “Experienced.” He’s right. This pugging pally doesn’t take crap.
“No,” I said to the druid. “You can run back like the rest of us did.”
“Come on, rez me,” he said again.
“Or we could just kick you,” one of the three DKs responded. Obligingly, I pulled up the vote to kick window. Reason: “Won’t run back like everyone else,” I typed.
The vote passed and we stared down the same trash again.
The previous night I had felt like I might lose my supper just at the prospect of pugging. I carefully read through all the paladin changes I’d missed, set up my keybinds (Vuhdo seemed to have forgotten them) and made sure I knew what to cast when, and why. Then, telling myself that I needed to discover the instance entrances – I promptly went Retribution and didn’t even glance at the LFD window. When I finally went to pug, I first asked Voss if he would tank a few normals for me. Rusty, new-to-Cataclysm healing paladin did not want to inflict herself on pugs just yet.
Now I had a few instances under my belt, including Stonecore – but Voss had been tanking it. This tank had the same HP I have as a holy paladin. And as Redbeard had observed, I was not the same paladin I had been. I started putting up raid icons.
“We attack him first, and these guys need to have whatever CC is available. Even a Cyclone would help.” The obliging moonkin that had pugged in to replace the other moonkin agreed. We managed to limp through that trash pack and proceeded at a more cautious pace.
“Which are the ones that do the exploding thing?” the tank asked.
I marked one for him and told him,”It’s the Earthshapers.” Each pull was a bit easier, but they were still intense and mana-draining. It was all going well until the last pull before the boss – the tank, feeling confident, no doubt – ran ahead and pulled the last group while I was still drinking. He died a horrible death but we managed to finish the trash regardless. Old Vid might have just said nothing or apologized. This Vid said, “Those pulls are really tough on my mana, so please make sure I’m with you before you pull again because I’ll probably be drinking.” The tank didn’t do that again.
I don’t know if it’s a question of design or what, but it seems inherently wrong to me that a boss fight should feel like a relief after trash pulls. The crystally worm guy went down without any problems and we moved on to the fun Quake-trash. Here there were some more lessons to be had. “Try not to stand in front of them while they’re flaying,” I told the melee with a smiley. We dodged Slabhide’s stalactite gauntlet without any problems and killed Slabhide himself similarly. (Note to self: Next time throw a raid marker up on the tank. One worgen looks much like another).
The next hallway of trash was impressively orderly. The only misstep we had was when we accidentally pulled a pack of mobs prematurely by way of a Stonecore Sentry. Again, I think firestanding inclinations were not helping my mana situation and I was drinking heavily after each pull. I feel like I really have to re-learn how to be a paladin – how to manage my mana and get it back when I have to. I guess this is something that will come with time, research, and some more experience. Soon we reached Ozruk, and I began to brace myself. The heroic version of this boss is often a complete nightmare for a number of reasons. How would his normal version stack up with my much lesser-geared tank?
It was pretty intense. I think it would have been entirely manageable if 1) the tank had managed to avoid Shatter, or 2) the two melee DPS had managed to avoid Shatter, or 3) both of the above. As it was, my mana was not a happy camper, the tank damage began to be more than I could heal through. It was like with each successive Shatter I could feel things slipping more and more out of my control until finally they went splat. If you want a better metaphor, imagine someone juggling and they throw one ball just a bit too far forward, so they unconsciously move forward to compensate, and all of the balls move just a bit more forward, and in a matter of seconds they’re falling to the floor. It was like that. Astoundingly a last gasp of emergency healing on myself and the remaining DK managed to finish Ozruk off and I was able to rez the rest of the party.
“Without so much Shatter damage on everyone I think that might have been okay,” I told them, and apologized to the tank. One DK said that lag had made it hard for him. I don’t know how hard it is since I’m not dodging Shatters, so he gets a benefit of the doubt pass. I know they’re adding more time to dodge these on heroic, I’m not sure how that applies to normal, but the boss was down and we were that much closer to victory.
We killed the large packs of cultists as we headed towards High Priestess Azil without much happening of note – except that one of the DPS death knights pulled aggro on the second to last pack and died. I tried to make light of it, “Haha tanking didn’t work out for you so well that time,” but the DK didn’t say anything. Apparently there were rising tensions here that I hadn’t been aware of. I knew the aggro situation had been a bit sketchy, but I assume it was because – well, much of the trash is tricky.
Our first attempt on Azil we wiped horribly, spectacularly. The adds were all over the place, many of them were on me, and the ones that weren’t were on the DKs. DPS overall on Azil was slow – probably because we’d all been scrambling around like chickens with our heads cut off. As we all started to run back (nobody was about to drop group just at the end of the instance, not after the time we’d put in) the tank spoke up in party chat. “DPS really needs to pick it up.”
“Tanking needs to seriously pick it up,” one of the DKs retorted, “And get some tank gear and learn how to get aggro.”
I began to reply when the moonkin beat me to it, “Guys, let’s stop the blame game,” he said. I erased what I’d been about to say and retyped.
“I agree, we just need to manage adds a bit better and I know I can do better too,” I added. I asked Voss (who was sitting nearby) what he thought. Maybe he’d have some insights, obviously I’ve never tanked it myself. He told me that getting aggro on all the adds can be tough, and that I could help out by always situating myself so that the adds go into the void zones. I know that having someone looking over your shoulder might not work for everyone, but it definitely helped me to have him there as we initiated the next pull. If this is a question of not just getting out of void zones but also positioning yourself strategically near them – then clearly I had to learn to do better.
“Now go on the other side of that one,” Voss said, “OK great, now move back towards the other.” Since I was the one drawing them towards me with passive aggro, carefully watching my position (while keeping the rest of the party in range) helped tremendously. Perhaps the DPS gave the tank more time to pick up the adds, too, I’m not sure. The end result was that we got a few Justice points, we killed a boss, and then went our separate ways. Success!
I can’t exactly say either “It was a horrible pug,” or “What an awesome pug.” Over the past few days I’ve healed quite a few Cataclysm instances. I’ve run BRC a number of times (druid and paladin), Throne of the Tides (once, as a druid) and Stonecore three times (only as a paladin). I’m tempted to say that this pug was typical for a pug right now from what I’ve seen.
Keep in mind, I have barely scraped the surface of Cataclysm pugging before now and I can’t comment on heroic pugs at all. I have been blessedly enjoying the company of my guildies in that regard. So I am late to the party to observe this – but the complete paradigm shift is astounding. The default mode for Wrath pugs – silent, but largely effective – is dead. I spent a BRC run giving a brief explanation of each boss, because someone said they hadn’t been there. Perhaps there will be a point where pugs will know all of a dungeon’s quirks and foibles and can effortlessly, silently clear one – but that’s not the case just yet. A pug that does not communicate is going to fail, even if that communication is just raid markers and an understanding that “Moon” means “Sheep” (you know it does).
Enter the Slightly Bossy Paladin (I’m not the original, and of course I play my paladin for fun as a sideline). I spent most of levels 15-80 generally going along with a group, healing them, asking for time to drink when necessary. I’ve never been “the dungeon guide,” or purveyor of strats. But if it means the difference between success and failure, then by gosh that is what I’m going to do. I don’t know if I leave group and these guys are thinking to themselves, “Man, that paladin just wouldn’t shut up.” I won’t tell people what to do if they seem to know what’s what. But I also won’t stand idly by while repair bills add up simply because a pug doesn’t want to type a few lines into party chat. The days of the quickie runs are over. It’s not as if pugs can’t coordinate their actions just like a guild can when running together. It’s that we’re all unknown quantities, and that didn’t used to matter, but now it really does. Will the mage Polymorph (and maintain) his polymorph reliably? Can the paladin brute force heal through trash packs that pummel the entire party with incredible amounts of damage? Does the tank have enough mitigation and health to do his job – will he use his cool-downs? These are all things that matter.
The end result is that pugs are no longer a really effective way to level, and I’m going to be doing some more questing. It’s good experience, but not good XP, if you know what I mean. I’ll be very interested to see how things proceed as Vid levels. She’s sitting at 83 now and has many more normals ahead of her before I’ll be looking at heroics (and when I do, despite my newfound pug assertiveness, I hope to do it with guildies). It’s not you, pugs, it’s me. Actually I lied, it’s kind of you in a “none of my dear readers” kind of way, because I’m sure all of you would be awesome in a pug. Better than I am, for sure – I kept forgetting to use my magical paladin wings. For shame!