We interrupt the regularly scheduled Tuesday Art Day for more pressing matters. First, here’s a video from the genius of Greyfoo to make you laugh while you’re waiting for the servers to come back up. What do mages have to look forward to? I’ve cut the relevant part of the patch notes out here. A few of them are mostly relevant to me (unless you’re also a draenei mage, in which case, draenei solidarity!) I’ve put commentary underneath most of the things. (TL;DR – most mages are going to be pretty happy today, and we’re going to hope things work out well for Frost). Gazimoff wrote an analysis of 4.0.6 worth checking out a little while back, with more explanation. If you’d like to read the full list of patch notes, they’re available here.
- Arcane Barrage mana cost has been reduced by 8%.
- Arcane Blast mana cost has been reduced by 12%.
- The mana costs of Arcane Brilliance and Dalaran Brilliance have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild.
- Counterspell lockout duration reduced to 7 seconds, down from 8.
- Fireball mana cost has been reduced to 9% of base mana.
- Flame Orb now ignores critters.
- Frostfire Bolt mana cost has been reduced to 9% of base mana.
- Mage Armor now reduces the duration of magic effects by 35%, down from 50%.
- Molten Armor, Frost Armor, and Mage Armor no longer cost mana.
- Polymorph now has a PvP duration of 8 seconds.
- Ring of Frost: Radius shrunk to 8 yards, and inner “safe” radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning. In addition, Ring of Frost now has a PvP duration of 8 seconds.
- When a mage uses the Invisibility spell, it will now also cause their pet Water Elemental to become invisible.
Most of this stuff is great news – mana reduction, mana reduction – Flame Orb gets marginally smarter, and Ring of Frost gets a predicted nerf. Also, when I’m questing in Frost I won’t have to abandon poor Speak to certain death because he’ll go invisible when I do. Good stuff overall! There’s a nerf in here for Mage Armor too, but in the grand scheme of things it’s not too terrible.
- Slow now has a PvP duration of 8 seconds.
- Firestarter now allows the mage to cast Scorch while moving (regardless of which armor spell is used), and no longer eliminates Molten Armor’s critical strike chance reduction.
- Flashburn (Mastery) benefit per mastery has been increased by 12%.
- Living Bomb mana cost has been reduced by 22%.
- Deep Freeze damage done has been reduced by 20%.
- Fingers of Frost can no longer be dispelled and now also increases Ice Lance damage by 15%.
- Frost Specialization now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Frostbolt damage by 15%.
More PvP adjustments for Arcane. Firestarter is greatly improved and now we can cast scorch while moving regardless of armor (“I’m casting scorch while mooooving guys!”, my guild hears this pretty often) AND Molten Armor will now grant crit. So that’s a straight-up buff, enjoy your new crit! Flashburn also gets a 12% increase which is pretty substantial. This along with the mana cost improvements to Fireball and Frostfire Bolt means Fire mages should be pretty happy with these changes.
As for Frost, I had read that they claimed what looks like nerfs is actually a normalization and that Frost and Fire mages have been performing similarly on the PTR. We’ll have to see how this plays out – if anything it should save our frost mage from a heart attack when he uses Deep Freeze a few seconds into a boss fight.
Mage bug fixes
- Arcane Power now has its tooltip updated when Glyph of Arcane Power is active.
- The attachment point of Cone of Cold was too far left and has been adjusted on male troll models.
- Evocation was returning less mana than the tooltip stated it should. This has been corrected.
- Flame Orb’s tooltip should now state how much damage it will explode for after the Fire Power talent is chosen.
- Rank 1 Frostfire Orb is no longer applying a debuff that incorrectly states that it snares its target.
- The Hurricane weapon enchant should no longer proc when Polymorph is cast.
- Molten Armor tooltips now display the correct information.
- Nether Vortex was causing Arcane Blast to yield a string error when Arcane Blast was reflected. It shouldn’t do that.
- When Presence of Mind was active, Conjure Mana Gem was not becoming an instant cast spell if used to refresh a stack of 2 or less Mana Gems. This has been fixed.
- Presence of Mind is no longer consumed when Flame Orb is cast.
- Ring of Frost can now be cast and works properly on transports (this includes elevators, trapdoors, etc.).
I’m not sure how great the discrepancy was between actual mana and the tooltip, but evocation will give a bit more mana. Now, I don’t see it mentioned here but I’m sure I read it elsewhere. There was a bug where putting only one point into Pyromaniac was granting a flat 5% haste all the time. This is being remedied and will no longer be the case.
- Glyph of Arcane Power should correctly reduce the global cooldown of Blink, Mana Shield, and Mirror Image to 0.
- Ice Barrier’s tooltip is now correctly updated by Glyph of Ice Barrier.
- Bell of Enraging Resonance can now trigger from any damage spell instead of only critical strikes.
Worth noting if you have this trinket from Atramedes – it seems it just got better!
- Alchemist’s Stones for Agility, Strength, and Intellect have been added.
If you’re an alchemist, in which case you already get twice as long for your flasks and rub my face in it during raids and…why in my day we used our normal flasks and we liked them, too! Grumble, etc. No really, enjoy your fancy new trinket, alchemists.
- Three new bracer enchants are available. They increase Agility by 50, Strength by 50, or Intellect by 50 respectively. Item level 300 or higher required. These new recipes are rare world drops.
- Enchant Off-Handed – Superior Intellect now increases Intellect by 40, down from 100.
If you’ve been using Crit or Hit to your bracers, you’ll be wanting to find this new enchant when you can! Meantime, good-bye 60 intellect. I loved you.
- Synapse Springs now increase Agility, Strength, or Intellect (whichever is highest for the character). In addition, the effect now lasts 10 seconds, down from 12.
I’m not an engineer, but this sounds good if you are a one.
- Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
- New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.
- Vivid Dream Emerald (new gem) provides resilience/spell penetration and can be purchased for 3 Illustrious Tokens.
- Wrath of the Lich King purple, green, and orange gems have been increased in cost to match red, blue, and yellow epic gems (220 Justice Points). Burning Crusade epic gems have been increased in cost to match the most expensive Wrath of the Lich King gems.
What we have all been waiting for! Take note, if you’ve been using a meta other than Chaotic (and it wasn’t worth using Chaotic) you will now want to switch to Chaotic immediately until you can get your hands on the Burning Shadowspirit Diamond. Unfortunately the recipe is a world drop. When you’re able to obtain it, it will be the meta of choice and I am very excited.
As for the other changes, no more swapping Justice Points for cheap and resell able Burning Crusade gems, and a new spell penetration/resilience gem available for PvPers. But did I mention the new meta gems? Because there are these new meta gems…!
- The draenei racial trait Gift of the Naaru now heals 20% of the target’s health over 15 seconds, rather than a scaling value.
For me this translates to approximately a 21K heal. It used to scale with my spellpower, and I think it heals for less this way, but I’m still going to be using it pretty much on cooldown.
Character info window
- The Haste display on the Character Info window (C) now shows the total haste percentage, rather than only haste from haste rating.
A minor quality of life improvement so you can see your total haste. Not a big thing, but worth noting.
Have fun burning, freezing, and… er…blasting some things, fellow mages! Do you have a better idea for the arcane verb: to kill things with targeted magic? Feel free to share it in the comments!