Mages, ten-man raiding, and other things that are awesome.

Posts tagged ‘Cataclysm’

Cinematic Retrospective: A Look At Warcraft Trailers

As most people have probably heard, the Mists trailer is out this morning! I watched it eagerly and I really enjoyed it. I saw some comments going around where people were comparing their “favourite” trailers or rating and numbering them. It seemed like a good opportunity to go back in time a little bit and reflect on the trailers for the previous expansions. It’s interesting to see the evolution in both aim and tone.

Vanilla

For me what really stands out about the classic “World of Warcraft” trailer is that it’s quite ambitious for the time. Keep in mind, I didn’t play the original Warcraft RTS games nor did I watch this trailer when it was current. Based on the way it’s put together, it feels to me as if they really wanted to highlight and showcase the various races that would feature in the game that people knew and loved from the originals. So it’s very, “Look, it’s a dwarf! Look, it’s a night elf! Look now she’s a panther OMG you guys!” That isn’t necessarily a bad thing, either!

Something interesting to note for later (if you’re watching the cinematics along with me) is the characterization of the orc versus later orcs. The orc in this cinematic is very much “ROAR” and look there is fire and I am big and scary. To my ears he even sounds more bestial/brutish; if watching this trailer were my only experience with any Warcraft stuff I might think he was a monster rather than a playable, sentient race. This cinematic sets out to get people excited about what they will see in the online version of Warcraft, and is obviously aimed mostly at fans of the Warcraft universe.

The Burning Crusade

This is a trailer I watched closer to when it was actually released. I didn’t have any idea of the backstory of Illidan (Tyrande, Malfurion etc) at the time so I had no idea who the scary guy with the voice was. Watching it now with different eyes, I can appreciate the impact of the Illidan voiceover. You know it had a lasting effect, because how many times did you hear someone make a joke or quote, “I/You/Your Dog was not prepared”?

The blood elves and the draenei are characterized; they did a particularly good job with the female blood elf, in my opinion. Especially the first time you watch this trailer, you’re surprised by her sudden shift in attitude from seemingly innocent to sinister. There is a need in her that’s frightening, which is exactly the story of the Sin’dorei in the Burning Crusade.

Up until this point with the cinematics, Blizzard has been outdoing themselves each time. I’m not talking about the actual graphics of the cinematics (although they have obviously improved, along with technology) but also the scope and ambition. This one shows the Dark Portal with its swirling door – challenging players, even mocking them. “You are not prepared” became a catchphrase because it was so memorable and it hits right at the heart of gamers. You think I’m not prepared? I’m going to show you how prepared I am!

Wrath of the Lich King

This trailer. (Did you watch it again? You really should.) This trailer gave me chills. It’s so cleverly done. The juxtaposition of Terenas Menethil instructing his son on the responsibility of royalty paired with the dark visuals and the true horror and irony of what his son went on to become are nothing less than masterful. I don’t know if it’s because Blizzard had such a legendary figure from the previous games to build upon, but in terms of cohesiveness and impact this trailer blows all of the others out of the water. I can’t even find something to nitpick about with it. It has awe-inspiring visuals, emotional heft, and it also tells a story. Even the music used for it is phenomenal and it lends much to the story itself as the trailer unfolds. It is a tragic lament, an incredibly sad song – in keeping with what is also a tragic story.

The cinematic leaves you wanting to defeat the horrors that are hinted at here. I look at the legions of undead and I still get twitchy even to this day. I really want to kill the Lich King and everything he stands for. And this is knowing that I’ve already done so! This trailer is successful even when it’s an anachronism. Basically, I love it, and I loved Wrath, so I am clearly biased.

Cataclysm

The trailer for Cataclysm is an interesting case. I would argue (and you’re welcome to disagree) that it is much less successful than any previous trailer, even the Vanilla trailer. Oh sure, it has impressive visuals. You get the lava and the forge and the big dragon. But for me therein lies the problem that we’ve been talking about for all of Cataclysm: the story told in this trailer really boils down to “I am a big dragon destroying your Azeroth rawr.” It’s sad because the character of Neltharion has a lot of meat to it, none of which featured in Cataclysm at all. I found myself struggling to remember whether I even heard his voice when you’re fighting him, or if I only read what he said on the screen? The fact that I can’t remember seems eloquent enough to me.

That’s where this trailer falls down. It has some emotional impact, yes, but all of the weight of the trailer rests upon the locations Deathwing is destroying. It relies on you caring about seeing them destroyed. In that sense, it works. Seeing Thousand Needles awash in a great tidal wave is definitely upsetting. But other parts of the trailer just expose the suspension of disbelief necessary for Deathwing to work as a villain, and why he simply wasn’t that effective in Cataclysm. He was STANDING on Stormwind and he didn’t just raze it to the ground. Yes, it’s distressing to see a dragon with his claws planted at the front gate of Stormwind. But you know that Stormwind wasn’t actually destroyed, and then you have to wonder, why not? It took us an entire expansion to take him down, but for the majority of that he was just flying around randomly breathing fire on some things. Someone on Twitter pointed out (I’m sorry, I can’t remember who to attribute this to) that Deathing is basically a griefer. He waits until you are AFK and then ganks you by setting a zone on fire. I know some people joked that during Wrath we saw Arthas a little too much, but we saw him just enough as far as I’m concerned. I’ll never forget running into him in the “dream world” near Utgarde and how he squashed me like a bug. He was a villain who made things personal.

Other people have delved into this more deeply than I want to get into here, but essentially: Deathwing is just a big dragon (yawn) and that’s basically this trailer to me.

Mists of Pandaria

Now we get to the exciting new shiny that everyone wants to talk about! First of all, I want to talk about the orc  here. (Remember how I mentioned orcs earlier?) Notice what a huge difference there is with this orc versus the first orc featured in the classic WoW trailer! This orc is canny. He doesn’t just come lumbering up to the human, he’s watching him for a moment, gauging his opponent, thinking. Oh, there’s no doubt they are going to end up fighting (hello, orcs and humans) but he doesn’t just charge in blindly. When he accidentally reveals his position with a sound, then he’s lost the advantage and he seizes what he has left to him to try and catch the human off-guard.

I really like the way they chose to portray both the orc and the human here. The human is also a grizzled veteran and someone used to command. He’s not going to back down from a fight with the orc, and it’s a great fight scene. As the trailer goes on, the appearance of Chen Stormstout just makes it better. Of course it has all the kung fu movie type tropes (effortlessly dodging attacks and putting both opponents down repeatedly, etc. Although the human does take a chunk out of his hat!) This is basically just a good, wholesome fight scene and it’s enjoyable to watch. There are moments of subtle humour, too – Chen replaces the pedestal the orc broke and then straightens it (you can almost hear him thinking “HMPH,”) and when the human hands the orc the spear their open-mouthed gaping is priceless.

But what about the story, since I was so down on the Cataclysm trailer and Deathwing for lacking a story? Well, it’s an interesting trailer because unlike the previous three expansions (and as Blizzard themselves have made this clear) it doesn’t have a “big bad.” You don’t see any villains in this cinematic at all, unless the humans and orcs are the villains, and we just might be in this context. But that doesn’t mean it’s lacking a story. Chen’s voice over speaks volumes about that with the more philosophical questions. “Why do we fight?” etc. The moment when the mists dissipate to reveal the rest of Pandaria gave me chills just like the Wrath trailer. Again, it’s a completely different approach and that’s what I like about it. It takes several themes – the conflict between the Horde and the Alliance, the nature of the new race we are meeting – and interweaves them.

We know that Mists doesn’t have one overarching villain the way previous expansions did. That doesn’t mean it lacks conflict. The trailer left me with a strong wish to explore this land and get to know its mysterious inhabitants. That is the best place you could hope for a trailer to leave you – excited, anticipatory, and impressed. If this world is even half as beautiful as the trailer would suggest, I am going to be ridiculously happy wandering around it at the end of September.

This Was A Triumph

Here's a shot of Deathwing before he became too busy tossing people off his back in LFR to burn the world. This was taken moments before I met a fiery end while trying to fish peacefully in Uldum. "Oh, the fire won't extend this far..." Famous last words, DW, but I got my revenge.

I was actually awake when the NDA for Mists lifted! I could have written a blog post then and been a forerunner in blog news. Instead, it’s a few days later and everyone has had time to pick over and digest all of the new information and so you won’t learn anything new here!

Of course there were some things I am interested in with Mists. One is a new character slot – hallelujah! Of course, I would have preferred a few new character slots (five, maybe?) but I’ll make do with one. The hardest thing for me is looking at my roster of characters and deciding who is going to die. Which one gets the axe? I know there are some folks for whom deleting characters is actually somewhat cathartic or commonplace, but for me it’s a big deal! I’ve only ever deleted one character who was higher level than 40; my ill-fated hunter. I just never “clicked” with her. Actually, I lie – I didn’t even delete that character, I transferred it to Voss’ account. So the highest level character I’ve ever deleted was twenty.

I’m not sure if it’s because of my inherent RP attitude that it’s tough to do – although I did joke that I “killed” my night elf priest when I race-changed her into a draenei. It’s like I’m murdering a person? Anyway, I need at least two new character slots, one to house my draenei monk and another for a pandaren of some persuasion. Characters that are currently on the chopping block:

-Sarika, 32 Draenei warrior: Warriors are pretty fun and all, but I seldom play her and don’t have much interest in tanking generally. My intent was to level her as a tank and blog about it. She doesn’t have much story or background to speak of either so as far as “murders” go it’s pretty low-risk.

-Jun, 16 Night Elf rogue: I finally made a rogue but I only played her for a day. I have to admit, the lowbie rogue experience seems to be lacking in some way? (Or else it’s me that’s the problem). I learned poisons but they didn’t tell me squat about poisons, and the only way I found a poison vendor was looking on Wowhead. If I had been a new player with this rogue I probably wouldn’t have put poisons on my dagger for approximately 50 levels or similar, as it was it’s a miracle I remembered that you could put poisons on EACH dagger. So Jun’s fate is uncertain, at the least I will probably keep her and use the name for my pandaren.

-Mildred, 41 Forsaken priest: Actually, Mildred’s name probably doesn’t belong on this list because I can’t bring myself to delete her because her name is Mildred. Even though I have little interest in playing a priest or a Horde character at this time. I’ve considered deleting her just to remake some other class so I can experience the “new” Forsaken experience everyone is talking about. But Mildred is the perfect foil to my Millya, so she’s probably okay. Plus Voss has adopted her name as a means of referring to someone who is doing something annoying, such as running halfway across a zone to pick a Mageroyal, losing track of every person in your leveling group, then stopping to pick 8000 Peacebloom. He hollers, “MILDREEEDD!” I suppose you have to hear it to appreciate it.

Anyway, one of those characters will need to die so I have sufficient slots. I had intended to level Jun so we could work towards the Classy Night Elves achievement, but I grossly overestimated available time and interest. Maybe Mildred should be a mage instead (because I need another one! No, really!)

Mists sounds like it’s going to be pretty great for pet collectors, clothes horses goats, and folks who have a sick addiction to dailies and rep grinds like I do. I played Farmville for awhile, until the pressure to harvest imaginary vegetables made me ask myself, “Why am I logging in at specific times to plant more blueberries when I could be playing WoW instead?” Now I’ll never have to experience that dilemma again. I’m not even being sarcastic, I’m excited to plant Warcraft vegetables. I think this addition might just tip the scale and get my Mom to play WoW too, which is why I’m not going to mention it to her. I was telling some guildies the other day that I asked my Mom if she wanted to try WoW because I thought her tolerance for repetitive activities would make her the ideal herb-farmer and miner. In her off-time, she would collect pets. I’m informed that considering using my Mom as an herb farmer makes me a horrible person, which is probably true. But she’d be so GOOD at it!

I like the female Pandaren models. I’m interested to see more of their faces, but I think they are much better than they could have been; they are obviously not an afterthought as female worgen were, which shows that Blizzard was listening to those criticisms, which I appreciate. I’ve heard that some bottom dwellers have already come out of the woodwork to complain that they are fat, to which I say, they are PANDA PEOPLE. Get over yourself! She could have been even fatter and I would’ve been happier, but she’s fine the way she is. I’ll be happy to play one, which is pretty different from my initial feelings about the Mists expansion.

Generally, everything I read about Mists made me more excited to play it. I think the story sounds interesting, I think exploring the continent sounds exciting – even the 10,000 waterfalls, which I will no doubt visit because I like a healthy dose of masochism with my gaming. There will be so much content at level 90 that I can’t possibly be bored. Not being a Warcraft III player, I had no basis for the existence of Pandaren but as friends urged me to keep an open mind I put any premature judgements on hold. Even Voss has warmed to the Pandaren and is looking forward to leveling one with me. The only thing that will need addressing before Mists is my serious dearth of bank space. I finally sold my Darkmoon Card: Volcano just the other day in desperation and to free up one more slot. Farewell, old friend. You served me well for three tiers. You will not be missed.

I eagerly await the time when mounts are made account-wide so that I can ride my ridiculous and awesome rooster mount on any character. They’ve said it’s next on their list after pets, now that the tech is in place to make it happen. That’s a feature worth having, as far as I’m concerned! Cory Stockton also said that there’s been a dramatic increase in the number of people who are raiding since LFR was introduced; he had to be a bit sly about specifics, so no percentages or numbers, but that’s pretty neat to hear. LFR obviously has its upsides and downsides, but the ability to queue for it with friends from other servers has made a big difference to me. Plus, I’ve been using loot from it on my main for months now so I should probably not say much!

Last but not least, here are two links to things that caught my eye today.

My fellow Moonrunnerian (Moonrunnerite?) over at Double Protection wrote about a topic near and dear to my heart: Loot! Don’t lie, you love the purples too. Specifically, he’s addressing a problem that our raid group has experienced – loot distribution for tens. We had six weeks of constant Conqueror tokens, I’m not even kidding. We only recently started to get Vanq again, I got my four-piece bonus just a short time ago, and two of my pieces were from LFR. I like some of his ideas.

Alas of Kiss My Alas fame is sadly wishing the Warcraft blogosphere farewell (Kiss this Alas goodbye). Alas’ voice will be missed, also her querulous sheep that never fails to make me guffaw. (Okay, I’m biased, so what). Best wishes, Alas! Mage mage.

And Cynwise did a reading round-up just today, so in a lazy roundabout way you should check out his post if you’re looking for yet more great posts!

 

 

Patch 4.0.6 for Mages

We interrupt the regularly scheduled Tuesday Art Day for more pressing matters. First, here’s a video from the genius of Greyfoo to make you laugh while you’re waiting for the servers to come back up. What do mages have to look forward to? I’ve cut the relevant part of the patch notes out here. A few of them are mostly relevant to me (unless you’re also a draenei mage, in which case, draenei solidarity!) I’ve put commentary underneath most of the things. (TL;DR – most mages are going to be pretty happy today, and we’re going to hope things work out well for Frost). Gazimoff wrote an analysis of 4.0.6 worth checking out a little while back, with more explanation. If you’d like to read the full list of patch notes, they’re available here.

Mages

  • Arcane Barrage mana cost has been reduced by 8%.
  • Arcane Blast mana cost has been reduced by 12%.
  • The mana costs of Arcane Brilliance and Dalaran Brilliance have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild.
  • Counterspell lockout duration reduced to 7 seconds, down from 8.
  • Fireball mana cost has been reduced to 9% of base mana.
  • Flame Orb now ignores critters.
  • Frostfire Bolt mana cost has been reduced to 9% of base mana.
  • Mage Armor now reduces the duration of magic effects by 35%, down from 50%.
  • Molten Armor, Frost Armor, and Mage Armor no longer cost mana.
  • Polymorph now has a PvP duration of 8 seconds.
  • Ring of Frost: Radius shrunk to 8 yards, and inner “safe” radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning. In addition, Ring of Frost now has a PvP duration of 8 seconds.
  • When a mage uses the Invisibility spell, it will now also cause their pet Water Elemental to become invisible.

Most of this stuff is great news – mana reduction, mana reduction – Flame Orb gets marginally smarter, and Ring of Frost gets a predicted nerf. Also, when I’m questing in Frost I won’t have to abandon poor Speak to certain death because he’ll go invisible when I do. Good stuff overall! There’s a nerf in here for Mage Armor too, but in the grand scheme of things it’s not too terrible.

Talent Specializations
Arcane

  • Slow now has a PvP duration of 8 seconds.

Fire

  • Firestarter now allows the mage to cast Scorch while moving (regardless of which armor spell is used), and no longer eliminates Molten Armor’s critical strike chance reduction.
  • Flashburn (Mastery) benefit per mastery has been increased by 12%.
  • Living Bomb mana cost has been reduced by 22%.

Frost

  • Deep Freeze damage done has been reduced by 20%.
  • Fingers of Frost can no longer be dispelled and now also increases Ice Lance damage by 15%.
  • Frost Specialization now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Frostbolt damage by 15%.

More PvP adjustments for Arcane. Firestarter is greatly improved and now we can cast scorch while moving regardless of armor (“I’m casting scorch while mooooving guys!”, my guild hears this pretty often) AND Molten Armor will now grant crit. So that’s a straight-up buff, enjoy your new crit! Flashburn also gets a 12% increase which is pretty substantial. This along with the mana cost improvements to Fireball and Frostfire Bolt means Fire mages should be  pretty happy with these changes.

As for Frost, I had read that they claimed what looks like nerfs is actually a normalization and that Frost and Fire mages have been performing similarly on the PTR. We’ll have to see how this plays out – if anything it should save our frost mage from a heart attack when he uses Deep Freeze a few seconds into a boss fight.

Mage bug fixes

  • Arcane Power now has its tooltip updated when Glyph of Arcane Power is active.
  • The attachment point of Cone of Cold was too far left and has been adjusted on male troll models.
  • Evocation was returning less mana than the tooltip stated it should. This has been corrected.
  • Flame Orb’s tooltip should now state how much damage it will explode for after the Fire Power talent is chosen.
  • Rank 1 Frostfire Orb is no longer applying a debuff that incorrectly states that it snares its target.
  • The Hurricane weapon enchant should no longer proc when Polymorph is cast.
  • Molten Armor tooltips now display the correct information.
  • Nether Vortex was causing Arcane Blast to yield a string error when Arcane Blast was reflected. It shouldn’t do that.
  • When Presence of Mind was active, Conjure Mana Gem was not becoming an instant cast spell if used to refresh a stack of 2 or less Mana Gems. This has been fixed.
  • Presence of Mind is no longer consumed when Flame Orb is cast.
  • Ring of Frost can now be cast and works properly on transports (this includes elevators, trapdoors, etc.).

I’m not sure how great the discrepancy was between actual mana and the tooltip, but evocation will give a bit more mana. Now, I don’t see it mentioned here but I’m sure I read it elsewhere. There was a bug where putting only one point into Pyromaniac was granting a flat 5% haste all the time. This is being remedied and will no longer be the case.

Glyph fixes

  • Glyph of Arcane Power should correctly reduce the global cooldown of Blink, Mana Shield, and Mirror Image to 0.
  • Ice Barrier’s tooltip is now correctly updated by Glyph of Ice Barrier.

Items

  • Bell of Enraging Resonance can now trigger from any damage spell instead of only critical strikes.

Worth noting if you have this trinket from Atramedes – it seems it just got better!

Alchemy

  • Alchemist’s Stones for Agility, Strength, and Intellect have been added.

If you’re an alchemist, in which case you already get twice as long for your flasks and rub my face in it during raids and…why in my day we used our normal flasks and we liked them, too! Grumble, etc. No really, enjoy your fancy new trinket, alchemists.

Enchanting

  • Three new bracer enchants are available. They increase Agility by 50, Strength by 50, or Intellect by 50 respectively. Item level 300 or higher required. These new recipes are rare world drops.
  • Enchant Off-Handed – Superior Intellect now increases Intellect by 40, down from 100.

If you’ve been using Crit or Hit to your bracers, you’ll be wanting to find this new enchant when you can! Meantime, good-bye 60 intellect. I loved you.
Engineering

  • Synapse Springs now increase Agility, Strength, or Intellect (whichever is highest for the character). In addition, the effect now lasts 10 seconds, down from 12.

I’m not an engineer, but this sounds good if you are a one.

Jewelcrafting

  • Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
  • New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.
  • Vivid Dream Emerald (new gem) provides resilience/spell penetration and can be purchased for 3 Illustrious Tokens.
  • Wrath of the Lich King purple, green, and orange gems have been increased in cost to match red, blue, and yellow epic gems (220 Justice Points). Burning Crusade epic gems have been increased in cost to match the most expensive Wrath of the Lich King gems.

What we have all been waiting for! Take note, if you’ve been using a meta other than Chaotic (and it wasn’t worth using Chaotic) you will now want to switch to Chaotic immediately until you can get your hands on the Burning Shadowspirit Diamond. Unfortunately the recipe is a world drop. When you’re able to obtain it, it will be the meta of choice and I am very excited.

As for the other changes, no more swapping Justice Points for cheap and resell able Burning Crusade gems, and a new spell penetration/resilience gem available for PvPers. But did I mention the new meta gems? Because there are these new meta gems…!

Races

  • The draenei racial trait Gift of the Naaru now heals 20% of the target’s health over 15 seconds, rather than a scaling value.

For me this translates to approximately a 21K heal. It used to scale with my spellpower, and I think it heals for less this way, but I’m still going to be using it pretty much on cooldown.

Character info window

  • The Haste display on the Character Info window (C) now shows the total haste percentage, rather than only haste from haste rating.

A minor quality of life improvement so you can see your total haste. Not a big thing, but worth noting.

Have fun burning, freezing, and… er…blasting some things, fellow mages! Do you have a better idea for the arcane verb: to kill things with targeted magic? Feel free to share it in the comments!

Cataclysm Heroic Tips and Strategies for Mages (Part 2)

This is part two in a series of mage-specific heroic Cataclysm instance guides. I’ll be covering The Stonecore, Vortex Pinnacle, and Grim Batol.

Part one includes some basic instancing strategies, as well as tips for Blackrock Caverns and Throne of the Tides. You can find it here.

These are not the full strategy guides for each instance – only mage-things that may prove useful. This guide assumes that you are familiar with the basic strategy for each encounter. For instance cheat sheets, you can check out the guides a guildie of mine wrote over at Sword and Board.

This is what my rogue friend was doing in Stonecore. I don't recommend it as a long-term strategy, though.

The Stonecore

Trash: I can’t remember any noteworthy spellstealable buffs off the top of my head, but the trash in general is annoying. The first three pulls in this instance, on Heroic, are some of the toughest pulls in any instance. Your CC will be invaluable here. Keep as many of these guys under control as possible. The trash later is a series of annoying, constant add spawns and that one guy who jumps on everyone. Just take it one pull at a time and you’ll be okay.

Corborus

  • This is pretty self-evident, but Blink is useful to keep yourself out of bad things (dust clouds, adds, pink shards, etc.)
  • Your biggest priority in this fight is to slam the pink shards down as quickly as possible – I find a well-placed Blast Wave + Flamestrike will pretty much handle this. What the initial burst doesn’t kill, the Flamestrike takes care of. Any similar AoE effect will do, though.
  • The adds that spawn when he is burrowed don’t have much HP – don’t waste too much mana on them. I dispatch them with a series of quick scorches or fire blast if mana allows. Substitute your quick abilities according to spec!

Slabhide

  • In terms of DPS this fight is pretty easy. You can continue nuking him for most of the fight, with the exception of the time when you must duck behind a stalactite to LoS his Crystal Storm AoE.
  • Try to find where your healer is and stay within LoS, it will make their life easier (and prolong yours). LoS is hell in this fight for healers, they are struggling to make sure they can heal the tank, so it’s your responsibility to make it easy for them to heal you, too.

Ozruk

  • Fortunately for us, we don’t have to worry about the annoying things this guy is doing to the tank. Our primary concern is making sure we aren’t paralyzed for too long.
  • Use his Spell Reflect ability to place a DoT on yourself – the damage will break you out of Paralyze. I tend to use Living Bomb for this purpose. An added benefit (depending on your perspective) is that LB will explode on you and if you’re standing near group members, damage and break them out of Paralyze, too. This can help out healers who may not have had time to place a DoT of their own. Make sure to ask about this first, though, and if it’s not needed keep yourself far enough away that you aren’t causing unnecessary collateral damage to the folks around you. Use Mage Ward to absorb some of your own fire damage after you’re freed!
  • It’s worth noting that his Elementium Bulwark can be Spellstolen – but be careful with this! If you steal it before all your party members can DoT themselves, you’re going to mess them up. It is nice to steal it so you can keep DPSing him, just be judicious about it. And to my guildies who may or may not have said “Where did his shield go? Crap, I’m paralyzed” – I had nothing to do with it.

High Priestess Azil

  • You can help Decurse in this fight. You have unit frames and an easy keybind set up so you can see and remove curses, right?
  • Help lead adds into void zones if any aggro onto you, if necessary. If not – just stay out of the void zones, watch out for rocks and burn her down. Don’t expect loot, though – rumours of the cloth boots she drops are greatly exaggerated in my experience.

Encounters aside, Vortex Pinnacle is visually my favourite instance so far in the game. Even running it at different times of day changes the way it looks completely. It's gorgeous!

The Vortex Pinnacle

Trash: You can spellsteal Vapor Form from the Empyrean Assassins. It doesn’t increase your DPS, but it’ll help your group be able to kill them (otherwise it reduces their incoming damage by 75%).

Later in the instance, watch for Hand of Protection on Servants of Asaad. It looks and acts just like the paladin version we all know and love.

Grand Vizier Ertan

  • Standing in the exact center (inside of his hit box) will prevent you from being hit by the tornadoes.
  • If your DPS seems to need it (or if your healer is having trouble with the AoE damage) you may use Time Warp, but I prefer to use it for Altairus.
  • Remember that because you are in melee range, you don’t have the threat buffer you ordinarily would at range, so keep an eye on your threat. If you pull aggro, nothing’s going to save you from being a mage-shaped splatter on the ground.

Altairus

  • Advanced blinking skills come into play here. You can blink to get upwind more readily but be careful not to do it straight into a tornado! They’re always moving around so this is a tall order. You may find it safer to just run. If you’re able to stay upwind of him for any significant length of time, the fight should be fairly short and sweet.
  • Time Warp can be used at any time when your group is situated appropriately. The more folks benefiting from both it and the upwind buff, the better!

Asaad

  • In the heroic version of this, the range for his chain lightning is ridiculously huge. It’s serious business. I was used to blinking to safety to avoid chaining it, but this requires a bit more finesse. Blink is still very useful for getting into his electricity triangles, even if you do get a chain lightning. Don’t use Time Warp during one of his “in the air” cycles because it can be tough to get LoS on him properly (he flies up), but you can keep DPSing him if you back your rear up against one of the points of the triangle. Just don’t go too far. Immediately after an air phase would be a good time, if you don’t have Temporal Displacement from the previous fight.
  • You can jump to avoid his Static Cling spell before it finishes casting. This isn’t mage specific, except you know what Static Cling can do to robes, right? Don’t be a fashion disaster.

I used to feel that Grim Batol's only redeeming factor was the amount of cloth that drops here. Now I think its only redeeming factor is the sword I got here, AND the amount of cloth that drops here.

Grim Batol

Trash: The trash here is unique in that the red dragon flight at the beginning of the instance can make it ridiculously easy. If your party is skilled, you can bring all of the groups along your “path” to very low-health without killing them – so much sweet, sweet rep!

If you have a tank that is a huge fan of CC, remind him gently that while a mob is polymorphed, it regenerates its health. Polymorphing something that is more than half dead is counterproductive when a few solid shots would just kill it outright and get it out of the way.

General Umbriss

  • We have no excuse to ever get hit by a Blitz here, it’s so easy to blink out of the way.
  • Someone (and it may be a mage) is going to be in charge of handling the purple troggs. You have to hit them with enough burst to pull them away from the tank, but not kill them before they’ve come towards you – if they are killed within his range they’ll enrage Umbriss. (This is an achievement, but not to be attempted unless everyone in your party is prepared for it). They don’t have a ton of health so it’s pretty easy to pull and kite them if necessary.
  • Alternately, sheep the purple trogg and just keep an eye on it for the fight, just be sure to have your tank positioned away from their spawn point so you have enough room to work with.
  • Umbriss enrages at 30% of his health and you can’t avoid it. Use Time Warp here to get this burn phase over with as quickly as possible.

Forgemaster Throngus

  • His sword phase doesn’t have much of consequence for you – he’s hitting the tank hard, though.
  • During his mace phase, use blink to relocate strategically and avoid his fire trail. Your biggest concern in this phase is to not pull aggro. Your tank will be kiting him, and he won’t be generating as much threat as usual. I tend to use Invisibility near the end of this phase, just to be on the safe side.
  • His shield phase includes a brutal fire AoE cone that is targeted on a person. Collapse on him and remain behind him as you DPS to avoid fireballing yourself in the face. Use Mage Ward to give yourself a bit of leeway to move out of the cone when you see it coming your way.
  • When/if Time Warp is used will depend on your group and which phase is giving them the most trouble. You want to push him out of his most difficult phases as quickly as possible – Sword (if the healer is having trouble healing massive tank damage), or shield (since it damages the whole group) but not mace since threat is already more likely to be an issue in this phase.

Drahga Shadowburner

  • Your mission, should you choose to accept it (and you really don’t have a choice) is to burn down Invocations of Flame before they reach whoever they are targeting. You can use Blast Wave to slow them, or Slow, or Frostbolt, whatever your flavour of magic. They don’t have a lot of HP, but watch for them and if one is spawning near you, blink to safety before attacking it.
  • That’s the only specific mage thing I can think of, apart from the “don’t stand in fire and dragon breath” caveats that apply to the whole party.

Erudax

  • This fight is fun, as you enjoy separating Good Purple Things on the Ground from Bad Purple Things On The Ground. You don’t stand in the Binding Shadows one, but you do blink to the Shadow Gale safe spot. (If it helps, one of them is the “eye of the storm” and looks like a hurricane on the ground, and the others just spawn on random players and are targeted.)
  • When we run this, it’s the task of all ranged DPS to sprint back towards the door (yes, blink!) and get ready to slow and burn those adds before they hatch any eggs. For frost mages, Cone of Cold is best for this, as a fire mage you can drop a Blast Wave that will hit both of them and slow them significantly. Then hit it like you mean it! This is another easy heroic achievement to snag because it just means doing your task well. If you keep his adds from hatching any eggs, you win!

That’s three more heroics covered. In the next part I’ll be talking about Halls of Origination, Lost City of the Tol’Vir, and possibly Deadmines and Shadowfang Keep, depending on length. As always, if you’ve thought of or know of any tips or tricks I didn’t mention here, please share them in the comments and I will add them! Many mages are better than one.

Pre-Raid Mage Gear List

A few weeks back (because he’s on top of things like that), a guildie of mine compiled a list of mage gear, following in the footsteps of other folks on the Mana Obscura mage forums who were getting ready for Cataclysm. I read it, said “Hey, that’s great!” and filed it away for future reference. I didn’t think I’d be needing it immediately. I was wrong.

I’ve found myself referring to his list often over the past few days, but I’ve also started squirreling away information of my own, and so this edited list was born. My favourite style of pre-raid gear list was defined by the excellent Gearing Your Feral Druid at 80 guides by Allison Robert. I am following in her footsteps by categorizing the drops because sometimes you can’t depend on drops, and it’s nice to see at a glance what you can use in a pinch. I’m not really doing the level of analysis that Allison did with those guides, though, because what’s BiS for one spec may not be quite so for another. Naturally, you’re going to want to prioritize hit until you’re capped or near it, and then chase specific stats as your spec and playstyle demand.

A huge thanks to Fsob for his original work and permission to use his list as a starting point. If you just want to know about all the very best gear, here’s where you can find that list.

Please note that this list covers Reputation items, BoE profession items, items that can be bought with Justice Points, and 5 man heroic drops. It does not cover BoE raid drops, PvP items of any kind, holiday items, items bought with Valor Points, Archaeology items, or profession specific items, enchants, or gems.

All Reputation items are from Alliance reputations. Horde have the exact same items, just with different names/reps.

I changed the formatting a little; assume that all instances refer to heroic drops UNLESS otherwise noted. For all of the items, you can assume that the normal drop of the same item is a solid choice while leveling, or will at least stand you in good stead until you can replace it.

Do you have your head in the sand about your gear? Refuse to admit it's time for a wardrobe update? We can help!

I intend to use this list to focus my efforts and identify weak spots in my gear that can be improved. I’ve tried to make it as relevant and thorough as possible, adding parts in where I thought they were missing, but I make no claim of 100% accuracy. Feel free to mention any additions you feel I’ve overlooked, I don’t want to have misinformation! Each slot is divided into four categories: Purchased/crafted items (including Justice Points), drops, quests, and faction rewards. What is best for you will depend on your spec.

Please note that all instances referenced below refer to heroic versions.

Head

Purchased/Crafted
Cowl of Pleasant Gloom – 2,200 Justice Points

Drop
Crown of Enfeebled Bodies – Grim Batol (Erudax)
Blinders of the Follower – Shadowfang Keep (Lord Walden)
Helm of the Typhonic Beast – Halls of Origination (Setesh)

Quest
Kata-Mary Crown is a decent option as a quest reward from the quest Gnomebliteration in Uldum. Plus, you can hum the Katamari song when you wear it…

Faction
This helm is available at Honored with the Earthen Ring. Save yourself some justice points and pick up Helm of Temperance as a good starter helm. It’s almost identical to the normal version of Crown of Enfeebled Bodies, and it has a meta and one socket as well.

Enchant with Arcanum of Hyjal (Guardians of Hyjal, Revered).

Neck

Purchased/Crafted
Eye of Many Deaths – BoE, crafted by Jewelcrafters with a skill of 525
String of Beaded Bubbles – 1,250 Justice Points
Charm of the Muse – BoE zone drop in Heroic Halls of Origination

Drop
Pendant of the Keep – Shadowfang Keep (Baron Silverlaine)
Pipefish Cord – Throne of the Tides (Neptulon’s Cache)
Tauntka’s Necklace – Lost City of the Tol’vir (High Prophet Barim)

Quest
Eye of Despair – Reward from the quest Eye Spy in Twilight Highlands

Faction
Lightning Flash Pendant – Requires Wildhammer Clan – Exalted

Shoulder

Meadow Mantle – 1,650 Justice Points

Drop
Mantle of Master Cho – Lost City of Tol’vir (Siamat)
Mantle of the Eastern Lords – Shadowfang Keep (Lord Godfrey)

Quest
Clan Heart Shoulders
– Reward from quest The Loyalty of Clan Mullan in Twilight Highlands.
Blight-Lifter’s Mantle
– Reward from The Source of Their Power (dungeon quest) in Lost City of Tol’Vir (normal).

Faction
There is no good reputation option, unfortunately.

Enchant with Greater Inscription of Charged Lodestone. (Therazane, Exalted).

Back

Purchased/Crafted
There are not any viable options that don’t require Valor Points.

Drop
Periwinkle Cloak –  Throne of the Tides (Lady Naz’jar)
Shadow of Perfect Bliss – The Vortex Pinnacle (Asaad)

Quest
Stone-Binder’s Cloak – quest reward from The World Pillar Fragment in Deepholm.

Faction
Cloak of Ancient Wisdom – Requires The Earthen Ring, Revered
Cloak of the Dryads – You can also pick up this cloak from the Guardians of Hyjal at Honored. It’s not the greatest (spirit, ick) but you can reforge a bit of that until you’re able to replace it with something better.

Enchant with Greater Critical Strike or Greater Intellect.

Chest

Purchased/Crafted
Robes of Embalmed Darkness – 2,200 Justice Points

Drop
Corsair’s Overshirt – The Deadmines (“Captain” Cookie)
Inquisition Robes – Blackrock Caverns (Rom’ogg Bonecrusher)
Robes of Arugal – Shadowfang Keep (Baron Ashbury)
Robes of Rampant Growth – Halls of Origination (Ammunae)

Quest
Overly Intelligent Robes – Reward from the quest Skullcrusher the Mountain in Twilight Highlands.

Faction
Robes of Orsis – Requires Ramkahen – Revered

Enchant with Peerless Stats.

Wrist

Purchased/Crafted
There seems to always be a dearth of available bracers. If you can’t snag any of the other options, these two tailored resilience pieces are almost identical except for one stat: Emberfire Bracers has haste while Fireweave Bracers have mastery.

Drop
Armbands of Exiled Architects – The Deadmines (Vanessa VanCleef)
Sand Silk Wristband – Lost City of the Tol’vir (Augh)

Quest
True Archaeologist’s Bracers – Reward from quest Doing It The Hard Way (dungeon quest), Halls of Origination

Faction
No options.

Enchant with Precision, Greater Critical Strike, or Greater Speed.

Hands

Purchased/Crafted
Gloves of the Painless Midnight – 1,650 Justice Points

Drop
Mnemiopsis Gloves – Throne of the Tides (Neptulon’s Cache)

Quest
Corruption Resistant Gloves – Reward from quest Magmalord Falthazar, Twilight Highlands.

Faction
Flamebloom Gloves – Requires The Earthen Ring, Exalted
Gloves of Atherial Rumours – Wildhammer Clan, Honored

Enchant with Haste or Greater Mastery.

Waist

Purchased/Crafted
Dreamless Belt – BoE Crafted by Tailors with a skill of 525 (but these are going to be pretty dear until enough time has passed for people to level tailoring and acquire cloth).
Incense Infused Cumberbund – 1,650 Justice Points
Triple-Loop Belt – BoE zone drop, Halls of Origination

Drop
Beauty’s Silken Ribbon – Blackrock Caverns (Beauty)
Stratosphere Belt – The Vortex Pinnacle (Grand Vizier Ertan)
Girdle of Nobility – BoE zone drop in Dead Mines (Heroic)

Quest
Pillarbind Waistguard from quest in Deepholm The Middle Fragment.

Faction
Cord of Raven Queen – Again, another spirit option that isn’t ideal but if you happen to have a ton of Guardians of Hyjal rep, it’s better than nothing (Exalted, Guardians of Hyjal).

Add an extra socket with an Ebonsteel Belt Buckle.

Legs

Purchased/Crafted
Breeches of Mended Nightmares – BoE Crafted by Tailors with a skill of 525
Flame-Ascended Pantaloons – BoE Crafted by Tailors with a skill of 525
Pensive Legwraps – 2,200 Justice Points.

Drop
Legwraps of Astral Rain – Isiset in Heroic Halls of Origination.

Quest
Narkall’s Leggings from quest reward Narkall, The Drake-Tamer in Twilight Highlands

Faction
No viable option unfortunately.

Enchant with Powerful Enchanted Spellthread or Enchanted Spellthread.

Feet

Purchased/Crafted
The crafted options here are not as good as quested, and the BoE drops will be very rare initially.

Drop
Slippers of the Twilight Prophet – The Stonecore (High Priestess Azil)
Corpse Rompers – BoE zone drop in The Deadmines (heroic)

Quest
Magma-Proof Sandals – quest reward from A Fiery Reunion, Twilight Highlands

Faction
Desert Walker Sandals – Requires Ramkahen – Exalted

Enchant with Lavawalker, Mastery, Haste, or Precision.

Fingers

Purchased/Crafted
Abandoned Dark Iron Ring – BoE zone drop from Grim Batol
Ring of Warring Elements – BoE crafted by Jewelcrafters with a skill of 525.

Drop
Anthia’s Ring – Throne of the Tides (Mindbender Ghur’sha)
Band of Rays – Halls of Origination (Rajh)
Lavishly Jeweled Ring – The Deadmines (Admiral Ripsnarl)
Rose Quartz Band – The Stonecore (Slabhide)
Spirit Creeper Ring – Lost City of Tol’vir (General Husam)

Quest
Red Dragonheart Ring – Quest reward from Battle of Life and Death, Twilight Highlands

Faction
Band of Singing Grass – Requires Wildhammer Clan – Revered
Diamant’s Ring of Temperance – Requires Therazane – Revered

Trinkets

I was fortunate enough to have a jewelcrafting trinket for this slot. Trinkets are notoriously difficult to obtain but look to the quested options if you are unlucky with drops. The three listed here are all fairly decent.

Purchased/Crafted
Darkmoon Card: Volcano – BoE, obtained by turning in a Volcanic Deck or by purchasing from someone else who did.

Drop
Anhuur’s Hymnal – Halls of Origination (Temple Guardian Anhuur)
Gale of Shadows – Grim Batol (Erudax)
Sorrowsong – Lost City of Tol’vir (Siamat)
Tendrils of Burrowing Dark – The Stonecore (Ozruk)
Witching Hourglass – Blackrock Caverns (Ascendant Lord Obsidius)

Quest
World-Queller Focus – Quest reward from Once More Into The Fire, Twilight Highlands
Talisman of Sinister Order – Quest reward from Firing Squad, Uldum
Stonemother’s Kiss – Quest reward from Audience with the Stonemother, Deepholm

Faction
Stump of Time – Requires Baradin’s Wardens – Exalted

Wand

Purchased/Crafted
Wand of Dark Worship – BoE zone drop from The Stonecore
Cyu’s Ornate Wand – BoE world drop

Drop
Cookie’s Stirring Rod – The Deadmines (“Captain” Cookie)
Corla’s Baton – Blackrock Caverns (Corla, Herald of Twilight)

Quest
Beach-Sweeper Wand from quest Landgrab in Twilight Highlands

Faction
Nothing. Squat (diddly).

Two-Hand Weapon

Purchased/Crafted
Staff of Solemn Secrecy – BoE world drop

Drop
Cerith Spire Staff – Throne of the Tides (Commander Ulthok)
Emberstone Staff –  The Deadmines (Foe Reaper 5000)
Staff of Siphoned Essences – Grim Batol (Erudax)

Quest
Very Manly Staff – Quest reward from the Crucible of Carnage quest chains, Twilight Highlands

Faction
Insidious Staff – Requires Baradin’s Wardens – Revered

Enchant with Power Torrent or Hurricane.

One-Hand Weapon

Purchased/Crafted
Beak of Julak-Doom – BoE drop from a world boss Julak-Doom
Elementium Spellblade – BoE crafted by Blacksmiths with a skill of 520
Fire-Etched Dagger – the lesser BoE crafted option from Blacksmiths with a skill of 425

Drop
Biting Wind – The Vortex Pinnacle (Grand Vizier Ertan)
Blade of the Burning Sun – Halls of Origination (Rajh)
Modgud’s Blade – Grim Batol (General Umbriss)

Quest
Salhet’s Ornate Dagger, quest reward from Salhet the Tactician in Uldum

Faction
They’ve got nothing.

Enchant with Power Torrent or Hurricane.

Off-Hand

Purchased/Crafted
Dungeoneering Guide – BoE crafted by Scribes with a skill level of 510
Hermit’s Lamp – a steal at 950 Justice Points, if you have a decent main-hand

Drop
Beauty’s Favorite Bone – Blackrock Caverns (Beauty)

Quest
Skyflight Beacon – Quest reward from Doing It Like A Dunwald, Twilight Highlands

Faction
Sadly nothing.

Enchant with Superior Intellect.

Conclusion

Quest through Twilight Highlands if at all possible, because some of the best quested gear is from there. Then you can isolate your weakest points and upgrade those, or see what drops. If you’ve already acquired a normal dungeon drop in one slot, maybe you’ll spend Justice Points or count on crafted gear to fill another.

Again, huge thanks to Fsob for putting in much of the grunt work to compile this list, and for generously allowing me to add to and edit what was already done. It would’ve taken three times as long otherwise. As it is, I’m going to use it to help me with my own gear, and I hope my contribution is some small help to any other mages (or cloth DPS folks).

There are some other great guides out there; Poneria at Fel Concentration has done one for warlocks. Let me know if there are others I’ve missed and I’ll be happy to add them!

…I’m on a seahorse.

Voss and I were in line last night at 11:30 along with other hapless Canadians, shuffling in place and freezing our feet to the ground. It was actually not ridiculously cold – about 17 degrees Fahrenheit, for you US folks – which was cold enough by the time midnight hit! Fortunately this year (unlike the Wrath release) the game store folks let us wait in line inside. This was greatly appreciated by all.

I retrieved my Collector’s Edition (the only real reason to be standing in line instead of downloading it digitally) and then came home to get ready to play!

One of the things I love about a new expansion is that there are so many different possible approaches. For me, primary goal is to get Millya to 85. That is top priority. Other folks were rolling a worgen or a goblin or trying for a realm first with professions or other things. I know some folks had trouble logging in, for us it wasn’t bad and we were online at about 1:20 AM.

We started leveling through Vashj’ir initially and it was a mess. There were creatures and people everywhere – and the quests unfortunately (while interesting and fun) have a heavy focus on gathering or finding specific mobs or items. It was not a recipe for success. I stopped playing at 4:30, only a single bar away from level 81 but unable to push on.

Today we quested for a very short time before deciding to give Hyjal a try instead. As a leveling experience it’s much easier; it’s more linear and there are fewer gathering quests so far. I recommend it. Especially if you’re leveling with a partner or friend, the gathering quests in Vashj’ir are a killer and it’s easy to lose track of your buddy once you get this fellow:

Now look at your mount. Now back to me. I have a copy of that game you love! This is the mount your mount COULD be if you were questing in Vashj'ir. I'm on a seahorse.

Just for that, Vashj’ir was worth it. I have this reaction with some things in WoW – perhaps because others are difficult to attain or require a long grind… It’s like, “You’re going to give this to me? You’re just… you’ll just give it to me. Right here? …What’s the catch?”

I felt that way about Withers when I first got him. “They give you a pet!? Just for doing the quests? …But why?”

Not that I’m complaining.

My impressions of the expansion so far are immensely positive. I have professions to level, zones and quests to see, and I’m loving the new instances. I’ll try to keep posts fairly free of spoilers, but I can’t make any guarantees. I am loving the content and I want to talk about it!

What have you loved about Cataclysm so far (or not loved, if you prefer!). What was the first thing you did?

 

Housekeeping for Cataclysm

I’m not the neatest person in the world. It’s true, I’ll admit it. You’ll just have to take my word for it. I consider myself mostly in the category of “messy.” When I clean things, they will be spotless (this is a legacy of my mother’s neat freak tendencies) but sometimes it’s…finding the things underneath other things in order to clean them that is my issue.

There’ve been plenty of great posts about getting your finances, guild bank, and gear list in order for the launch of Cataclysm. What about your real-life environment and your food list? Most WoW players like to have some time to focus on the game to the exclusion of all else, at least initially. No, you don’t need a catheter at your desk – but if you take care of your environment beforehand, you can focus on the game in comfort and (relative) cleanliness! Here’s my plan.

I do wield a broom like this.

 

The White Glove Test

  • Set a time-frame. Last week I made sure the main floor of the house was spotless. This week I’m setting my sights on the upstairs – office and bedrooms, which are really the hardest parts. I am going to declutter these over the weekend before Monday and get them pretty clean.
  • Clean a little beyond your usual standards. If you’re pretty sure you’ll be occupied with Cataclysm for awhile, clean a bit more than you usually do. It doesn’t have to be spotless (unless your Mom is my Mom and let’s be honest, what are the odds of that?) but the cleaner it is, the less you’ll have to worry about for the next week or so.
  • Keep your goals reasonable. If your apartment or house looks like ground zero right now – it’s probably not going to be spotless in a week. Don’t sweat it. But put some time into it if you want – you’d be surprised what a difference even an hour of decluttering and cleaning can do!
  • Think how awesome this will be when you’re leveling and you’ve got everything to hand – No, “Aggh where is my authenticator?” or scribbling on the backs of receipts and things to jot down a note (not that I’ve done that…)

Sustenance

If, like me, you’d like to not weigh twenty pounds more by January, it behooves you to think about this. That’s why this list is going to focus on ideas for healthy meals and snacks to prepare. It’s both Cataclysm AND the holiday season. If you plan or at least think about this in advance, you’ll be thankful you did later.

You aren’t going to want to cook. No, really, you aren’t. You may still want to stop and cook, or you may not, or you may order pizza. Make it so that you don’t have to – pre-cook and freeze some meals! I’ve used this trick to help with exam times when I was still in school, or other busy life periods (not pregnancy, but I did help fill a friend’s freezer for when she was pregnant). Things that freeze well include:

  • Hearty meals like chili, spaghetti sauce, and stew (only if the stew doesn’t contain potatoes, as their texture is drastically altered by freezing)
  • Homemade soups
  • Pasta dishes, most rice dishes, most meat dishes
  • Things that don’t freeze well include: potatoes, eggs, anything that includes milk – they will tend to separate – Not very tasty.
  • If you’re not big into cooking, you could still secure some frozen meals from the grocery store. It’s more expensive to do it that way but definitely a viable option. I’ve had some “pasta dishes in a bag” that were reasonably low-fat and basically just get tossed into a frying pan and heated. They tasted fine! Also frozen fish and instant rice packages with frozen vegetables makes an easy and fast meal – it’s actually my meal of choice for raid nights when I don’t have much time. I tell Voss, “Well, there’s always Emergency Fish.”

In-between actual meals, you are still going to want to snack on things. I plan on having many easy things on hand – and when I say “easy things” I’m not talking bags of chips. Here are some of my snack ideas (I use these for raiding, too, but you bet they’ll apply to Cataclysm). I’ll be stocking my fridge and pantry with these!

  • Cherry tomatoes, baby carrots, snap peas, mushrooms, cucumber, sliced sweet peppers, broccoli florets
  • Low-sugar cereals
  • Small containers of yogurt
  • Cheese sticks or individually wrapped low-fat cheeses, with or without crackers
  • Small cans of flavoured tuna (preferably not packed in oil), these are awesome on crackers!
  • Low-fat pepperoni sticks, lunch meat
  • Apples, many apples – I usually eat one with a bit of peanut butter on it, they are also good sliced with cheese and eaten on toast
  • Nuts, nut mixes – I like roasted soy nuts and also these nuts I’ve been eating recently– Almonds with a bit of cayenne? Note, nuts are higher in fat, but it’s unsaturated (“good” fat) so long as you don’t overdo it
  • If you must have sweets, consider baking your own cookies or other treat. Homemade is usually much better for you than store bought.
  • Pitas/tortillas
  • Low-fat herbed cream cheese spread, hummus
  • The two items above are great with vegetables – you can toss some veg into a pita with hummus and you have a snack, or spread cream cheese on a tortilla, cover with lettuce and add low-fat meat and you have a wrap!
  • Low-sodium canned soups and other easy-to-prepare meals
  • Bread for sandwiches – you can even freeze a loaf or too if you’d like.
  • Canned beans – tomato based, I don’t like the really sweet kinds. I eat them on toast.
  • Baked tortillas and salsa make for another easy snack.

Of course this depends on your tastes and things you like to eat generally – you’ll notice I didn’t put “three bags of chips” on my list, or any pop/soda. I might have a few fruit juices, but generally I drink water and milk and that’s it. Even if you like to have these other drinks consider that you’re probably playing more than you usually do – things that are just “sometimes” might become more like “all the time” right after Cataclysm hits. Not loading your body with sugar and caffeine will help you play longer because you won’t crash after they wear off! You probably won’t feel like you’ve gone on a bender, either.

Emergency fish are for before. Not after.

All Good Things

Although I fully intend to play the heck out of Cataclysm when it hits (see: food and house preparation plans) I also know that it’s important to have a break from it. Rest your eyes, take your dog for a walk and peel yourself away from the screen for a minute. It’ll be there when you get back, I promise. In a few years it will be old news and we’ll be hoping for the next expansion, so why not savour it a bit? Moreover, if it starts to feel like a job and you aren’t having fun – turn it off. I know some folks have big plans to get server firsts, fair enough – planning these things will help and not hinder you! But once you’ve achieved a milestone, make sure to get some sleep. You’ll have fun and be rested for any holiday celebrations you’ve got planned later in the month.

Do you have any ideas for snacks or things I didn’t mention? How are you preparing yourself for Cataclysm?

Guide to Getting Withers

It sounds like some kind of crippling disease, doesn’t it? But it isn’t. The first place I went after the world shattered was Darkshore. I’d quested through here so many times on my various draenei and night elves. The changes the Cataclysm has wrought are devastating. Once I found out there was a pet associated with a quest in the zone, well – my path was clear. I had to have it. His name is Withers, and he’s similar to the Teldrassil Sproutling with a few key differences. Here’s how you can get one of your own, whether you are Horde or Alliance.

D'aww.

Horde

For Horde characters, Withers is actually a vendored pet. You can buy him from Apothecary Furrows. He’s located in the cave behind Cliffspring Falls (you can see it on the map). He’s down at the bottom of the cave in his own little room. Be aware that to Alliance he is hostile so he may have been killed recently if you don’t see him but you see apothecary stuff. Wait for him to respawn, he should be back.

This is the entrance to the cave. If you are uncertain how to get up here, look for the torches that line the path at the bottom.

Alliance

For those of us who are Alliance, it’s a little more complicated. Withers is awarded from completing the quest “Remembrance of Auberdine,” but you can’t unlock that quest until you do many, many more. I made a map that outlines generally what I did. Keep in mind that it’s hard to tell exactly what was required. I suspect that the quests to the far south (marked on the map) were not required, but they are awesome quests and I recommend you do them regardless! If anyone does this and tries to proceed without first doing those quests at Eye of the Maelstrom, please let me know if you were able to get Withers regardless. *Edit: I had a helpful reader let me know – the quests at the Eye of the Vortex are definitely not required to open the Remembrance of Auberdine quest, so you can skip them over if your only goal is to get Withers.

Quest hubs are marked in blue.

You will begin by questing in Lor’danel. When I wrote this last night this wasn’t there, but a helpful person on Wowhead has listed precisely all of the required quests here. You can refer to that list as you proceed, or just take a more casual approach as you go!

Lor’danel is where the flight point from Darnassus goes now, so it’s easy enough to get here. Some of the quests don’t seem immediately related, but are. There’s a worgen who has a fishing quest that used to be offered by a dwarf – I doubt it’s necessary to get Withers, but if you do it you do get 250 Gilneas rep. Do the rescuing and provisions quests and continue on to the Buzzbox quests. Unlike the previous Buzzbox quests, they don’t take forever and lead you all over the map. This chain will have you wind up in the same cave that the Horde access just to buy Withers.

Another breadcrumb quest will lead you down to the Ruins of Auberdine and outside the ruins to do some quests relating to Grimclaw. Continue doing all of these quests (do the Auberdine ones while you are nearby) before completing them and heading back to Lor’danel. A hint: if you complete the Grimclaw quest chain first it will end up helping you throughout the rest of Darkshore. I don’t want to give away any spoilers except to say that I chose the stag – and it gives a 10% speed boost in the entire zone. Not “for an hour,” or “while you’re on this quest chain” – it gives you a speed boost anytime you are in Darkshore from then on. It was useful for the rest of my questing!

I don’t want to give away any more of the happenings in Darkshore. These quests are amazing, in some cases heart-wrenching and definitely hit home for me given how much I liked Darkshore. Don’t just rush through to get Withers, take your time and enjoy them. Ultimately your efforts to aid the citizens of Darkshore and uncover some mysteries will lead you to the Ruins of Mathystra where you will be challenging the Shatterspear trolls. When you’re at this point you’re near the end! Continue along with these quests and once you are finished with them, Cerrellean Whiteclaw will have the Remembrance of Auberdine quest for you, and one of the rewards is Withers.

I’ll probably be going through these quests again with my druid and hope to add some clarification about which quests are mandatory and which are not – but until then, this gives a rough guide of what’s necessary to get the little guy. Feel free to ask any questions and I’ll answer them as best I can!

His name is Withers because he starts out HUGE – up to my hips as a draenei – and he will slowly shrink to “normal” non-combat pet size if he is away from water. Re summoning him returns him to his original large size, and if you take him near any body of water he will drink it and grow. More importantly than any of that, though, is that he’s a reminder of Auberdine for me. Every time I look at his sad little face, I’ll remember the Kaldorei of Auberdine and Lor’danel, trying to maintain an outpost in their dark and foreboding ancestral land.

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