Mages, ten-man raiding, and other things that are awesome.

Posts tagged ‘Vid pugs’

Looking For: Community

I was a bit late getting my Christmas shopping done this year, so I found myself in a department store at the jewelery counter. You can imagine the kind of swarm that exists around any department store’s jewelery counter at this time of year. (Vosskah and I have been laughing at a radio ad we heard in which a middle-aged lady is listing all of the possible gifts to be found at [Store], “Sweaters! Perfume! Jewellery,” and she utters the last word with the kind of lusty eroticism I never expected to hear on the radio. Jewellery is a Big Thing, apparently).

So the department is crowded; I’m only there to find some clip-on earrings for my Grandma, and a kindly lady shows me how they are mixed in and where I can look, etc. I feel for this woman because she is clearly petrified and it’s her first day on the job. When I find the earrings I want and am paying for them, she is taking the time to get gift boxes for them, and tissue paper to go along with the sweater I was also buying. She’s not moving at light speed, but I think it’s a reasonable length of time for a transaction. Before my things have even been bagged, though, the lady behind me has moved up to the jewellery counter and is placing her items while impatiently asking, “Is it possible to get some service here?” I’m still inputting my PIN into the machine at this point and the lady is almost shoulder to shoulder with me. The poor woman helping me finishes up our transaction while the woman training her takes over for Ms. Can’t Wait Two Minutes. I walk away from the jewellery department exclaiming to Voss, “Did you SEE that?”

As far as these stories go, it’s a pretty mild one. Entitled lady doesn’t think that waiting in line is necessary, she wants service and she wants it now. She’s the real life equivalent of a “go go go”-er. However quickly things are moving, it’s not fast enough for her. They’re unpleasant in real life as they are in a video game, and I’m afraid that more and more the game is tailored to them.

I've been taking screenshots of LFR chat here and there since the patch, here's one of them with more to follow.

This is fairly radical for the erstwhile Pugging Pally to admit, but I don’t like LFD. I don’t like LFR. Wait, before you scroll to the bottom and start typing an angry comment, let me clarify. I understand the dilemmas that LFD and LFR were introduced to address. I’m not one of the elite raiders who feels that only 1% of people playing the game should see end-game content. I don’t need other people excluded from things so that I can feel awesome about myself. It turns out, it is possible to have your internet dragon and loot it too. No one else can take away from your accomplishments in-game because they’re yours. So that’s not my problem. And on the surface, LFD and LFR work. You want a dungeon? You can be doing one anywhere from instantly to twenty minutes later, most any time of day. It turns out that the same is true for LFR; you probably won’t wait in a queue longer than twenty minutes and probably less for that, too. I have run LFR solo, I’ve run it with my guild, I’ve run it with just a few friends. I’ve done it as a druid, a paladin, and a mage. I’ve had plenty of experience with it. And here’s where I think the problem lies.

What it purports to do, and what it actually does – are two completely different things. In theory, LFD and LFR lets you get together and cooperate with a group of people to achieve a group goal: killing internet dragons of various ilks. In practice, they mask singular goals with the illusion of group play. Yes, you have to more or less cooperate to successfully complete an LFD or an LFR run. But are you there to cooperate, or are you there to acquire loot/VP? Herein lies the problem. Once upon a time, I used to run dungeons yes, to acquire emblems or points or gear or whatever, but also because just running dungeons was fun. On my old server, I had a massive friends list of people who might want to run a dungeon at any given time. If nobody felt like trying to run a dungeon, I would hit Trade or the now-defunct Looking For Group channel. It wasn’t elegant, but generally it worked. More importantly, it allowed me to make friends and build a reputation for myself as a nice/fun and competent person to run with. I did this across several characters. Usually, if I felt like running a dungeon, I could make a group to do so. If I couldn’t manage a group, I’d put it off and do something else.

Now before you counter that it’s still possible to assemble groups this way, it’s true, but unlikely. I’ve tried. I can usually gather up guildies to run things if enough are interested and perhaps if I wait a bit. I’ve tried different channels to ask if people want to run something, with very little response. I can check my same-server friends’ list and usually folks are raiding or already IN a dungeon. And why wouldn’t they be? Joining one as a tank or a healer takes all of ten seconds. You can’t blame people for taking the path of least resistance. I’m more likely to group up with friends on other servers – many times, friends I have made via this blog and Twitter. So I’m in the interesting position of having to build a reputation as a good player outside of the actual game in order to run with people I enjoy playing with. I’m sure my server has such people, but it’s unlikely I will find them because they’re either running with their own guild, or running quick pugs with LFD.

This was a guy raging on Zon'ozz because no other healers were dispellers (I joined the group after they'd wiped on Zon'ozz).

So it goes with LFR. And I will be completely honest – yes, there are good parts of LFR, but overall LFR alarms me because of what it represents, and because of its potential impact in many different ways. First of all, if someone gets their introduction to raiding through LFR I fear for what they think raiding actually IS like. A raid full of people face-pulling the boss, ignoring strats, backtalking each other and constantly squabbling, ninjaing loot they shouldn’t have (feral druids winning Int gear, I’m looking at you). LFR is a bad LFD pug writ large, with a proportionately larger number of Go Go Gos and bad attitudes. The issue with LFD and LFR both are that the majority of people feel that they’re being put in a position where they have to ‘put up with’ other people to get what they want. It’s not an opportunity to meet new folks or make friends, how could it be? There is no additional benefit to befriending people via LFD, and even if there were, you’d need to be willing to add that person via Real ID to take advantage of it. Most of us won’t do that.

Now, Blizzard has taken some steps towards addressing these issues. They acknowledged the erosion of server community by coding a preference in LFD to group you with same-server folks wherever possible. I think it was a bit too little too late, though, because most of us are already conditioned to join the group, begin killing things with the other four, faceless and anonymous people in our group, hope that it’s a “good group” so we collect our loot, points, or whatever and then move on to the next group. I’ll sometimes remark, “Hey, we’re both from this server!” and the reaction is almost always the equivalent of a shrug. If I don’t mention that we’re from the same server, then it usually doesn’t get mentioned. There’s a confusion of paradigm in what exactly is being awarded. So we’re grouped with people from our server; but tanks and sometimes healers can also obtain a satchel of loot if they are willing to join on their own. Even if a pug tank likes the group of four he/she is put with, there’s no benefit to them for staying with that group, and there is benefit to dropping group and re-queuing to obtain another satchel.

The second thing Blizzard is doing is introducing the “Battle Tag” system (currently being tested in Diablo III) that is probably what Real ID should have been all along. You’ll be able to choose a pseudonym that others will see if you choose to friend each other mutually, and gain the benefits of Real ID without letting people know your real name. This has the potential to enable friends lists to transcend server restrictions, and possibly even make reputation matter again to a certain extent. You could build a network of folks you’ve run with and would like to run with again, no matter what server they are on. For me this has great potential, and I’m watching it with interest to see what develops. I don’t just want to whine about things uselessly – I recognize that LFD and LFR were introduced with a purpose. Especially for smaller population servers, and for dungeon grouping while leveling, these systems have been a great boon. They enabled myself and other players to see lower level dungeon content that we probably didn’t have the opportunity to see before. Assembling lowbie groups was always a bit of a crap shoot – find four other people near your level, traipse out to the dungeon (possibly located in a place you hadn’t been, or you had to get there without a mount). Now we get mounts at level 20 so that’s much less of a concern, but LFD has made that completely moot anyway. It’s never been easier to join a group to do a dungeon, or as it turns out, a raid. At least, something raidish, with a raidish shape.

The overall DPS of this group WAS pretty low. I wasn't going to say anything about it, though.

I am concerned that LFR takes my favourite part of the game (raiding) and makes it so effortless yet empty to me. When you can roll in and kill Deathwing in under two hours, where is the impetus to join a long-standing, dedicated raiding group? Is it going to be worth it to the average player to say “I killed it on normal mode,” or “I killed it on heroic mode?” It was already reasonably tough to find people driven to complete heroic modes – what about now, when there seems to be three options of difficulty? I’ve had at least one friend privately confide to me that they weren’t much inspired to kill Deathwing on normal mode, having ‘seen’ him on LFR difficulty. Hard modes always stretched the veracity of the game for me in terms of lore considerations, which is more of a concern for RPers, but it does matter. There IS a “roleplay” in this MMORPG we all play, after all. Does Deathwing care if we killed him on “Looking For Raid” mode, normal mode, hard mode?

I can’t speak for anyone but myself, but I was already a bit worried about LFR when it was announced. How will that work, I wondered? It’s the size and scope of a raid, and all of the art, without the heart. It doesn’t have the voices of my guild friends along with it; it has random and unpredictable people. It has that guy who will queue as a healer and then go ret instead and win the caster ring from Hagara and never say a word. It has mercenary people who are just in it for themselves, it has verbal abuse. (I’m not excluding myself from the mercenary people category, by the way). There is no benefit to being magnanimous or sharing loot or anything in LFR. It doesn’t have the jokes or the camaraderie or the time or the dedication. It doesn’t have what makes raiding fun for me. Yes, I know, it’s 1) not for me and 2) so just don’t do it then. I will stop doing it when there is no benefit for me, or I will do it and quietly do my job. But what worries me is the people who are doing it who might get the impression that they’ve experienced all the game has to offer and don’t need to seek a guild who will help them to reach those goals on ‘normal’ mode, or worse, the people who’ve never raided and are left with the impression that this is what raiding is. There’s no question whether Blizzard has managed to make a random grouping tool that enables pugs to down ‘raid’ content. For me, the question is really whether or not they should have.

What do you think? Please don’t hesitate to respond and say that you love LFR and are really happy with it, and your reasons why. I don’t consider my opinion any kind of definitive one here, it’s just mine, nor am I going to argue or get defensive with you. LFR has enabled me to get three pieces of loot I wouldn’t have obtained from our regular raids – and I’ve been doing it because I know it can help me perform better for my actual raid. I know many of my guildies have been doing the same. I’ve already seen a marked drop in overall LFR speed and efficiency since the first week, though. I wonder what it’s going to be like a month from now? I’m interested to hear what you have to say about all of this, whether good or bad.

DO IT THE RIGHT WAY

What Your Healer Wants You To Know About BGs

Dear DPS,

I understand you. I do. There is a good portion of my personality that likes nothing better than to rip into a good imaginary monster with a gigantic fireball, or to dance circles around my enemy as I beat them to death with spells. I have been the glass cannon. I used to PvP back in Burning Crusade when you had to start out somewhere – with all my PvE gear on. It’s colloquially known as “magic toilet paper,” and for a good reason. I died. I died a lot. But by gosh, I was taking them down with me.

Christian Belt of Arcane Brilliance over at WoW Insider once remarked that he really thought fire mages would be happy enough with a spell that just made them flat out EXPLODE. Yes, it would mean fiery death. But it would also mean fiery, dead enemies. That’s all we want, he opined.

I understand the rush of adrenaline, the high of dropping someone to their knees while you are still standing. It is exhilarating and awesome!

This is a letter from me, to you, though. I don’t know if you’ve noticed me? I’m the one waving my arms in the air way in the back. You may feel a slight tingling as your health returns to you. I did that. Well, more accurately the Light did that. I’m just a vessel. I have this slight problem, though.

This GIANT ORC IS POUNDING MY FACE IN WITH A BATTLE AXE.

This warlock is fearing me to kingdom come while his felpuppy knaws on my hooves.

This rogue has sapped me, now he’s stunned me, now I use my trinket, now he’s stunned me again, now I’m dead.

I’m down on my knees, here. (And that’s no small feat, draenei knees are weird).

I want you to live! Desperately. Ardently. I am trying my absolute best to make that happen, but you’re not really working with me.

You leave me alone by myself at flags. (No problem, guys! I’ll just tickle them when they get here).

I try to join into a battle where you are fighting and you RUN AWAY and suddenly I am surrounded by ten Horde and I die horribly.

I try to defend flags with you and you let a mage free cast at me while a DK charges in from the side and the two of them flatten me in a matter of seconds.

I mean, let’s be frank here. I don’t think I’m the world’s gift to BGs. I don’t expect accolades or for anyone to act like I’m a big deal because I’m healing. I like healing! I want to heal. It’s just that, by virtue of what I’m doing – I need a little help from you in order to best help you. When you ignore my existence, I’m vulnerable. You see, the opposing team, they aren’t like you. They know who I am. Believe me – in seconds. They converge on me like a plague of locusts.

In all fairness, I know that there’s only so much you can do, DPS. I have to contribute here too. I have to do my best to stay alive, and I do. I have been getting more PvP gear each day, upping my resilience so I’m not such a sitting duck. I dual-specced Holy so I could have a proper PvP spec, and it has helped quite a bit. Learning, gearing and preparing for PvP is my thing. That’s not your job to worry about.

I get it, you’re busy. You’ve got a lot going on. Maybe you are even taking out enemy healers, and that’s good too. I am your best friend, and they are your worst enemy. But at the same time as you are homing in on the arm-waving set from the other team, take a moment at the beginning to notice me.

  • If I’m: a druid with a ridiculous amount of mana but not a moonkin, I’m a healer.
  • If I’m: a paladin wearing a spell-ey wearing shield and have an obvious spellpower weapon, I’m a healer.
  • If I’m: a shaman with a watershield or any of the aforementioned paladin acoutrements, I’m a healer.
  • If I’m: a priest not in shadowform, I’m a healer.

Some of those could also be mistaken elemental shaman or shadowpriests or moonkin, but you can always check out their specs, too. I’ll even set my role at the beginning of a BG so that you know me, in the vain hope that my name will enter your consciousness as someone who sincerely wants to help you.

I had a particularly frustrating Battle for Gilneas match where I died so many times it just wasn’t even fun anymore. Some people were offering advice in BG chat, and very uncommonly for me, I chimed in. “It’s tough when you’re trying to heal and nobody is helping you out.”

Expecting everyone to turn on me, I was the subject of unexpected sympathy from a druid. “I know, it’s terrible how people ignore healers in BGs,” he agreed. “Come smoke a blunt with us at LH.”

I took him up on the offer of a place to stand around uselessly – the match had already been decided, and I was less than useless because I am most helpful where there’s actual fighting going on.

Help me to help you, DPS. At this rate you are driving me to only want to do BGs with my buddies (who I know have got my back) but I have no problem healing strangers, too. You just have to meet me halfway.

Love,

Vid

 

Time Warp

I recognize this strange feeling of vertigo because it’s happened once before. Somehow, patch 4.0 managed to coincide with our last vacation. This time, 4.2 did the same! We don’t take many vacations, so I don’t know why this keeps happening, but there you have it. It’s always strange to come back after changes like these because you’re discovering them after the fact and any exclamations you might have are quite moot. Everyone else is “Been there, done that.” If you’re me, you end up asking confused questions such as, “Where in the heck did my guild tab go, why does some random person think my hard-earned keys are only worth two gold, and who put the giant portraits on the dungeon maps?”

It’s been a hectic few days.

Our vacation, I’m happy to report, was excellent in all ways. We had a chance to walk around Vancouver, eat great food (key to any vacation in my books), as well as mingle with Canada Day crowds on Granville Island, meet a long-time guildie and his fiancee, and even see fireworks. Of course, the highlight of the trip for me was definitely the reason we went in the first place: seeing Rush live for the first time on their Time Machine tour. I had heard they put on a good show, but I was Not Prepared. Here’s one of the videos I took. I’m uploading more (some folks on Twitter asked me to) but for right now this one will do! We had really good seats.

Meeting Awesome WoW Folks

We’ve known our priestly (formerly hunterly) friend Zierlyn for, oh – around two years now! We played with him on our original server. We raided Naxx and later Ulduar (and Naxx again, it’s a long story) together. He was one of the folks I sorely missed when we left, and was quick to snap up when we saw the opportunity for him to come to Business Time. Unfortunately his schedule doesn’t allow raiding but I still love being in a guild with him and it was so awesome to meet him and his fiancee. We went to the library, and to Granville Island, and later to an all-you-can-eat sushi/Korean BBQ place (and much later, to Denny’s, one of the few places that will let you nurse a single drink for hours and not really care about the space you’re taking up). I wish we lived closer so we could hang out more often. Still, I won’t look a gift horse in the mouth and I was very happy to have the opportunity. I’ve never actually met specifically someone I met through WoW before, so this was completely new. At one point we were driving along in the car (I was in the back) and I was just listening to Z talk and it was so weird because I know his voice! But it wasn’t coming through a microphone. But now I know him in person too! This is as articulate as I’m able to be on the subject. I can’t describe how cool it is to meet someone you “know” and get to know them all over again, but I’m sure those of you who’ve had the experience know just what I mean.

After our trip was over, we made a point of staying a night in Rade’s city so that we could meet him, too. Rades is one of my closest online cohorts and I was equal parts nervous and excited to meet him. What if we didn’t get along in person! What if it was weird? I needn’t have worried, because it was totally natural. He even had a really nerdy sign made for us so we wouldn’t miss him. “Welcome Vid and Voss!” Again, I only wish he lived closer so we could all hang out more often.

I have also had questions about the status of Rades’ tusks and green skin. Well, folks, I have an inside scoop for you. Rades is not, as is popularly believed, an orc. No, I have uncovered his true identity. He’s a robot.

Proof.

Specifically, it seems he’s an Autobot. I found several indicators. I’m surprised, I always thought he’d be a Decepticon. I did make a point of drawing everyone I met, but I don’t feel comfortable sharing the images of folks without their consent so hopefully other pictures of random things will be able to suffice. We did also do this:

Unfortunately, our raid on ICC didn't go exactly as planned...

This, for clarification, is a special edition of the WoW TCG that Voss and I picked up in a comic store on our trip. ICC Raid edition! It has pre-made decks intended for use by four players. One person plays the Big Bad himself, the Lich King – and the other folks play Jaina, Tirion, and Sylvanas respectively. We only had the three of us so Rades and I shared responsibility for Tirion. All did not go according to plan. The LK deck, as it happens, needs to be ridiculously powerful in order to counteract the efforts of three other players. Which is great! Except none of us had ever played before and Rades and I made some key tactical errors, resulting in Fordring’s death. We managed to get LK only down to about 20 HP (from 60) before we were overwhelmed. I think if we played again we’d stand a much better chance because now we know how stuff works. I’ve only recently been dabbling in the WoW TCG anyway; I’d like to play it some more. It was pretty fun! I think that building a deck around your own hero would be rewarding.

If only we could get geography to comply, then I think we could clear ICC properly! We DID manage to kill Sindragosa, though, and that was a victory we both relished. Hey, I’ll take what we can get! Sadly, our time with Rades was all too short, culminating in many hours spent at Denny’s (yes, Denny’s again) talking about anything and everything and eating a very late-night breakfast. I think the biggest revelation of the evening was just how truly evil the man I married really is. Folks, I am married to the Lich King. The man enjoyed killing our heroes so much. He has no soul.

Playing Catch-Up

I neglected the blog woefully while we were gone, but I think you all were so busy seeing Firelands that you probably didn’t notice! We got back on Sunday and were able to squeeze in dailies before the day rolled over, so I’ve been trying to get up to speed on those. I really enjoyed the lead-in quests (no spoilers!) Then yesterday, in typical “all-or-nothing” fashion, I ran seven heroics so I could cap my valor points for the week. Success! I also happened to score the bracers from Zul’Aman, finally. It took about 16-18 runs all-told, so I suppose that’s not too bad. And I was able to cap my points, which was the important thing. Tonight is our first raid of the new content, and I am excited! I’m sure I’ll have more to say about Firelands (again, long after everyone else has already said it) once I’ve seen it.

I did pay for and enjoy mobile guild chat and the mobile AH while we were on our trip. I managed to make a bit of money with gems I’d pre-cut before I left, but again I missed out on the ridiculous AH rush of a new patch. Regardless, it was nice to be able to pop in and chat for a bit during downtimes of the vacation and it made me feel less disconnected now that we’re finally home.

Let’s not talk about all the blog posts I missed while I was away, though. I may just have to call those a loss and mark everything as read. I’ve missed commenting on my favourites, but trust me, it’s not you, it’s me!

Further Adventures in Troll Land

For reasons that will be the subject of another post at some point in time, lately when I pug I’ve been pugging as a mage. It increases the wait times significantly and it’s often the result of insomnia. Last night I was fishing and when my LFD window appeared I was surprised. I had completely forgotten I was even in the queue! The pug started off poorly, which I actually prefer. If a pug is going to fall apart within the first few bosses, it’s nice to know.

This pug had a tank with other important things to do. So he stood there, and stood there for about five minutes before he finally started moving or responding to greetings. “Sec,” he said, and continued to stand there. Finally, mercifully, we killed the first troll and he began to run through the hornets and then promptly died. The hornets killed everyone, and the tank made some sound of confusion in party chat.

“You fell off the bridge,” the hunter told him. We all run back in, this time killing the hornets. I figure, hey, everyone makes a clumsy move sometime. Except then the tank stops moving again. “One sec,” he says. The healer drops group. We get another healer immediately and we’re moving onto the next actual troll in the instance. Somehow a hornet joins this fight and eats the healer while the tank blithely keeps “tanking.” The shaman healer uses his ankh and the tank pulls the next trash before he’s even moved off the bridge. We all die horribly. I don’t do this often, but I initiate a vote-kick on Mr. “Defender of A Shattered World.” The reason? “Self-explanatory.” A tank that can’t even make it through the initial Zul’Gurub trash without falling off bridges, AFKing and pulling without his healer is not going to do well.

We get another tank – a paladin – and things go pretty smoothly for awhile. Amazingly we kill the first boss with no deaths, which is fairly unheard of in the ZG pugs I’ve seen. So many things that need avoiding usually kill at least a few people! The raptor boss dies as easily, and we kill the Archaeology boss without occasion for remark. Nobody even dies to the fire gauntlet! It’s all going swimmingly, up until we reach Bethekk (aka the Panther boss). This trash is pretty intense anyway, but some of it is also bugged and will pull through the wall if you use AoE. In a guild group we’ve managed to survive the combination of extra trolls along with existing trolls, but not tonight. We wipe to this trash at least twice, it might have even been three times. Patience seems to be wearing thin quickly judging from the tone in party chat. We apply crowd control liberally to the group at the bottom of the stairs and manage to make it to Bethekk. The actual boss fight is easier than all of this wiping on trash. But the best is yet to come – as we make our way to Zanzil’s area, the tank confesses that he is new to the fight.

Something about saying he hasn’t done it seems to send both the shaman healer and the hunter into a rage spiral. “Oh great,” the hunter says. They give very cursory directions to the tank, amounting to “don’t stand in the fire” and then pull. Somehow, they’re surprised when we wipe.

I can't remember why I took this screenshot, but somehow Millya's making a great "pug expression" for me. She even looks like an insomniac, but that could be my imagination!

The shaman berates the tank for not getting out of fire as quickly as he should, and the tank admits that he was looking down at his ability buttons. Mr. Shamtastic is so busy berating the tank for being terrible, that he stands there typing insults while the tank pulls again – so he’s locked outside of the encounter area, and we all die quickly. Of course, this only makes matters worse as party chat is degenerating into an epic round of the “blame game.” It’s just this shaman’s luck, being stuck with such a fail tank, etc. etc. I interject at this point, “It’s no crime to be new to a fight.” (Thinking of Shintar, I add a smiley at the end.)

“It’s a crime to pull without the healer,” the shaman retorts. I don’t bother to reply. Each mechanic is re-explained for the benefit of the tank, and after approximately four tries (total) we kill him. “The next boss is going to be a bitch,” the hunter grouses. We proceed to the next boss while the shaman and hunter alternate scolding the tank about how he has to do THIS for the last boss and THAT for the last boss or we’ll fail. They seem to be hitting all the relevant explanations so I just let them go on.

The tank assures us that he’s seen the fight, just not tanked it. I add some paladin specific stuff (yes, I tanked it for a pug just the other week! It’s a sickness) mostly related to using Righteous Defense on CD to help keep things from killing the healer. Unfortunately, the tank doesn’t manage to get into the safety bubble quickly enough to avoid the Shadows spell. So we try again. And he fails to do it, again. At this point I can imagine the hunter on the other side of the screen frothing and throwing a fit with his keyboard. But I figure the tank deserves at least a few tries to get this fight right.

“45 mins for these last three bosses!” the hunter rants. The atmosphere in the pug is getting worse, if that’s even possible. Completely contrary to how I would have reacted in his shoes, the tank says, “Let me give it one last try and then I’ll drop group since I’m holding you up, np.” This attempt doesn’t go any better than the previous ones, and we wipe again before even finishing the first phase. The tank drops group wordlessly, and his corpse lies there like a silent testament to the punishing nature of pugs (and perhaps hunters in particular). It doesn’t take long for us to get a replacement tank; this one is a DK that knows the fight and it goes off mostly without a hitch. Every Body Slam hits a chain, which is probably for the best, as I’m sure the hunter would’ve popped a vein in his forehead otherwise.

I guess I am different from many people pugging. I would’ve preferred if the first tank had stayed, figured out the fight and really aced it. But the impatience of the other DPS (and the healer, who was at least as rude) didn’t allow him to do that. The hunter shouted his (expletive) relief when the tank dropped group. In terms of time and money invested, maybe I was a bit relieved too. I’d rather complete a fight than spend a half hour wiping to it. That said, I join pugs fully expecting to wipe and to take much longer than I would if I went with guildies. The next time I look at my thirty minute queue time, I know I have people like that hunter to thank. Why would anyone want to subject themselves to that kind of abuse? Why put yourself in a position where your mistakes will be judged so unforgivably? The answer sure isn’t because of the potential for a mount in a fancy satchel of big fat nothing. (I’ve claimed a few satchels myself, but apparently the loot force is not with me).

Granted, the tank wasn’t entirely without fault here. Before queuing for these instances, he could have prepared himself by reading the fights over quickly. When you put yourself at the mercy of a pug, you want to have all the defense you possibly can – which to me, means not having to rely on them for probably inadequate boss explanations. When the hunter’s explanation of a boss fight amounts to “Stay out of fire and get the red cauldron,” you have to be sure you’re missing something. Even so, there’s no call for treating other people like this. If your time is so valuable, then don’t pug, it’s that simple. Spare the rest of us who are actually willing to patiently work through difficult content with a group of strangers. We recognize that coordinating such a group isn’t always easy, but we’re willing to allow for that. Sometimes you have to wonder if folks like this hunter even remember that it’s a game they are playing – that they’re supposed to be having fun.

LFD Mention and Search Engine Soup

In farming Magister's Terrace for the hawkstrider, I had a good laugh as this boss tried to Iceblock to save himself from me. I've been there, buddy, but we have patience. You only delay the inevitable...!

I have some odds and ends for you today. First of all, as reactions to my post about some LFD pugs were fairly heated – it behooves (do you see what I did there) me to acknowledge publicly that the majority of pugs I run in the dungeon finder are really fine. Honest. And I run them primarily as a healer! So with that in mind, I am going to try to make more of an effort to highlight some good pugs I’ve had recently. Today’s was extremely excellent, and I’d like to thank Lotuz from Lightninghoof for being a great pug tank. CC was marked, and despite the fact that this player was not “overgearing” heroic content (still with some 316s etc.) healing him/her was not at all difficult. Instructions for bosses were clear and concise, and the entire group agreed to do every boss in HoO – even though I only asked if we could please do Setesh because I’m still using the Mace of Apotheosis and even though I think it’s kind of funny that it’s an homage to Kurn’s guild I’d still like to replace it with something a bit better. But I digress. Almost everyone in the group got at least one upgrade from a boss, proving that doing all of HoO can be very lucrative. I even scored a retribution chestpiece (alas, no sword, no mace). But anyway, great pug, everyone was pulling their weight, polite and easy, no deaths and mild chatting. I had fun. This made up for the fact that right before this pug, I accidentally disenchanted my Justice Point healing gloves and had to waste more points to replace, re-enchant, tinker and gem them. It was not my finest moment, proving that sometimes the stupidity you expect from LFD is actually closer than you think!

Because I don’t want a whole post just to say that, it’s been ages since I did search-term-o-rama. Here are some from the past seven days. I don’t do these as much as I once did because they are often boring or obvious (“manalicious,” and other prosaic mage-related stuff. But sometimes they are still funny).

and yellow socket gems for fire mages
I think you know what to do. (Hint: The answer is not yellow and it’s probably not orange but you never know).

“kill it with fire”
Yes! That’s what we like to do.

vidyala gemming int
By gosh, I am, and so should you. That holds true for both my mage and my paladin, really. It’s funny that you were searching for it so specifically.

mage static cling
We hate that. You know, you want your robes to be all flowing and dramatic and they are clinging to your legs and… Oh wait, you probably mean at the end of Vortex Pinnacle. Well, you can blink out of it. But if you want to avoid it altogether (and you should) note that he always casts it immediately following a chain lightning. So if you see chain lightning (zzzap) you know the Static Cling is coming really quickly so get ready to jump. Latency can make this tricky, you have to jump sooner than you’d imagine.

beautiful draenei
Thanks, I suppose, but you know we’re more than that. We have brains too (and in some cases we kill things with fire, but it’s not a requirement).

guild leader authenticator
Yes. Your guild leader should have one, more than any other person in your guild. This is my admittedly strongly biased and unabashed opinion. The GL is the only player who cannot have their bank access limited and so if they are hacked your guild is hooped and will probably lose everything. These days it’s pretty easy to have things restored, but that still is additional time and hassle for everyone involved. Just get an authenticator – get one on your phone if you can, order the $5 one if you can’t. No excuses!

what does a mage need agility for 4.0.6
Nothing! Ever. The most agile thing we do is blinking from one place to another. Don’t listen to anyone who tells you otherwise and please, please don’t ever use anything with agility on it. Every time you do that, Varian builds another statue of himself and Garrosh eats a kitten.

draenei patch 4.0.6
I don’t think we’re really changing. In fact, apparently we are so awesome that we’re the only race that didn’t get another class before Cataclysm. Too many people already like to have hooves and tails, I guess.

My next planned post: Why I am the world’s worst Death Knight. It’s true.

Further Adventures in LFD (Paladin adventures, of course).

A snapshot from Vid's pug life - every single mob in Stonecore descending on us simultaneously.

I ran a pug last night. This is nothing new. Actually, Vidyala – the erstwhile Pugging Pally – dinged 85 some weeks ago and has been quietly running many pugs since then. Of course, I try to run with guildies when available. Guild XP is valuable! But when they aren’t, I pug.

The first pug had me zoning in to Grim Batol, right in front of the first boss, General I-Charge-People-In-The-Face-Guy. This isn’t usually a good sign, because it means that the group probably just wiped on that boss and then their healer left. I assume their healer left, since it turns out that all four other people were from the same guild. I said hello, as I do, and after a few minutes one person said, “No Englis.” Okay. It’s going to be sort of tough to talk about boss strats if nobody speaks the same language, but I figure there’s no harm in trying. Most people know these bosses, yes? Let’s give this a try anyhow.

It does not go well. These people don’t seem to understand the Blitz mechanic, because each time he does it one of them dies except one lone DPS. When I try to tell them of course, they don’t understand me. The tank is not tanking the trogg adds and they are all over me, no matter that I ran them to him. The DPS do not kill them. We all die. I’m starting to understand why they may have lost their first healer.

We pull him again. We lose a DPS to the first Blitz, and then another to the second. At this point it’s just three of us left and almost every Blitz is on me. I hold it together as long as I can but my mana can’t take the length of time one DPS, a tank and a healer will require to kill a heroic boss on their own. I drop group.

Enough time has passed that I’m not on random cooldown anymore so I am able to queue up again immediately and wait ten minutes for a group that I can hopefully communicate with. Soon I see the Vortex Pinnacle load screen.

“Hey guys,” I say. This group all says hi, and then the DK tank declares in party chat, “We have 50 minutes until reset, so lock and load.”

I think, “Oh boy,” but Vortex Pinnacle isn’t a long instance. We’ve got time to do this. What that seems to mean in DK parlance is “Chain-pull forever and never pause.”

I will grant you, Vid is my alt. I do work on and love her as much as I can, but she’s no Kurn or Walks (and nor am I). We have two melee DPS and one mage. There is tons of incidental melee damage in VP. I can keep folks alive, but even using Divine Plea on cooldown is not going to cut it, I need to drink to do that. The resulting series of pulls is something like a snowball rolling downhill and gaining momentum. I am able to regain less mana after each pull, and by the time he pulls the last trash pack just before the first boss, I am completely, 100% OOM. Frustrated, I can’t even start drinking because I’m already in combat. I manage to eke out the pull by judging my face off, Crusader Striking and using Word of Glory as much as I possibly can. It’s not fun.

I say in party chat, “Please don’t pull when I’m completely OOM.” The DK is quick to retort, “I had cooldowns, it was fine.”

Continuing, I say, “I know you guys want to do this fast but we’ll get it done faster if nobody dies.”

“If I had died it would be on my own head,” the DK says.

His DPS DK guildie chimes in, “It will make you a better healer.”

I bite my tongue on any further possible reply and just resolve to do the best I can. I’m pretty mild-mannered when it comes to most pugs – if something is intolerable (people who don’t know a boss that I can’t even explain it to) I might leave, but most times I’ll roll with what’s going on. This riled me.

First of all, it’s the dismissive attitude. Some groups make me feel like a walking first aid station. This casual disregard for what I was saying, “Hey – let me get the resource I need so I can do my job,” made me feel like even less than that. I felt invisible. This was not a tank I could trust. Of course, you can’t have the same affinity with a pug tank you just met that you will have with someone you know and trust. I wouldn’t ever expect that. And perhaps I am spoiled, because the tanks I tend to run with respect their healers.

But for that statement, I probably would have just shrugged it off. It’s as if this guy and his buddies said to me first, “We’ll decide when you need to stop and drink, AND shut up because it will be good for you.”

I heal pugs because I want to be a better healer. There is nothing that forces me to react quickly, think on my feet and become familiar with my tools and tricks more than a pug. It’s why I’m there. I didn’t even need a daily when I ran this VP – I’d done one earlier with guildies. I just felt like healing an instance. So I don’t need some random pug DK telling me what I do or don’t need to do to ‘be a better healer.’ I thought about this the entire run.

Was the breakneck pace and lack of CC making me work hard? Definitely.

Would it ultimately make me a better healer? Probably.

Was I free to leave at any time? Sure, but I stayed out of pure cussed stubbornness. (You’d be surprised the kinds of things stubbornness gets me to do).

Was it fun? Not at all.

Did any of them say thanks at the end for a job well-done? Of course not. I could have been any person with a plus sign next to my name; they don’t care that the intense AoE healing I had to do to keep all those melee up without CC was tough. They’ve already forgotten me, or if they remember me at all it’s to congratulate themselves on “giving that paladin healer a challenge.”

I am ranting about this because it’s not the first time I’ve encountered this attitude. The other day I ran Throne of the Tides with a hunter and mage friend. The paladin tank thought he was pretty hot stuff. Fsob said, “Feel free to mark Moon and I will sheep things,” and the tank said, “It is more fun without CC, I won’t be doing that.”

“No thanks,” I replied, and asked Fsob and Fuzz to CC anyway. Of course they did, and I could actually breathe. This tank did not have the kind of gear or skill to sustain an “all or nothing” approach to current heroics, yet he clearly felt he was entitled to dictate how the run would go. I’m not sure how it would have been without my friends there (both awesome DPS, and both ignoring the tank in favour of CCing). He then proceeded to freak out because “MYYY PAAANTSS!1!!1” dropped at the end of the run, and then he needed on the +Spirit trinket for good measure, so obviously this guy had deeper problems.

What this all boils down to, as far as I’m concerned, is a simple bottom line: Be courteous to the people in your run, no matter what their role. If your healer says, “Please CC,” and you have CC available – do it. Because not doing it presumes that the healer should work twice as hard because you just want to be lazy.

If your healer says, “Hey, I’d like to drink sometime,” don’t get belligerent and insist that you’re just fine without the healer. I have a newsflash for you! Other people take damage besides the tank. They don’t have cooldowns. They don’t wear tank gear. If I can’t heal them, THEY might die, and you’re just wasting all of our time. I would never, ever pull a mob or group for the tank and then say “It’ll make you a better tank if you have to taunt the mobs off me instead of pulling them yourself.” As a tank, I wouldn’t refuse to taunt something back from a DPS who pulled and say, “It will make you a better DPS.” So don’t flat out refuse a reasonable request I make as a healer, or at least – don’t be surprised when your LFD queue times increase because healers are tired of dealing with this kind of thing and they just wait to run with their guilds instead.

Pugging Pally Tries To Be Bossy Pally

“Gogogogo,” the druid chanted. “We ready let’s go!”

Having just respecced and refilled my mana, I threw out buffs as the DK tank hurled himself headlong at the first group of trash in Stonecore. With a sinking feeling I quickly put Beacon on him and sprinted after. Fifteen seconds later, we all lay dead.

“Rez me,” the same druid said in party chat as the rest of us gathered up again at the entrance. “Rez!”

I’m reminded me of something Redbeard said to me last week, that throughout the course of pugging to level 80 he saw me change. I asked him if he meant it made me jaded. “No,” he’d replied. “Experienced.” He’s right. This pugging pally doesn’t take crap.

“No,” I said to the druid. “You can run back like the rest of us did.”

“Come on, rez me,” he said again.

“Or we could just kick you,” one of the three DKs responded. Obligingly, I pulled up the vote to kick window. Reason: “Won’t run back like everyone else,” I typed.

The vote passed and we stared down the same trash again.

The previous night I had felt like I might lose my supper just at the prospect of pugging. I carefully read through all the paladin changes I’d missed, set up my keybinds (Vuhdo seemed to have forgotten them) and made sure I knew what to cast when, and why. Then, telling myself that I needed to discover the instance entrances – I promptly went Retribution and didn’t even glance at the LFD window. When I finally went to pug, I first asked Voss if he would tank a few normals for me. Rusty, new-to-Cataclysm healing paladin did not want to inflict herself on pugs just yet.

Vid's return coincided with some painting experiments I've been doing. It's not super but it was good practice.

Now I had a few instances under my belt, including Stonecore – but Voss had been tanking it. This tank had the same HP I have as a holy paladin. And as Redbeard had observed, I was not the same paladin I had been. I started putting up raid icons.

“We attack him first, and these guys need to have whatever CC is available. Even a Cyclone would help.” The obliging moonkin that had pugged in to replace the other moonkin agreed. We managed to limp through that trash pack and proceeded at a more cautious pace.

“Which are the ones that do the exploding thing?” the tank asked.

I marked one for him and told him,”It’s the Earthshapers.” Each pull was a bit easier, but they were still intense and mana-draining. It was all going well until the last pull before the boss – the tank, feeling confident, no doubt – ran ahead and pulled the last group while I was still drinking. He died a horrible death but we managed to finish the trash regardless. Old Vid might have just said nothing or apologized. This Vid said, “Those pulls are really tough on my mana, so please make sure I’m with you before you pull again because I’ll probably be drinking.” The tank didn’t do that again.

I don’t know if it’s a question of design or what, but it seems inherently wrong to me that a boss fight should feel like a relief after trash pulls. The crystally worm guy went down without any problems and we moved on to the fun Quake-trash. Here there were some more lessons to be had. “Try not to stand in front of them while they’re flaying,” I told the melee with a smiley. We dodged Slabhide’s stalactite gauntlet without any problems and killed Slabhide himself similarly. (Note to self: Next time throw a raid marker up on the tank. One worgen looks much like another).

The next hallway of trash was impressively orderly. The only misstep we had was when we accidentally pulled a pack of mobs prematurely by way of a Stonecore Sentry. Again, I think firestanding inclinations were not helping my mana situation and I was drinking heavily after each pull. I feel like I really have to re-learn how to be a paladin – how to manage my mana and get it back when I have to. I guess this is something that will come with time, research, and some more experience. Soon we reached Ozruk, and I began to brace myself. The heroic version of this boss is often a complete nightmare for a number of reasons. How would his normal version stack up with my much lesser-geared tank?

It was pretty intense. I think it would have been entirely manageable if 1) the tank had managed to avoid Shatter, or 2) the two melee DPS had managed to avoid Shatter, or 3) both of the above. As it was, my mana was not a happy camper, the tank damage began to be more than I could heal through. It was like with each successive Shatter I could feel things slipping more and more out of my control until finally they went splat. If you want a better metaphor, imagine someone juggling and they throw one ball just a bit too far forward, so they unconsciously move forward to compensate, and all of the balls move just a bit more forward, and in a matter of seconds they’re falling to the floor. It was like that. Astoundingly a last gasp of emergency healing on myself and the remaining DK managed to finish Ozruk off and I was able to rez the rest of the party.

“Without so much Shatter damage on everyone I think that might have been okay,” I told them, and apologized to the tank. One DK said that lag had made it hard for him. I don’t know how hard it is since I’m not dodging Shatters, so he gets a benefit of the doubt pass. I know they’re adding more time to dodge these on heroic, I’m not sure how that applies to normal, but the boss was down and we were that much closer to victory.

We killed the large packs of cultists as we headed towards High Priestess Azil without much happening of note – except that one of the DPS death knights pulled aggro on the second to last pack and died. I tried to make light of it, “Haha tanking didn’t work out for you so well that time,” but the DK didn’t say anything. Apparently there were rising tensions here that I hadn’t been aware of. I knew the aggro situation had been a bit sketchy, but I assume it was because – well, much of the trash is tricky.

Our first attempt on Azil we wiped horribly, spectacularly. The adds were all over the place, many of them were on me, and the ones that weren’t were on the DKs. DPS overall on Azil was slow – probably because we’d all been scrambling around like chickens with our heads cut off. As we all started to run back (nobody was about to drop group just at the end of the instance, not after the time we’d put in) the tank spoke up in party chat. “DPS really needs to pick it up.”

“Tanking needs to seriously pick it up,” one of the DKs retorted, “And get some tank gear and learn how to get aggro.”

I began to reply when the moonkin beat me to it, “Guys, let’s stop the blame game,” he said. I erased what I’d been about to say and retyped.

“I agree, we just need to manage adds a bit better and I know I can do better too,” I added. I asked Voss (who was sitting nearby) what he thought. Maybe he’d have some insights, obviously I’ve never tanked it myself. He told me that getting aggro on all the adds can be tough, and that I could help out by always situating myself so that the adds go into the void zones. I know that having someone looking over your shoulder might not work for everyone, but it definitely helped me to have him there as we initiated the next pull. If this is a question of not just getting out of void zones but also positioning yourself strategically near them – then clearly I had to learn to do better.

“Now go on the other side of that one,” Voss said, “OK great, now move back towards the other.” Since I was the one drawing them towards me with passive aggro, carefully watching my position (while keeping the rest of the party in range) helped tremendously. Perhaps the DPS gave the tank more time to pick up the adds, too, I’m not sure. The end result was that we got a few Justice points, we killed a boss, and then went our separate ways. Success!

I can’t exactly say either “It was a horrible pug,” or “What an awesome pug.” Over the past few days I’ve healed quite a few Cataclysm instances. I’ve run BRC a number of times (druid and paladin), Throne of the Tides (once, as a druid) and Stonecore three times (only as a paladin). I’m tempted to say that this pug was typical for a pug right now from what I’ve seen.

Keep in mind, I have barely scraped the surface of Cataclysm pugging before now and I can’t comment on heroic pugs at all. I have been blessedly enjoying the company of my guildies in that regard. So I am late to the party to observe this – but the complete paradigm shift is astounding. The default mode for Wrath pugs – silent, but largely effective – is dead. I spent a BRC run giving a brief explanation of each boss, because someone said they hadn’t been there. Perhaps there will be a point where pugs will know all of a dungeon’s quirks and foibles and can effortlessly, silently clear one – but that’s not the case just yet. A pug that does not communicate is going to fail, even if that communication is just raid markers and an understanding that “Moon” means “Sheep” (you know it does).

Enter the Slightly Bossy Paladin (I’m not the original, and of course I play my paladin for fun as a sideline). I spent most of levels 15-80 generally going along with a group, healing them, asking for time to drink when necessary. I’ve never been “the dungeon guide,” or purveyor of strats. But if it means the difference between success and failure, then by gosh that is what I’m going to do. I don’t know if I leave group and these guys are thinking to themselves, “Man, that paladin just wouldn’t shut up.” I won’t tell people what to do if they seem to know what’s what. But I also won’t stand idly by while repair bills add up simply because a pug doesn’t want to type a few lines into party chat. The days of the quickie runs are over. It’s not as if pugs can’t coordinate their actions just like a guild can when running together. It’s that we’re all unknown quantities, and that didn’t used to matter, but now it really does. Will the mage Polymorph (and maintain) his polymorph reliably? Can the paladin brute force heal through trash packs that pummel the entire party with incredible amounts of damage? Does the tank have enough mitigation and health to do his job – will he use his cool-downs? These are all things that matter.

The end result is that pugs are no longer a really effective way to level, and I’m going to be doing some more questing. It’s good experience, but not good XP, if you know what I mean. I’ll be very interested to see how things proceed as Vid levels. She’s sitting at 83 now and has many more normals ahead of her before I’ll be looking at heroics (and when I do, despite my newfound pug assertiveness, I hope to do it with guildies). It’s not you, pugs, it’s me. Actually I lied, it’s kind of you in a “none of my dear readers” kind of way, because I’m sure all of you would be awesome in a pug. Better than I am, for sure – I kept forgetting to use my magical paladin wings. For shame!

A Furry and Feathery Look at Lowbie LFD

Thisalee (my latest druid!) has been leveling madly, and flinging herself into LFD with gleeful abandon at every opportunity. She’s level 50 now, only ten levels from being able to fly, and I am excited! She’s the first character I’ve leveled since The Shattering, and the difference has been profound and enjoyable.

Familiar, Yet Different

I have loved every new zone I’ve been to so far. I mentioned how I liked the changes to Darkshore and Teldrassil. I’ve also been through parts of Ashenvale and Desolace, and most of Eastern Plaguelands and Badlands. The quests are engaging and interesting, with just enough variety to keep them from getting monotonous. Having not done much research into the changes, I keep running into new zones and going, “Wow! Look at THIS thing that has changed!” It also leads to things like me plummeting into a ravine between the Badlands and Loch Modan, but we’re not talking about that. No, we’re not.

All of the zones have many more resources, which for a dual gathering character is frankly ridiculous. You want to talk about someone being “led down the garden path,” that’s basically this character’s life.

“Ooh, yellow dot! Ooh, another one there! And another! What was I doing again? Oh, I have to kill Lord Whosits. But he’s all the way on the other side of the zone… Wait, I’m all the way on the other side of the zone.”

I think of this as the “Mildred Phenomenon,” in honour of the Forsaken I was leveling with Voss. She was just an herbalist, but she’d follow a path of herbs into a pack of mobs and then I’d yelp and try to run away and Voss would yell (in this awesome Archie Bunker voice) “MILLLLDREEEEEDDDD!”

But Thisalee is a lone reed, and so there’s nobody to be annoyed by my constant forays into gathering. The gathering XP really adds up, too! Paired with my heirlooms and guild XP bonus, I expect she’ll be leveled in no time flat. LFD is actually less lucrative XP-wise, but I’ve been doing it to see how the instances are, and just to break things up a bit.

Hey, hauling around all these feathers is thirsty work. You'd drink, too.

What Big Teeth You Have

Someone said the tool should be called “Looking for Worgen,” and that’s pretty much true Alliance-side. There are many, many worgen – but actually, I’ve noticed a strong majority of dwarven shaman as well. Almost every healer I’ve had is a dwarf shaman! The ones that aren’t dwarf shaman are often gnome priests. Still, apparently Gilneas was just flooded with unfortunate souls and they want to rip up dungeons in retribution.

I am a big fan of the changes to the dungeons in general. Some of them have had their level ranges changed, and the dry spell that was Scarlet Monastery – Graveyard hell in the thirties has been greatly alleviated. Thisalee has run the following instances:

Scarlet Monastery

I only ended up running Graveyard and Cathedral during the course of my pugging. They are the same as they always were, except that many of the troublesome trash packs are now fighting each other and so can be skipped! I’ve noticed this happening in other zones and quests as well, and I think it’s a great design move. You achieve a feeling of an epic battle occurring, without having to fight an hour’s worth of trash. You also get to skip the private hell of pulling wayyy more than you intended to pull and dying a horrible death.

One of the tanks I had in a Cathedral run was having a rough time, mostly because the hunter insisted on pulling for him. This hunter was my polar opposite; My DPS tends to be pretty low in this instance because I’m overcautious. I don’t want to be the one wiping the group or causing a Scarlet mess everywhere. I’ll always remember a Cathedral run where someone ticked off pretty much all of the Scarlets in the Cathedral and then ran out…and shut the door.

This seems very Scooby Doo-esque to me. “Maybe they won’t know we’re here, guys! Look, there’s an exit behind the bookcase.”

I might be thinking of Culling of Stratholme here, though, to be fair.

Scholomance

This instance is still very Hogwarts in flavour. My group for this was pretty fun. I’m finding that the dungeon quests tend to lend themselves to greater group cohesion. People all have the quests and so they want to finish them – and they’ll stick it through ’till the end to do it. Moving this instance to the early forties was a good choice – it’s one that I really enjoy and it was a shame for it to get passed over in the late sixties in favour of Outland instances.

We did have a bit of an incident at the end where the tank let a stray mob eat the healer’s face – and then ass-pulled Darkmaster Gandling. I dropped moonkin form to heal him and DPS throughout both of these fights, even though my mana was running on fumes, we managed to pull through. It’s some kind of paladin phenomenon that (sorry, paladin friends) the pally tanks I meet think they really ARE all that and a shield too.

“No worries, I’ll just self-heal, lol,” the paladin said, preening and strutting when we managed to kill the last boss without the healer.

What, those heals I was casting on you? The ones that kept you from eating dirt? Those ones don’t count because I have a sword symbol next to my portrait. It was all you, paladin. No, really!

Dire Maul

My experiences blundering around here proved useful when nobody in the group started the silly imp running at the beginning. (My bad, too, I completely forgot he was on the left hand side). I tried my hardest to make them wait at the spot where he runs while I teleported out to cat-run along with him.

I’ll give my pug group some credit – they managed to stand still a whole forty-five seconds before pug diffusion claimed them and they started heading towards the next boss.

“Just hang tight, guys,” I urged them. “The imp will be there in two minutes.”

I had the last laugh, though, as the imp ran PAST them on their way to the next boss and they had to double back to reach him. We finished all the quests in the instance. I actually like Dire Maul, although I only ended up queuing for the first part of it. It seems to have been broken up into manageable chunks. You are meant to head down into the gardens at the end, though – something that wasn’t immediately apparent to anyone in the group. Not exactly intuitive, but we managed!

Zul’Farrak

I enjoyed this instance as much as I ever did (which is to say actually quite a bit, because I’m one of Zul’Farrak’s biggest fans!) There are many quests, as usual. I swear they’ve made these bugs bigger, don’t you think? They’re bigger than my moonkin.

I think it’s Zum’rah’s Vexing Cane that makes me like the instance the best. I always want it just as a flavour item, so that I can hit people with it and just be generally vexing.

And you think that regular-sized bugs cause the heebie jeebies.

Stratholme

This was the first time I’d ever run this instance at level, and my pug was hilarious. It started out with the tank saying that the healer was just grabbing coffee.

Me: “Sure, no problem.”
Tank: “Now he’s going to pee.”
Me: “TMI, TMI!”
Tank: “Well, I told him to grab a bottle, if he had we  wouldn’t be having this convo…”

I had no words.

Now that the quests are all grouped nicely at the beginning, I was able to grab those as we went along. About halfway through, I started to get annoyed that I didn’t have any Stratholme holy water. So I did what anyone doing this quest would do – started opening crates.

There was an outpouring of rats, bugs, you name it. No one had really noticed what I was doing (we moonkin are so stealthy) and so periodically they’d just get a bunch of bugs biting their ankles. Eventually, our ret paladin said, “WTF?”

Tank: “It’s because I have this [Fine Aged Cheddar], the rats want it.”
Paladin: “Really?”
Tank: “No.”
Paladin: “Oh.”

I ‘fessed up. “The rats may or may not have been coming from the crates I’ve been opening… But they have holy water!”

The tank said, “Haha! Only the sparkly ones have holy water. The other crates are evil crates.”

I told him (and I still maintain) that what’s the point of having evil and good crates if you can tell which are which just by looking at them? I swear that’s new, but I could be wrong. In any case, I kept my moonkin hands off crates after that, until I found a sparkly one. We joked around about my baby moonkin – he tries to fly, something I can never aspire to as a moonkin. We discussed whether Ragnaros can be used as a cooking fire or not (outcome not clear). I pulled an entire pack of mobs with my moonkin ass (I warned them it has a large aggro radius).

We finished Stratholme to much acclaim and decided to move on to another instance, which ended up being Blackrock Depths.

Blackrock Depths

Even with a map, this place still confuses me utterly. It didn’t help that I was lower level than most of our folks, so they had quests that I didn’t have. I never did end up completing one of the quests I had at the very beginning of the instance. We spent more time going around attacking bosses that were red to me. I did manage to squeak out level fifty in this instance though, so it’s not that I’m complaining exactly. I still had fun, I was just thinking of all the herbs there are out there waiting to be picked, and ore to be mined.

A mole machine and a repair goblin at the beginning of the instance are a nice addition and make the place more manageable overall. I freely admit that with this character I am DPSing because I want to avoid responsibility. When I’m healing, I have a particular soundtrack. It goes something like, “Oh my– what the heck was — you’ve got to be kidding me,” and occasionally, in tones of great disbelief, “SERIOUSLY?”

When I’m being a crit chicken, sometimes I literally sprawl in my chair and just spam two for awhile (assist macro is a great boon here). I may have also been starting a hurricane cast and then reading Twitter or other blogs. It’s a luxury I enjoy. I also have a theory that you get better groups if you are not pugging as a tank or a healer. Feel free to tell me I am full of it, but here’s why I think this.

Most people that want to level characters together opt for a tank and healer team. Nine times out of ten, when two people are from the same guild, one is tanking and one is healing. I’ve done it myself! It’s a solid strategy. You don’t hear a buddy saying, “OK, we want to make sure this run goes smoothly, so you DPS and I’ll DPS.” No. They say, “Okay, I’m going to tank, you heal me, and it doesn’t really matter who the three DPS are.” Consequently, I have pugged into some very stable and friendly groups. Tonight’s was especially fun – talkative and jokey (I have no idea how a tank can talk like this tank did while tanking, but whatever works for him). So cheers to <Free Beer and Chicken> from Mannoroth, you guys were a blast. Like I said, next time I expect the beer. I’ll bring the chicken again, with a side of moonfire.

Queues have also been very reasonable – all of the worgen and new classes being leveled are populating LFD quite heavily. I haven’t had to wait more than twenty minutes at the most, and often the wait is between five and ten minutes. For the opportunity to relax and really enjoy the instances, I think it’s a fair trade – all that herbing and mining takes time, anyhow. Lowbie LFD is currently very fun and efficient, something that really isn’t the case for end-game LFD, so I am going to enjoy it while it lasts!

From Vid's "Ill-Fated Pug Files," I left this run before it began because our 'tank' wouldn't stop bouncing around in cat form.

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