Mages, ten-man raiding, and other things that are awesome.

Posts tagged ‘worgen’

Tuesday Art Day: Female Worgen Wish

This Tuesday is going to be a little different, in that it’s just sketches I did quickly. I was doing some idle musing the other day and I started thinking about how disappointed I was with the female worgen. I fully intended to make a worgen when Cataclysm came out. I had two names reserved for the purpose, even (one male, one female). I usually prefer to play female characters, because I just do. I wrote about what happened with my worgen.

Similarly to how I felt about being a moonkin, I just couldn’t get “into” the way the worgen looked. I think the males look pretty good (although not keen on their “running wild” animation), but the females? I started sketching to try to understand and explain what it is that bothers me about them.

Female Worgen (as in-game)

They have these large, heavily-lidded and tilted eyes. Their eyes are looking in different directions, too, much like a Simpsons character. They have a very narrow, “fox-like” face, and a pronounced forehead. Here is what the worgen actually looks like.

What follows is just a series of quick sketches as I tried to work out for myself what I would have preferred (instead of just complaining about what I didn’t like).

adfs

I really think the biggest thing is the eyes. Lose the heavy lids, make them smaller (and a bit closer to the center of the face). I am still not really happy with the face shape here and would probably keep reworking it if I were actually trying to do honest to goodness concept art.

The actual model has its lips pulled back in a permanent snarl, too. I didn't really do that, which is perhaps like cheating.

Overall, I just imagine female worgen being more…wolf-like. Their male counterparts are wholly lupine and it works for them. I feel as if maybe the art team just tried too hard to make them “feminine” looking. The thing is, they’re werewolves. I don’t think you can make them look really feminine (or perhaps you shouldn’t). In any case, their reasonably slender frames and mammalian characteristics make that much obvious. I could see them with more of a wolf’s head instead of the “foxy” look they went for. I know that female worgen gave them the most trouble, as they revamped them completely several times during the beta.

I’ll be honest; I could see female worgen overall with a bit more meat on their bones. I think they may be overly lanky? But that’s a minor gripe. I should mention that I absolutely love their hands. The in-game model has great hands, with the long, claw-like fingers and nails. I thickened her neck (and also her body, giving her a bit of curve). I still don’t know if I am happy with the face, but it was fun to mess around with. Having completed this exercise, I’m still pretty sure it’s their dead eyes that bug me the most. The dog-like muzzle might be fine if the eyes had a bit of life to them, were placed differently and had a different shape.

That’s what I think, anyhow, in my half hour of idle doodling. What do you think? Love worgen the way they are? See them a little bit differently? I have a feeling I am going to keep doing some sketches of them until I can really see them the way I imagine them being. At THAT point I can put a top hat on one.

Worgen Frustration (or How I Learned To Stop Worrying and Love My Night Elf)

After leveling to 85 and spending some time on instances and reps to gear my main, I thought I’d set some time aside for a little lowbie alt. I’ve come to accept this about myself – I like leveling. Whether it’s through instancing, questing, exploring – or lately, herbing – it’s a relaxing process for me. Some people are one character people, and I respect that. But I wanted to see the new zones.

I’ve even come to accept that I’ll never have “one 85 of each class,” because there are honestly some classes I don’t want. So instead I have multiples. That means two warriors (81 and 28), two mages (85 and 80) and most recently, two druids (80 and 27). But this druid has assumed two different incarnations.

What Big Teeth You Have, Grandmother

I was excited to make a worgen druid. Originally the plan had been to make a warlock, but as I mentioned, I accepted that I don’t necessarily want one of each class. I had cloth/caster heirlooms that would serve as well for a druid, and I’d love to have a power-gathering character. (She mines! She herbs! She is the incredible flying druid!) I was a bit torn on the gender; the odd, foxy features of the females didn’t immediately appeal, but I figured they’d grow on me.

Looking despondent - probably because when they put her in the stocks they wedged her staff into the wood. I'd be bummed too.

So here’s Francisca, worgen druid. I played her to level thirteen. My impressions of the starting zone were mostly positive. I liked how quickly the action moved and the quests were organized in a logical manner. The flow was very nice, and the point at which the quests shout back to previous Kaldorei lore were great. I enjoyed the eerie feeling of the zone, the little things (like mastiffs and foxes!) and the accents of the NPCs. They’re a bit over the top but they still give strong flavour. You know you’re definitely not in Stormwind any more.

What I wasn’t feeling as attached to was my worgen herself. She lumbered everywhere, wrathing and moonfaring, but I just wasn’t feeling it. No matter, I thought – she can always remain human most of the time. The only problem with this is using the worgen racial, Darkflight – means that you are, naturally, transformed back into a worgen. And I use things like that on cooldown – it makes you faster! But despite that, I liked her as a human and ultimately intended for her to spend most of her time in flight form – so it didn’t really matter. I probably would have kept playing her, until I reached a pivotal point in the quest progression.

I’m trying not to give spoilers here for folks who want to do this, but essentially it’s a series of quests that make heavy use of phasing. You take one quest, proceed to accomplish it, and pick up the next quest afterwards. The next part has you following an NPC with an aggravating habit of dashing off in an unseen direction. I happened to get this quest just as it was time for us to head out for the evening (and I’d failed it). So, no problem (I thought) I’ll just drop the quest and park myself in front of the NPC that gives it, so that I can pick it up the next time I play.

The next day, I logged in to continue with my druid – the NPC didn’t have a quest for me. I was sure it was the correct NPC; but she had nothing. I tried moving around the phased zone by myself to see if I’d missed something. I went back to the beginning of the chain, thinking perhaps it had bugged out and I needed to start all over again. Nothing. I checked the Wowhead comments – I wasn’t the only one who’d had this happen.

I thought about my willingness to open a ticket and wait a very long time to have this one quest fixed. I thought about how this is a pretty major bug to have made it into a game, especially since it’s happened to other people, and I was frustrated by it. I thought about my lumbering druid with the interesting, albeit bugged zone.

Then I logged out, deleted her and made another night elf druid instead.

No Place Like Home

The world's stealthiest night elf. No, really!

I quite like the changes to the night elf starting area. They’ve streamlined things like silly gathering quests. When you go to kill spiders you bring the NPC with you so that you don’t have to run back and tell her, “I found this big, evil boss spider!” only to have her tell you, “Please go and kill the head honcho spider!” and then get lost in the cave again…although maybe that’s just me.

It is still a slower experience than the worgen starting area, possibly simply because of zone size. Shadowglen is a large zone – and I think the sole building needs an entrance at either end, because every night elf character I’ve ever leveled has circled that building at some time or another to find the front.

Other positive improvements include: putting the tree with the strange fruit along the shore of Lake Al’Ameth instead of wayyy on the other side of the zone, and also the escort NPC that accompanies you into the barrow dens is stupendous. She comes with a “we’ll point the way” green mist orb thing, incidentally my new favourite thing in the game. If I had a mist like that for running instances I’d never hesitate to tank them!

The Darkshore experience is definitely improved. My only regret (note, regret, not complaint) is that the combination of guild experience gains along with my heirlooms means I am outleveling my quests ridiculously fast. I haven’t done a single instance (although I am herbing and mining like a fiend) but all of my quests turn green and even grey before I have had a chance to hand them in. I’ve had to skip entire quest hubs for this reason. I’m a bit torn about it because I like to do every single quest possible, but my primary goal is to get this character high level so that she can start herbing and mining for me simultaneously. So I realize I could take off the heirlooms and slow the process down, but I’m unwilling to do that.

I had a tear in my eye as I ran through Ashenvale. I imagine I can hear all the Kaldorei characters I’ve ever known crying their outrage. Unfortunately, again I’ve out-leveled it and I may have to hop over to Stonetalon. I do really appreciate the new “Hero’s Board!” quests in the major cities. I know that I’ve often heard people ask, “Where am I supposed to go at level x?” These conveniently answer this question at any level, and they mean that you can pick up the quest there instead of having to find a breadcrumb in a lower zone before you can move on.

I’ve been thoroughly enjoying leveling my new druid – apparently, since she’s now double the level my worgen was when I dropped her. My other unspoken goal for her is that I’d like her to cover her own expenses – epic flying, possibly even the faster-than-epic-flying if that seems possible. I often level characters that end up draining my main character’s resources. If this one can be self-sufficient I’ll consider her quite a success.

 

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